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AICN COMICS Reviews: BATMAN UNLIMITED: MONSTER MAYHEM! HANK JOHNSON: AGENT OF HYDRA! ALL MY GHOSTS! INVISIBLE REPUBLIC! SECRET WARS BATTLEWORLD Travel Guide! & More!

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The Pull List
(Click title to go directly to the review)

Advance Review: SERVING SUPES #!
BATMAN UNLIMITED: MONSTER MAYHEM Animated Movie
HANK JOHNSON: AGENT OF HYDRA #1
INVISIBLE REPUBLIC VOL.1
Indie Jones presents ALL MY GHOSTS #1-4
JUSTICE LEAGUE OF AMERICA #3
Marvel’s SECRET WARS BATTLEWORLD Travel Guide XIV!


In stores 11/4/15!

SERVING SUPES #1

Writer: Steve Stern, Matt Yuan
Artist: Matt Yuan, John Yuan
Publisher: Devil’s Due Publishing/1First Comics, LLC
Reviewer: Lyzard


Don’t judge a book by its cover. I’m serious. I understand the joke that the Yuan twins are going for, mentioning their brief flirtation with Hollywood by way of a marginally successful movie on the cover of their comic, but it is an unnecessary and so easy to backfire joke if readers happen to have actually seen the film. SERVING SUPES is far superior to the Yuan’s claim to fame.

Cheech and Clive O’Huang are the operators of Hero Hunters LLC, serving up papers to a particular clientele: supes. We are talking ‘bout both heroes and villains here. In order to handle such a niche market, you would think the O’Huangs would have formed a cracked team of specialists. Special is indeed a word that could be applied to their co-workers. You see, Cheech and Clive live in a world where the mundane and the extreme cross paths quite regularly and it is hard for the average Joe to get the upper hand on awesome Johnson.

Polarity is a major thread throughout the comic. Playing against type, the comic treats supers as a nuisance rather than a saving grace as is the most popular angle within the genre.. The muscle of their team is not a muscle-bound macho man, but a butch, fit woman. Though identical twins in the physical sense, Cheech and Clive are opposites as well. Cheech is the level headed one while Clive reaches emotional extremes seen more commonly in manga rather than American comics. Even though the actual writing is done by only one of the real life twins, along with Steve Stern, the dialogue has that natural flow that comes when siblings converse.

In many ways the comic reminds me of a cleaner, PG-13 version of THE AUTEUR. While the Yuan’s artwork isn’t nearly as sharp and clean as James Callahan or pop with as many colors as Luigi Anderson’s work, it still has that playful, bizzaro feel to it. Between its simplistic, light on the action, drawings and use of the traditional fit, SERVING SUPES reads like a Sunday funny.

It is indeed funny, much funnier than the film the two were a part of. SERVING SUPES has got just the right amount of sarcasm and offensiveness to have a large appeal, beyond the audience that may or may not already know of the Yuan’s.

Lyzard is Lyz Reblin, a graduate student at the University of Texas pursuing a master's degree in Media Studies...which is just a fancy way of saying she plays a lot video games, watches far too many horror films, and then tries to pass it all off as "research."


BATMAN UNLIMITED: MONSTER MAYHEM Animated Movie

Directed by: Butch Lukic
Written by: Heath Corson
Produced by: DC/Warner Bros Animation
Reviewed by: Masked Man

The second DVD movie based on Mattel's Batman Unlimited toyline is out. The first was BATMAN UNLIMITED: ANIMAL INSTINCTS, and this one features the same creative team. With Butch Lukic directing (Lukic is a veteran of Warner Bros superhero shows, directing episodes of SUPERMAN, BATMAN BEYOND, JUSTICE LEAGUE, and even BEN 10) and Heath Corson writing the script (Corson has recently becomes Warner Bros.’ superhero go to guy, writing JUSTICE LEAGUE: WAR, THRONE OF ATLANTIS and BATMAN: ASSAULT ON ARKHAM). To their credit, there's nothing in this film that comes off like an 80 minute toy commercial (as productions like this are often accused of). To their fault, it all feels like a half-hearted affair.

