Comics

AICN COMICS REVIEWS: DR. SPEKTOR! INVINCIBLE! MAGNETO! & More!

Published at: May 28, 2014, 2:26 a.m. CST by ambush bug

The Pull List
(Click title to go directly to the review)

Advance Review: DOCTOR SPEKTOR: MASTER OF THE OCCULT #1
INVINCIBLE #111
ORIGINAL SIN #2
THE WITCHER #3
BATMAN & FRANKENSTEIN #31
MAGNETO #4
Raiders of the Long Box reviews RICHARD DRAGON: KUNG FU FIGHTER #3


Advance Review: In stores today!

DOCTOR SPEKTOR: MASTER OF THE OCCULT #1

Writer: Mark Waid
Art: Neil Edwards
Publisher: Dynamite Entertainment
Reviewer: Ambush Bug


I have fond yet hazy memories of leafing through THE OCCULT FILES OF DOCTOR SPEKTOR as a kid. I know I mainly got them because of the spooky covers such as the cover over there on the right, but I seem to remember a vague memory of being enthralled by the stories within, too. And while I have grown up basically not knowing anything about the character (with the character being in limbo since then), there is some kind of fond nostalgic feeling I get when the name pops up. It appears Mark Waid shares that fondness, as he puts his all into this first issue of the new stab at old Gold Key titles from Dynamite.

Modernizing the character, Waid has placed the good doctor in a role reminiscent of both the GHOST HUNTERS shows and the scheduled acts of defying death by David Blaine or Criss Angel. While there seems to be a reality show aspect to this show, the fact that they seem to not appear on a weekly basis make him more akin to the one-act feats often seen with modern magicians. And while Dr. Spektor doesn’t seem to have much problem defeating his mystical and paranormal foes (usually by throwing tons and tons of high-priced gadgetry and artifacts at them), he does seem to suffer quite a bit after every achievement.

And this is where things get interesting. Waid imbues this performer with a psychological weakness that is at once understandable and intriguing. The doc should be pretty confident with all of the success he has achieved, but instead he is bedridden and plagued with self-doubt and self-loathing. While the source of this lack of self esteem is not revealed in this issue, Waid sets up a fallible hero that is definitely worth following. Using the old motif of seeing this world through the eyes of his new beautiful assistant Abby makes this issue all the more understandable, using Abby as the eyes and mouthpiece of the reader to have her ask the questions we would be asking in this situation. This isn’t a new concept, but an effective one especially when you’re telling the tale of a doctor who has been doing this for a while. Abby is our gateway.

The art is solid throughout. The sense of the mystical is definitely conveyed in this issue with all types of energy swirls and dynamic panels. There are a few panels that feels downright Allred-ish, but it does so in a grungier and more detailed manner which also feels right for a horror book.

The book also serves as a bridge between the three other Dynamite/Gold Key titles. How Waid will pull this off is beyond me, but the scant appearances of Turok, Doc Solar, and Magnus signify that there’s a Unity-style event in the works, and Spektor seems to be at the heart of it. Having read all of the new Gold Key/Dynamite titles, I’m growing increasingly impressed by the talent behind these books and while some of the first issues started rather weakly, I’ve grown to like some of them, especially TUROK and SOLAR. Waid starts out strong with DOCTOR SPEKTOR: MASTER OF THE OCCULT. He keeps a lot secret in this first issue, but reveals enough to make me want to come back for more.

Ambush Bug is Mark L. Miller, original @$$Hole/wordslinger/writer of wrongs/reviewer/interviewer/editor of AICN COMICS for over 13 years & AICN HORROR for 4. Mark’s written THE TINGLERS & WITCHFINDER GENERAL, DEATHSPORT GAMES, NANNY & HANK (soon to be an Uptown 6 Films feature film), Zenescope’s GRIMM FAIRY TALES Vol.13, UNLEASHED: WEREWOLVES, and the critically acclaimed THE JUNGLE BOOK and its follow up THE JUNGLE BOOK: LAST OF THE SPECIES. FAMOUS MONSTERS’ LUNA: ORDER OF THE WEREWOLF (co-written with Martin Fisher) will be available soon in trade. Mark wrote/provided art for a chapter in Black Mask Studios’ OCCUPY COMICS. Follow Ambush Bug on the Twitters @Mark_L_Miller.


An @$$Hole 2 in 2 Review!

