Hey folks Harry here with an indepth report by Robogeek on the fantastic work that POP did on Mystery Men. The vistas in this film are just breathtaking and for me. Finally we get a city that... while overdone isn't cluttered to the point of no longer being a city. Champion City... Looks like a city. Like it's possible. Too often people try to go too far and it ends up looking dumb, you know what films I'm talking about. Personally I'm dying to see some shots of their work on THE GREEN MILE. Some of the work they are doing on that is going to be so good, you won't even know work is being done. Invisible effects. I love em!
ROBOGEEK EXPLORES THE FX WORK BY POP IN "MYSTERY MEN"
Recently, I had the opportunity to pay a visit to the two primary effects
houses that worked on "Mystery Men" -- POP and Rhythm & Hues, courtesy of
the brilliant and gracious Lori Nelson, who deserves some serious accolades
for her work as Visual Effect Supervisor on "Mystery Men."
Among other things, Rhythm & Hues did what is arguably the "show piece"
effect in the film, the dreaded PSYCHO-FRACULATOR. It is a really wonderful
piece of work, and demostrates a state-of-the-art blending of both 2D and 3D
texture morphing in an inventive and inspired way. It is an effect that is
so striking, yet perfectly balanced aesthetically; it could have easily been
executed too grotesquely, or too cartoony. But they pulled it off, yielding
something equally horrifying and hysterical. It is so deliciously sick and
twisted, I can't wait to show it to all my geek friends.
Unfortunately, I can't really show the effect to _you_, because its
use(s) represents a major spoiler in the film. But I can say that you are in
for a definite treat, and something you haven't seen before. In this day and
age of effects films, that's saying something.
R&H also provided a lot of other CG work in the film, notably in the
climactic conclusion. All in all, they produced over 60 shots for the film.
They're a great group of people, and a pretty massive company. I believe
they have something like 300 employees, and are working on a host of
projects. (I couldn't resist doing a little poking around, and it seems
they're working on one of the "Fantasia 2000" sequences, as well as the
"Flintstones" sequel "Viva Rock Vegas" -- which I was thrilled to learn
features the Great Gazoo!) All in all, I was very impressed -- and hope to
be able to tell you more about them and their work in the future.
However, I have to admit that I was absolutely _blown_away_ by scrappy
rough-and-tumble POP Film & Animation. My God, are they cool. They're a
smaller effects studio, and they're hungry. They may not be a name as
familiar to you as Rhythm & Hues, but they will be.
POP first came to my attention for their jaw-droppingly gorgeous work on
"What Dreams May Come" (which won the Oscar for Best Visual Effects). It is
simply one of the most beautiful looking films I've ever seen. POP's
resident genius Deak Ferrand (who's also one of the coolest people I've ever
met) provided the breathtaking digital matte paintings for the Vincent Ward
film, which were worth the price of admission alone. Due to sheer ignorance,
I didn't give Deak anywhere near as much
attention and credit as, say, production designer Eugenio Zanetti. Well, I
am privileged to redress that situation now. Deak rocks really hard.
If you've read the reviews by me and others on the site, you know that
"Mystery Men," first and foremost, is a comedy -- and a damn funny and
inspired one, at that -- featuring the single coolest cast you'll find on
film this year. However, it also features some highly impressive effects
work, much of which you simply won't be expecting. I don't want to ruin some
of the surprises, but I do think the contributions of the effects artists
warrant some attention, so I'm going to give you a little "tease" to intice
you into seeing what I think is a seriously cool movie that shouldn't be
lost in the shuffle this weekend.
Walking around POP and hanging out with Deak, I got the palpable sense of
magic in the air. There's digital alchemy afoot, much of it absolutely
extraordinary. You don't have to take my word for it; while you've been
reading the last few paragraphs, your browser should've been loading a
wealth of cool images that you are now just a scoll away...
But first, a quick intro to what you're about to see. POP did about 150
shots for "Mystery Men," including Champion City, digital matte paintings,
and digital compositing. They also did one _very_ important CG effect
element, but I don't want to tell you what it is, because you may not even
realize it's CG for most of the movie (it isn't always CG, but it is more
often than you might think). Feel free to post your guesses in Talk Back,
and I'll let you know later this weekend therein.
Anyway, I'm pleased to be able to show you some examples of their work --
and how they were developed. Below you're going to see some conceptual
renderings paired with their finished CG mattes, as well as some raw shots
and their fully composited final versions. In other words, you're in for a
real treat.
