Hola Dannie aqui!
So extremely jazzed about "The Shape of Water" I absolutely had to put together this compilation of images and tweets, not only for my fellow geeks and geekettes but also to justify my stalker-esque behavior when it comes to my friend Guillermo del Toro and every project he touches! I absolutely can not wait for this film and spend entirely too much time obsessing on everything artistically that went into the flick. This post is meant to get you all excited as much as I currently am! Suffer the wait with me! Also, I hope you all enjoy the delightful artistry, patience, and love that ultimately made this project possible!
Enjoy my current awe incompassing infatuation!
The Shape of Water- Guy Davis drawing in super early pre-pre-production. I wanted to quote the window in THE RED SHOES (Powell/Pressburger, 1948) and split it in two halves to indicate Elisa & Giles being 2 parts of a single character. pic.twitter.com/nV3sJVcwOH
— Guillermo del Toro (@RealGDT) November 11, 2017
The other half... pic.twitter.com/0xLtbrEwrr
— Guillermo del Toro (@RealGDT) November 11, 2017
Some super early set concepts- drawn by Guy @GuyDavisART ... pic.twitter.com/ar4nwgdtur
— Guillermo del Toro (@RealGDT) November 11, 2017
Early "breakdown" maquette by Legacy FX (many years before production) to break down different materials for suit. pic.twitter.com/u1lLFmBwVn
— Guillermo del Toro (@RealGDT) November 11, 2017
Early stuff: Conceiving the tanks, the creature etc took us from 2013-2014 and that design process was not financed by any studio. Legacy FX, Guy Davis and Vince Proce were great collaborators. pic.twitter.com/o0QND9KmqH
— Guillermo del Toro (@RealGDT) November 11, 2017
Concepts and doodles (2012-2014) Vince Proce, Guy Davis and me (oldest sketch). pic.twitter.com/6si9ZDTkaF
— Guillermo del Toro (@RealGDT) November 11, 2017
3 Tweets on creature detailing: I have said this before, but... Painting is underpainting and overpainting. Transparencies of color, no solids, mottling, and stenciling and detailing and NOT following form but "crossing" over it... pic.twitter.com/ccyDeQCVGL
— Guillermo del Toro (@RealGDT) November 12, 2017
In the same manner, the best is to layer the sculpting, so you start with the basic shape and volume (lines that flow, echo each other, give a sense of weight, etc) and remove what doesn't work (we removed the shoulder fins, too busy) pic.twitter.com/uEGLG098Ls
— Guillermo del Toro (@RealGDT) November 12, 2017
Then you add detailing, pores, veins, bumps, scars- all very subtle and seldom NOT to be highlighted by paint. You are "painting" with volume (your light will show these details. pic.twitter.com/TMFmXc2hhg
— Guillermo del Toro (@RealGDT) November 12, 2017
One of my diary doodles for @shapeofwater pic.twitter.com/8xsQrYfVIj
— Guillermo del Toro (@RealGDT) November 13, 2017
Two more doodle/notes for @shapeofwater obviously the budget prevented me from having the scale of the first one but we used the "sun ray" pipes on the film. pic.twitter.com/DGL1q9Cyai
— Guillermo del Toro (@RealGDT) November 14, 2017
Eye paint test (physical sculpt and paint). Pupil too wide. We changed it. pic.twitter.com/qrbkJxRCgv
— Guillermo del Toro (@RealGDT) November 14, 2017
We first tested the intricate paint job in "cool colors" (too 'garage kit' contouring) but the light muddled them. Mike Hill changed to a "nicotine-base" palette. used light to "cool it" and stopped contouring the sculpt. pic.twitter.com/KvTsCiydyV
— Guillermo del Toro (@RealGDT) November 14, 2017
Gosh, I love that the Amphibian Man has Bruce Lee shoulder winged muscles! I love all Guillermo's drawings with his notes in Spanish! I am so insanely stoked for this film and am literally dying in anti...ci...pation! The immense work truly shows I have literally been counting the seconds until it is released and I can bask in the cold blue glow of the film, embracing the passionate red moments to come! Eeek! Gawds I need it NOW!
Stay Strong, Live Good, Love Movies
Dannie Knowles / Pekosa Peligrosa