INVINCIBLE #111

Writer: Robert Kirkman
Artist: Ryan Ottley
Publisher: Image Comics
Reviewers: Optimous Douche & KletusCassidy


OPTIMOUS DOUCHE (OD): I'll tell you, after last issue's man "raping" of Mark (which I still think is a BS thing, but whatevs) by the ovulating Viltrumite, I didn't see any way Kirkman could shock me more this issue. Yeah...I was wrong.

KLETUS CASSIDY (KC): that's why I love this comic. Not because of the rape, but because it's completely unpredictable and doesn't operate under the same rules as other super hero comics. I find myself thinking “they can't, they won't!” and then they do...it's great.

Also what did you think was BS? Just to be clear.

OD: If you really wanna know the BS, you can hear Johnny Destructo and I argue about the validity of woman on man rape over in the Spoiler Alert Podcast. Personally, I weep for the man whose Darwinian defensive mechanisms include sexual arousal, but apparently that's how this crime is perpetrated and I should be more sensitive to this fact.

Until I gain sensitivity we will go with the fact that while Invincible didn't ask for it in issue 110, his lizard brain wasn't on board with saying no.

Anyway...that was then. Now he is faced with the threat before that creepy interlude, mainly Robot Rex and his mad machinations to take over the world. I couldn't be happier about this. While I like the family drama...like forced sex…INVINCIBLE'S greatest strength is the long germination story seeds take to come to fruition. For 100-some-odd issues Rex was the good guy. Troubled, but still innately good. Then he went away for 1,000 years to a parallel dimension where they needed him to rule, and he saw his rule was just, and damn if he didn't like it.

Then a break...one where real time and comic time passed in perfect synchronicity, giving Rex a realistically long enough duration to plan for this issue's bloodbath.

KC: I don't think that the assault was put into the comic as a funny anectdote, so for me it's not a validity issue. Rape is wrong no matter what, and I think that we'll see Mark having to deal with it physically and emotionally, which probably will make for a good comic. I think one of the major driving themes in INVINCIBLE is that even the most powerful superhero on the planet has to deal with real issues. Another strength of this comic, as you mentioned, is that nothing just goes away, and the repercussions of last issues' transgression (bastard baby Mark Snow?) will be dealt with.

As far as Rex goes, he got a sweet taste of the Iron Throne and now like so many of Invincible's villains believes that he alone can make the world a better place if left to his own devices, which unfortunately usually includes killing lots of people. Can you blame him, though? Being marooned on an alien world for 1000 years with your girlfriend is enough to drive any man insane, amiright?!?

OD: Sho' nuff--women still haven't caught on to the fact that men die first voluntarily. So it's not Rex's beliefs that surprise me--more the callous execution with which he has chosen to enact his plans. Rex isn't just all brains; a true tactician would be able to achieve the means to his ends without compromising such valuable assets. Hs relationship with Mark was fucked in the alt dimension, but I'll allow him that trespass since he thought Mark would remain forever stuck there. The "assets" Rex took out this issue, while excellently and shockingly rendered by Ottley, seem like bad strategery to me given the sheer power these two wield.

KC: I agree. You would think that since Rex has been the puppet master of nearly every superhero on the planet, he'd have his shit together and be able to execute a plan more effectively and not immediately piss off the most powerful hero on earth. I guess that's the flaw of most villains, though: they get so blinded by the desire for power they make stupid mistakes that eventually lead to their downfall, although I don't think the fallout of the last few issues is going to be a cakewalk for Mark by any means.

Speaking of shockingly rendered, I love Ryan Ottley's art. His facial expressions are rendered perfectly, and while this book almost has a Saturday morning cartoon vibe (just meaning there's a kind of innocent playfulness in the way that he draws), boy can he switch gears and give you some brutal fucking imagery. This man loves himself some smashed heads and bloody limbs. I also have to give a shout out to the colorist John Rauch and inker Cliff Rathburn, because they do a great job of helping these pages really pop. I think that INVINCIBLE has the largest color palette of any book that I'm reading right now. When I first started reading INVINCIBLE I wasn't crazy about the art, but now I love it.

OD: It's a difficult juxtaposition watching the stark realities of life (under the cape) with such a cartoony style. I thought it was a poor choice as well at first, until the first time an arm or some shit got ripped off; then I went "Oh, that's what you're going for."