To give you some plot spoilers, it opens with Solomon Grundy and Silver Banshee escaping from Arkham Asylum. They have a run in with the Bat clan (Batman, Nightwing, Red Robin, and Green Arrow) but still manage to escape, thanks to the Scarecrow. Then in kind of a surprise, the sequence is played off as an opening tease, as then the title sequence rolls. I say kind of a surprise, because it's not nearly exciting enough, ala James Bond, to get you excited for the rest of the movie. Next we are introduced to the so-called guest star of the feature, Cyborg (The Flash is the guest star in “Animal Instincts”). Seems the villains have robbed Star Labs (off camera--odd) and kidnapped a video game programmer (on camera), so Commissioner Gordon asks for Cyborg assistant, which in turn hooks him up with the Bat clan. The next theft involves Joker stealing from a museum. Once Joker has stolen all the ingredients, he combines them to produce a supercomputer virus that robs Gotham of all its power. He then declares himself King of Gotham and appoints Solomon Grundy as the new Commissioner. I have no idea why the police department goes along with this, but they do. In a nice touch, the Bat clan has to go old school—books--to help track The Joker and his monster down. Cue decent fight scene, and the heroes come out on top. But Joker isn't that easily beaten, and he reveals part two of his plan--infecting the world with his virus. Throw in a nonsensical countdown to releasing the worldwide virus and the Bat clan have track down Joker and gang again for another decent smackdown. Then we climax in a virtual reality fight inside a computer, just like the good old days of the 1990s (oui).

On the good side, this isn't crammed with terrible jokes and overacting like the current Marvel cartoons, although Green Arrow does spouts a lot of clichéd crap like “wait for it.” Cyborg spends most of his time as a victim of Joker's virus, making him kind of pointless. You'd think they use him to fight tech with tech, but nope. Solomon Grundy spends a lot of time mugging for the camera, which is very hit and miss. Generally speaking, the bigger the attempted joke, the bigger the miss. Joker, voiced by Troy Baker (who does his best at aping Mark Hamill's Joker) is decent enough, and has fairly decent gags to him. Batman and the rest of the gang are all standard fare.

Aside from better animation and superior fight scenes, this is not much better than an adventure cartoon from the 70s. It's watchable, but there's nothing clever or inventive about it, and logic is lacking at times—seriously, why is Commissioner Gordon letting Solomon Grundy run the police department??

The artwork and designs are fine for the most part, except Batman himself--the weirdo faceplate is just odd, and the bat symbol on his chest is the worst. I assume the toy designers are to blame, as someone (probably their design-challenged boss) just wanted it to be different to make it theirs. For the most part the animation is all good, but there are quite a few timing issues, as shots just hang in the air waiting for something to happen. Also, some of the storyboards seem unpolished as well as characters will move to a pose and then stop, for no logical reason except that the storyboarder didn't finish off his movements, and the underpaid overseas animator certainly wasn’t going to add anything that wasn't in the board.

It could have been a lot worse (BRAINIAC ATTACKS, anyone?), but with its flaws and uninspired story, on the Masked Man's scale of CRAP, POOR, DECENT, GOOD, and GREAT, BATMAN UNLIMITED: MONSTER MAYHEM scores a POOR.









HANK JOHNSON: AGENT OF HYDRA #1

Writer: David Mandel
Artist: Michael Walsh
Publisher: Marvel Comics
Reviewer: Lionel Putz


Oh man. Last week I joyfully reviewed HOWARD THE HUMAN so I could extol the virtues of a great one-shot, and then this week I picked up HANK JOHNSON: AGENT OF HYDRA. Dammit. I’ve been looking forward to this book for months, and there’s just nothing to get excited about. Enjoy this review!

To explain: this book is the brainchild/softball pitch of TV writer David Mandel, recently anointed showrunner of the hit show “Veep”. The premise—the pitch—is simple: a day in the life of a mid-level HYDRA agent. A workplace comedy. God, it would be great for this to work out some time in comics. It’s such a deceptively simple idea, but it never plays out that way. This book desperately wants to be the “Louie” or “Curb Your Enthusiasm” of the Secret Wars Marvel Universe, but that’s a lofty goal, and this is not the book to do it.

Our story follows middle management chump Hank Johnson through his daily routine/toil. To be fair, Hank is having a bad day, but I’m guessing that’s always the case. He starts on the receiving end of a Hasselhoff-era Nick Fury kicking him in the head and killing his coworker, Gerry. His wife has been nagging him to get a nanny (kids, amirite?), so angling for the vacated position would lead to a raise. The problem is that Madame Hydra, his new boss, has the hots for him…and…I can’t. I just don’t care. I see where they’re going, and I see how this might actually play out well on ABC as a summertime replacement sitcom. But it just falls so flat on the page, you guys. So, so flat. There’s a M.O.D.O.K. singing “Amazing Grace” at one point, and even that doesn’t work. Very few writers can pull of comedy well in a comic; Mandel, apparently, is not one of them.

