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DESTINY ‘Raids’ Have Begun!! More Events Coming Soon!!

 

This press release arrived yesterday afternoon and I wanted to pass it onto y’all in case any of you are playing DESTINY.  You know, that game which just earned $325 million after five days of release?  I was standing in line at Best Buy this weekend:  the three people in front of me were all purchasing DESTINY for the PS4, and I was buying a headset to play DESTINY on the PS4.  My preferred platform for this one, by the way, is the PS4.  The XBOX ONE version appears more robust/contrasty/striking, but is nowhere near as rich and fully realized graphically when stacked up to PS4 - on my system, at least.

Personally, I rather love the game, although I’m hung up on a moon level which…for some reason…is kicking my ass and I can’t quite seem to push past it. If you’re still on the fence about whether or not to purchase DESTINY, and I know a few people who are, my humble perspective is this:  

There’s yet to be a moment which floored me, or made me say “Holy SHIT that’s awesome!” Frankly, this is the kind of reaction I was hoping for and anticipating in the months leading up last week’s release.  Alas, it hasn’t happened yet.  This said, what DESTINY lacks in invention and freshness is more than compensated for with consistently impressive breadth and spectacle, sometimes furious gameplay, highly effective sound design, and a strangely paradoxical personality.  

How is it paradoxical?  DESTINY is familiar - which keeps it from feeling wholly unique I think.  One can find touches of STAR WARS, LORD OF THE RINGS, CHRONICLES OF RIDDICK,  RPGs, the ghost of HALO is ever-present, and I’ve noted a few other influences as well.  This isn’t to say DESTINY is derivative - it isn’t by a long shot - I’m just noting that it’s inspirations are discernible.  Which may what’s hamstringing that ‘Holy Shit!’ reaction I’ve been looking for.  

On the flip side, this same familiarity is one of the qualities which make DESTINY such a blast.  It’s accessible and comfortable in design and story - especially to a Geek like me.  In this regard, DESTINY is a lot like STAR WARS:  much of its DNA is inspired from elsewhere, but shaped into its own ‘verse’ which hinges on a familiar…but still compelling…soul.  

Much like HALO before it, DESTINY isn’t a half-bad science fiction/science fantasy tale either.  It chronicles what happens on and around Earth after a ‘Golden Age’ of human evolution and enlightenment is precipitated by the arrival of ‘the Traveller’  - and a subsequent onslaught of the Traveler’s enemies, which now threatens to hose everything.  I wouldn’t be at all surprised if, also like HALO, the DESTINY universe ultimately finds it way to bookstores as novels, comics, or whatnot.  It’s sprawling, rich tapestry and backstory seem ripe for further exploitation and exploration.  

So back to the moon I go - I’ll get past those witches and that friggin’ laser-eyed cyclops at some point, I suppose. This is the first game in quite some time which I’ve been invested in, and interested in, enough to sit down and work through whenever could grab a few spare moments across the course of a given day.  So, despite the qualifications I’ve outlined above, clearly it’s working on a fundamental level, and hugely enjoyable, no?  And working rather well at that…

Here’s the press release…

 

 

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Destiny Logo
 
 

Destiny Universe Expands with Raids Beginning Today; 

More Events Debuting in Coming Weeks

 

Today marks the debut of Destiny's first six-player Raid, The Vault of Glass, which is the most intense and uniquely challenging end-game activity in Destiny, requiring strategic communication and close cooperation to win. The raid opens up a new way to playDestiny, and a new location in the game. Hidden on Venus, Guardians level 26 and above can fight for a chance to enter The Vault of Glass in search of gear and glory.

"Raids introduce the sixth activity to Destiny, in which players will have to battle their way through intense encounters the likes of which they have yet to experience in the game," said Harold Ryan, Bungie president. "It's humbling to see millions of guardians enjoying Destiny already. We can't wait for people to experience this exciting, new way to play the game and are committed to continuing to deliver new experiences to the Destinycommunity. 

The introduction of new content in Destiny will continue later this week when Destiny's competitive multiplayer includes the chance to play the Combined Arms playlist for the first time this weekend, which pits Guardians against one another in two game modes on vehicle maps.

Destiny will also debut its first timed event, called Queen's Wrath, from September 23 to October 6, offering all Destiny players additional Bounties to complete, challenging mission modes to unlock, and more Rare and Legendary rewards to earn.

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Glen Oliver

“Merrick”

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