Please note: These images do not nearly do the original art and the
finished film justice as they are compressed, scaled down JPEGs. Also, in
case you're interested, these shots were done using the following software
-- Photoshop, SoftImage, Eddie, Inferno, and Cineon. (All images courtesy
POP and Lawrence Gordon Productions.)
CHAMPION CITY -- FROM CONCEPT TO FILM:
POP landed the "Mystery Men" gig in large part to Visual Effects Designer
Deak Ferrand's conceptual designs -- which he developed in a miraculous
three days. Below are some examples of his original proposed renderings, and
the final shots that appeared in the film. They come from the film's awesome
opening sequence, in which the viewer does an virtual-aerial approach of
Champion City, literally flying through a matte painting with fully
volumetric shots. It's a glorious 12-second sequence that masterfully blends
3D and 2D matte paintings and CG elements.
Here's Deak's original first conceptual rendering of Champion City...
...and here's the final version of the shot as appears in the finished
film:
[Artists: Deak Ferrand, Visual Effects Designer & Senior Matte Painter;
Rocco Gioffre, Senior Matte Painter; Sandra Germain, CG Animator; Jacques
Levesque, Senior Inferno Compositor]
Is that cool, or what? (And by the way, Senior Matte Painter Rocco
Gioffre did traditional matte painting work for both "Close Encounters" and
"Blade Runner.") Oh, just wait until you see it all MOVE! Anyway, there's
more. Here's another one of Deak's original concept paintings...
...and here's a corresponding shot showing how it was ultimately
translated to the film:
[Artists: Deak Ferrand, Visual Effects Designer & Senior Matte Painter;
Jacques Levesque, Senior Inferno Compositor]
Now here's one of my favorite shots. In Champion City, there's a giant
statue of the metropolis' protector, Captain Amazing. Here's Deak's original
concept for it -- before the role was cast...
...and here's a finished shot of it from the film, now digitally
"sculpted" with Greg Kinnear's likeness (note El Cosmico's favorite
restaurant in the background):
[Artists: Deak Ferrand, Visual Effects Designer & Senior Matte Painter;
Robin Tremblay, Senior CG Animator; Jacques Levesque, Senior Inferno
Compositor]
CHAMPION CITY -- COMPOSITING
Okay, now we're going to look at some of the digital compositing work
done at POP for Mystery Men. Basically, compositing is when you take "real"
photographed footage, and meld it with "unreal" footage. (That's my low-tech
explanation for non-techies.) Let me show you.
Here's an original plate of real footage shot for a scene in Champion
City...
...and here's the finished version of the shot from the film, now
seamlessly integrated with the "virtual" Champion City:
[Artists: Deak Ferrand, Visual Effects Designer & Senior Matte Painter;
Rocco Gioffre, Senior Matte Painter; Hans Payer, Senior CG Animator; Sandra
Germain, CG Animator; Kelly Bechtle-Woods, 3D Tracking; Bob Wiatr, Senior
Inferno Artist; Kelly Bumbarger and Ken Lam, Roto/Paint Artists]
Now here's another example, that shows an intermediate stage of the
process. In this shot, you'll be a composite-in-progress -- the live footage
matched with temporary, rough CG modeling...
...and now with the completed CG, and final composite:
[Artists: Deak Ferrand, Visual Effects Designer & Senior Matte Painter;
Ken Littleton, Senior Cineon Compositor]
And there you have it! My thanks to Universal and producers Larry Gordon
and Lloyd Levin for letting me share these with you, as well as Visual
Effect Supervisor Goddess Lori J. Nelson and everyone at POP Film --
especially Visual Effects Designer Deak Ferrand and Digital Effects Producer
Melissa Brockman.
It is a real joy to find cool people doing cool work, especially those
who don't often get the attention they deserve. I, for one, can't wait to
see what these folks do next. They are names to be reckoned with. I did get
a peek at a secret pet project of Deak's which was absolutely stunning, and
I hope he'll let me tell you about it on the site sometime (hint-hint!).
Now get off your butt and go see a bunch of great movies this weekend!
- robogeek@aint-it-cool-news.com
P.S.: POP recently handled the renovation of "Yellow Submarine," which
MGM is re-releasing this fall, and has also been doing some work on "The
Green Mile" and (I believe) "End of Days." I hope to bring you more on these
projects in the future.
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