I like artist Michael Walsh’s work here; he has a sparseness of touch to his work which does suit this somewhat botched attempt at a light-hearted entry into this massive event series. But since this book is short on Nick Fury fight scenes and heavy on middle-aged, upper-middle class, white people problems, the look of the book isn’t really going to carry the day, is it?

I love workplace comedies. “The Office”, “Office Space”, “Spaced” (wow, really limited range in naming these things…who knew?) but this just doesn’t land. It’s not bad enough to be worthy of any sort of actual emotional response. Instead, it’s just like the jobs it parodies: disappointing, mediocre, and ultimately of no consequence.

Lionel Putz is a lawyer by day and badly wishes his legal briefs could include illustrations and dialogue bubbles. He watched “Matlock” in a bar last night; the sound wasn't on, but he's pretty sure he got the gist of it. Email him at lionel.putz@gmail.com


INVISIBLE REPUBLIC VOL. 1

Writer(s): Corinna Bechko and Gabriel Hardman
Artist: Gabriel Hardman
Publisher: Image Comics
Reviewer: Humphrey Lee


Sometimes you feel it right in your gut just a couple pages into your first go on a comic book. You start gliding through the pages and you’re really picking up what is being put down. It’s really buttering your biscuits. Your nipples are ejaculating with excitement (I think that’s a saying). And then it’s over, and I don’t mean in an “oh god it was so good it went so quick!!” experience parallel to that wondrous time some saint of a lass let you disappoint her for your first thirty seconds ever, but that literally you’ve burned through twenty pages in no time because it somewhat paces that way. In the realm of comics, this essentially makes a book a trade wait which, much as I hate to advocate such a mentality because nothing is assured in this industry until someone actually sees first issue sales numbers, it just makes sense when it comes to some of these stories for a multitude of reasons from the pacing or a density of plot and character or just the fiscal reason of trades are usually cheaper than issues and on and on and on. But I am here to say about INVISIBLE REPUBLIC: Yeah, trade buy this bitch.

INVISIBLE REPUBLIC has a claim to being prime chunk reading because it is a book that is quite heavy on the world building. Writers Corinna Bechko and Gabriel Hardman must have walls upon walls covered in plot outlines and character profiles and timelines and so on, detective drama style, because this first volume already gives the nod that there is some kind of planning being done here. The world being built in question here is known as Avalon, and it has seen some shit. Over the span of the past forty damn years the terramorphed ball enjoyed the rise and fall of the McBride regime, which turned out to be a vicious dictatorship from a grass roots start and is now being chronicled by a somewhat disgraced documentarian by the name of Croger Babb, exploring this turbulent time and the figures that started and guided it is exercise that INVISIBLE REPUBLIC is pacing itself through, and it is quite the activity given the contents within just this first volume.

What I really find impressive about this book after just one volume, and that I did as well when I reviewed the first issue a few months back, is that sense of scope but dedication to rationing out the development toward it that it exhibits. Bechko and Hardman really want you to feel the turbulence this former moon has lived with basically since its inception but that grew to an exploding point that traces its fuse back to two simple indentured workhouse deserters named Arthur McBride and his cousin Maia Reveron. There’s a slow transition in place that we’re just beginning to explore, but every ounce of it has an interesting taste. Arthur is a man that you can tell is just full of anger over his lot in life and is willing to go to some savage and/or manipulative lengths to change. Meanwhile, Maia has that same thirst for change as her cousin but not to the same brutal extent. She wants a simple transition into a calm life that is more suited to her kind of timid nature, which is juxtaposed against Arthur’s willingness to literally let things burn and to rebuild Avalon from the ashes, just as the moon itself was essentially retrofitted into something beyond what it was naturally designed.

Everything we’re presented with here in INVISIBLE REPUBLIC works out so well because it’s got some excellent storytelling to back it up. Like I said before, there’s some obvious well laid and I imagine pretty extensive plans going on here, given that we’re talking a time period of forty years and this first handful of collected issues is roughly the first year(ish) of how McBride started his “my Cuba” revolution. The juxtaposition of seeing the fallout of the McBride regime being a newly toppled government that Croger Babb is trying to uncover the secret history of – which is essentially Maia and her little known contributions – and the autobiographical revelations of these individuals to us as new arrivals to this world works very well. We’re given just enough of an insight into how Arthur and Maia think and feel and their internal processes to make us wonder how it is that these two who basically had nothing and hated their lot in life enough to break contract and run from the work that put them on Avalon in the first place became integral to its finding its identity for several decades and then driving it to ruin. At the very least by this volume’s end, we’re heavily invested in Maia’s story and how such a seemingly timid creature ends up being integral to a governmental body that is minimally described as “despotic” once Croger gets to the backwater to dig into its sordid past.

And while all that is a nice big main story thrust for this book, there’s tons of little aspects of it that give it additional depth and life. Croger’s past and how ginning up some details on a former assignment cost him a bit of his reputation and just exactly how far that goes is one thing; the resistance he finds himself facing as he digs further is another. Avalon – formerly known as Maidstone – and its origins as basically a labor world designed to produce foodstuffs for its colonial homeworld, Asan, has its own sordid past based in that relationship too, which could extend just how deep this futuristic history lesson. There’s a bunch of well-planned, thought out, and executed political figments and personalities and relationships involving this tiny little corner of the galaxy; it’s super interesting and impressive and hopefully promises to be an extensive saga to play out for us.

INVISIBLE REPUBLIC also looks gorgeous; admittedly, the main reason I picked it up was my familiarity with Hardman’s art from his AGENTS OF ATLAS chores for Marvel. It’s a very pulp/noir style with lots of emphasis on the panel size and flow doing the walking on action and tension. Highly detailed but purposely rough figures with some scratchiness in the character definition, it makes everything feel energetic and dynamic though in fact there is not a terrible lot of traditional action in these pages. It really defines the book and its themes well, though; incisive and occasionally brutal while emphasizing the characters and storytelling dynamic. That emphasis on storytelling and world building is the main appeal to describe here about INVISIBLE REPUBLIC and why this volume, which reads so smooth and gives you the proper experience for reading this story, is such a good pick up and try, especially at Image’s introductory $9.99 rate. It’s gorgeous, it’s engaging, and it’s a story that has so many connections and inner workings that you’ll want to interact with it, and is best interacted with, more than just twenty pages at a time, and here is your best and highly recommended chance.

Humphrey Lee has been an avid comic book reader going on fifteen years now and a contributor to Ain't It Cool comics for quite a few as well. In fact, reading comics is about all he does in his free time and where all the money from his day job wages goes to - funding his comic book habit so he can talk about them to you, our loyal readers (lucky you). He's a bit of a social networking whore, so you can find him all over the Interwebs on sites like Twitter, The MySpaces, Facebookand a blog where he also mostly talks about comics with his free time because he hasn't the slightest semblance of a life. Sad but true, and he gladly encourages you to add, read, and comment as you will.


ALL MY GHOSTS #1-4

Writer: Jeremy Massie
Artist: Jeremy Massie
Publisher: Alterna Comics
Reviewer: Lyzard


Joe Hale is the editor-in-chief of a dying newspaper in a dying town. He lives a life where a tragic accident on the highway is a lucky break for him. So when Hale gets the chance to give this all up, is his happiness worth risking his friends’ and family’s?

I am by no means the core demographic for ALL MY GHOSTS. I’ve hardly enough life experience to lay the foundation of comprehending a mid-life crisis and hardly understand the appeal of slice of life comics. Life is slow. Meandering. Boring. Sad. Why would I want to read a comic that encapsulates all that?

For what it is, a slice of life comic depicting the demise of print by way of one man’s descent into his later life, ALL MY GHOSTS succeeds on many levels. It does indeed capture the absurdity of life. The plot is in no hurry, picking up and dropping sub-plots as it chooses. The end is predictable, and yet you hope for better as you read along. In the span of one hundred pages Jeremy Massie forces you through the aches and pains of reality.

Just like life, there are ups and downs. While the actual events in the comic may trudge along, the pacing from panel to panel page to page moves smoothly, expedited by the fact that the artist and writer are one and the same. Massie knows how to guide your eyes and never let them linger too long.

That is also the downside. Just as you settle in to one story, the tone changes and the life of Joe Hale takes yet another turn. At times ALL MY GHOSTS is an absurdist take on the death of newspapers and small-town America. At other times there are hints of the supernatural, the line between fantasy and reality growing thinner and thinner. But these are just detours. Perhaps the humor and ghosts were just too mainstream for ALL MY GHOSTS, but they do much to lighten the mood and frankly were my favorite parts of the book. Massie most likely wasn’t aiming to make the reader laugh, at least not in that way.

If the target was veracity, then Massie hit it. ALL MY GHOSTS is anything but escapist fiction.


JUSTICE LEAGUE OF AMERICA #3

Writer/Artist: Bryan Hitch
Inker: Daniel Henriques
Publisher: DC Comics
Reviewer: Masked Man

Bryan Hitch's very own Justice League, to do with whatever he pleases, seems to be falling apart already. Kind of like David Finch's BATMAN: THE DARK KNIGHT (artist turned writer/artist gets his own DC comic to do whatever he wants), the writing just isn't there, and worse, neither is the art. Finch's main problem on BATMAN: THE DARK KNIGHT was trying too hard. He wanted everything going on at once in the story--kick butt multi-layered goodness--but then didn't have the skills to pull it off, so it was a mess. They quickly hired a writer to help him, but it was soon canceled anyway.

Hitch is going in the other direction: he's writing a big fat cliché. A god comes down to save mankind, cures the sick, fixes famines, but then turns into an obey me or die villain. This is pretty much the same story (minor differences, of course) as Grant Morrison's JLA Hyperclan arc, Alex Ross's JUSTICE series, and Geoff John's Gog story in the JSA. Seriously, three issues in and Hitch has nothing new to say about this topic. Now sure, often it's not what you say but how you say it, so the question becomes is the story at least being told in an interesting way? Not really; it's all just been overdone operatics designed to let us know this is important stuff going on, like all those fade to black over and over again movie trailers for epic action movies.

Let's talk spoilers now. First Green Lantern and the Flash, who went missing in issue #1, appear on Krypton in the past (its Bronze Age-type past). As they whip the Sumerian legions, the Flash apparently ditches Green Lantern--oh boy (chill up spine). Next Wonder Woman floats around the ruins of Olympus, which looks like photocopies of Greek ruins ripped up and pasted on a blackboard. Wonder Woman learns the Olympian gods have all gotten out of Dodge. What happened and where did they go? Unknown (chill up spine). Next we catch up with Kryptonian god Rao as he tries to make the world a better place and then pulls the old “it's my way or the highway line”—“I will just have to be more forceful in my persuasion” (chill up spine). Batman tells Superman this is all his fault for telling everyone how great Rao is (odd that neither one seems to care about the missing Wonder Woman, Green Lantern or Flash). Meanwhile Flash has found his way, no fault of his, to the Infinity Corporation (the shadowy, seemingly neutral organization involved in all this) back on Earth in the 1960s--huh (oh, that's funny). Lastly, Green Lantern is invited to meet Rao on Krypton in the past--okay, take me to your leader (chill up spine).

To be fair, there are some wrinkles here that can be developed into something cool, but halfway through the story there are really no signs of life yet.

Lastly, as a superstar Bryan Hitch is really under-drawing this book. It has his usual widescreen layout, but none of the spit and polish that made it better than the rest. Everything is just kind of halfheartedly drawn. Figures are covered in near random black shadows attempting to describe their form, and his Wonder Woman--Great Hera, what is up with how he drew Wonder Woman here? It's just mind-numbingly bad for an artist of his caliber. If he drew THE AUTHORITY like this years back, he would have never become a superstar artist.

Maybe Bryan Hitch's name alone is good enough to float this book, but David Finch's wasn't, so I think DC needs to get Hitch some help soon (and hopefully Hitch will accept the help) and save this series from becoming another short-lived and failed Justice League sister book.


Marvel’s SECRET WARS BATTLEWORLD TOUR GUIDE PART XIV!

or How I Learned to Stop Worrying and Just Blow People Up With My Brain!
By Henry Higgins is My Homeboy


Previously, On Secret Wars…Robbie Reyes and Kamila Kahn became buddies! THAT NEEDS TO BE A TEAM UP BOOK EVERY MONTH FOREVER, GODDAMNIT.

HANK JOHNSON– AGENT OF HYDRA #1 (David Mandel & Michael Walsh)

What’s life like in a world where HYDRA managed to conquer the world? Well, a lot like our own. That…well, that’s depressing. But the adventures of Hank in his HYDRA day job is a fun little romp into the underbelly of a mostly unseen domain of Battleworld. It’s a disposable visit, but a very fun one.

MODOK: ASSASSIN # 4 (Christopher Yost & Amilcar Pinna)

An army of Mindless Ones are rushing through dimensions to try and destroy the assembled armies of assassins currently vying for the bounty on MODOK’s head body thing. That’s troublesome for MODOK, who mostly blows up the brains of people he doesn’t like. But the Mindless Ones don’t have brains. And all of his all of a sudden friends DO have brains. Meaning the real threat is MODOK being MODOK. Now the question is who GodKingDoom melts with magic hands at the end of this adventure.

MARVEL ZOMBIES #3 (Simon Spurrier & Kev Walker)

What’s worse than being stuck on the wrong side of the Wall? Being stuck on the wrong side of the Wall with a healing factor. That means every time a supervillain zombie carves off a piece of your brain with the spork of truth you are watching it and feeling it, all day, every day. Elsa Bloodstone finds this out the hard way when she finds a Deadpool being used as a one stop shop for all things brain. Beyond the Wall is ROUGH, giving Elsa plenty of things to shoot in the rotting face.

CIVIL WAR #3 (Charles Soule & Leinil Francis Yu)

You guys, I didn’t think it was possible, but Speedball looks even worse than he did as Penance. The idea behind Penance is worse, sure, but seriously. The Speedball of the CIVIL WAR world is rocking sunglasses inside and has an old school pistol even though it’s the future and also he can explode stuff by thinking at it. Nothing huge happens here in the domain, apart from a few deaths and murders and monsters showing up only to be murdered. Peter Parker also is kind of a douche, and Hawkeye is Venom now. It’s a little confusing. If you get lost, just focus on what you know – that Civil War Speedball is a DOUCHE.

CAPTAIN MARVEL & THE CAROL CORPS #3 (Kelly Sue DeComick & Kelly Thompson, David Lopez)

After an attempt to get off base goes…poorly, Carol and her ragtag squad of ace pilots go into “oooooooooooh shit” mode and try to bail. This means it’s dog fight time, which is a LOT of fun. The team races to try and escape the inevitable shitstorm that’s coming after them for bailing out of the domain. Aerial dog fights are nice and all, but it might be better if Captain Marvel had more of a plan than just not to die, but that’s what happens when your plan immediately runs into the hiccup of “our shit blew up”.

E IS FOR EXTINCTION #3 (Chris Burnham & Dennis Culver, Ramon Villalobos)

As an army of Hank McCoys advance on our intrepid heroes, we all learn an interesting fact: Beast is actually really good at killing people. With the return of Sublime, aka the weirdest X-Men villain ever, the X-Men of the Grant Morrison squad will have to team up with Beak (ugh) to save the day. The cast is fun, especially for people who want to revisit one of the most unique X-Men eras in over fifty years of comics and also think Cassandra Nova is AWESOME.

OLD MAN LOGAN #4 (Brian Michael Bendis & Andrea Sorrentino)

Alzheimers-ridden old Wolverine finds himself stranded on the other side of the Wall, and it…well, it’s going about as good as you’d expect it to. Wolverine has to fight off LOTS of zombies, but at least the memory loss hasn’t taken away his zombie killing skills. In a BEAUTIFUL sequence (seriously, Sorrentino, that was impressive), Clint Eastwood Wolverine claws, hacks, slashes, punches, and beheads an endless army of zombie superheroes. It’s sort of a perfect comic, if you ignore the rambling inner monologue. Clint Eastwood Wolverine kind of just goes on and on, like an Abe Simpson with knife hands.

X-MEN ’92 #6 & #7 (Chad Bowers & Chris Sims, Scott Koblish)

OH MY GOD, THE SENTINEL THAT SHOWS UP, OH FUCK YES!

Also, double points to this sector for revealing the one thing that Wolverine can truly not stand – someone comparing him to Cyclops.

WHERE MONSTERS DWELL #4 (Garth Ennis & Russ Braun)

A pathetic series of begging gets Karl Kauffman out of the Amazon homestead, but without the pieces of his plane he needs to get off dinosaur island. To this end, he returns to the Amazon village with an army of tiny little men, and that…well, it goes perfectly. This is Garth Ennis world, and it’s fantastic.

BATTLE-WORLD TRAVEL TIP!

If you’re in a spot of trouble, see if you can team up with a Wolverine. They had a pretty impressive week of killing stuff, and that’s always a point in their favour. Also, don’t be Speedball.


Editing, compiling, imaging, coding, logos & cat-wrangling by Ambush Bug
Proofs, co-edits & common sense provided by Sleazy G

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