My only final thought is that what happened this issue better not have, at least not all in. I can deal with Eve's predicament and unfortunately Invibaby. What I can't abide is the loss of Cecil--he's still too important to the book, and I'm sorry, this death was too easy given the man's ability to escape from much worse in the past.

KC: Ooh, final thought...it's like Jerry Springer! This comic has stayed at the top of my list for a long time (with DAREDEVIL being a close second), and issues like this are the reason why. Just when you think things have settled down or couldn't possibly get worse, Robert Kirkman throws in a wild couple issues and things are back to being upsetting and interesting at the same time. Ryan Ottley and Co. consistently put out quality artwork that at first glance may seem a little cartoony...until you see a superbeing get pounded into a red stain of teeth and bones. If you are looking for a superhero comic that doesn't play by the same rules as the big two companies, check this book out! Also, if you are into seeing finely rendered blood and gore, this book will not disappoint.


ORIGINAL SIN #2

Writer: Jason Aaron
Artist: Mike Deodato
Publisher: Marvel Comics
Reviewer: Masked Man




So the Watcher is dead, and Marvel's superhero population wants to know who did it, so we are off and running with Marvel's newest mega-crossover event. In this issue the prime suspect has been revealed, though he claims he is innocent, even though he is holding the Watcher's eyeball--eeyu!

The thing that strikes me the most about this issue (and the previous one) is Mike Deodato's art. First off, give it up for Deodato. This guy has been evolving his art since he came on the scene in 1994 on WONDER WOMAN, and getting better every time. His work here is pretty damn amazing. Everything and everyone is beautifully rendered, so much so that it has a non-comic book feel to it, more like illustrations in a novel (you know, like black and white drawings in an old Tarzan book). Now, I would be crazy to nit-pick these pages, but here I go. Have you ever heard of portrait miniatures? These were big in the 1600's to 1800's, when very skilled artists would do amazingly detailed portraits on very small objects, usually jewelery. Deodato's pages look like miniatures to me. Most of the figures are very small but highly detailed, as are their environments. And while they are stunning pieces of art, not so much as comicbook page/storytelling devices. Everything is so small and precious-looking, I feel like I can't really get immersed in the story. Now, if this series ever gets a large format printing, it's going to look amazing!

All right, what about Aaron's story? Here come the spoilers. Well, the infamous Mindless Ones from Dr. Strange lore are still roaming around, with superheroes chasing them down, and they seem to be not so mindless anymore, and have knowledge of what happened to The Watcher. This leads them to a confrontation with (insert dramatic music) The Orb! Yes, The Orb, a Ghost Rider villain so beloved he's never been listed in a Marvel Handbook! On a side note, he was created by Len Wein, who I just saw in the new X-Men movie in a cameo. It's clear that Aaron is having a lot of fun playing in Marvel's sandbox. He even points out with glee that The Orb is a Z-list villain. Along with white Nick Fury and his flying car, the Mindless Ones, Exterminatrix, moloids, and The Orb, Jason Aaron must be having a ball. Now while the Orb claims he didn't kill the Watcher, he does have his eyeball, which seems to have the mystical connotation of containing all the Watcher’s knowledge (because it saw everything). Why it's more important than his brain, well, I’m sure Aaron would accuse me of thinking too hard, as this is meant to be more metaphysical. And least I forget, we have an unnamed character who appears to be turning into a Thing clone. What's it all about? Aaron isn’t telling us yet, which is meant to be the main hook of the story.

For all the fun Aaron is having and the stunning art Deodato is producing, I'm not finding myself really engaging with the story yet. While I wouldn't say it's poorly written, like a lot of previous crossovers, I can't say I'm excited to see what happens, either. Still, I'm impressed with the workmanship of everyone involved and my general love of the Marvel U, so I'm pretty much on board for this series. I did enjoy the Punisher/Dr. Strange interaction (even if it did get close to FINAL CRISIS territory , but I guess if Johns can borrow from DARK AVENGERS everything is equal)). So nothing to rave about yet, but nothing to b!tch about either.









THE WITCHER #3

Writer: Paul Tobin
Art: Joe Querio
Publisher: Dark Horse Comics
Reviewer: Mighty Mouth


In this reviewer’s experience, video games don’t always translate well into other forms of media. Be that as it may, THE WITCHER is proving to be one of the exceptions to the norm.

Previously, the mysterious Witcher known as Geralt and his new traveling companion Jakob took refuge in an ominous-looking mansion. Once inside, Jakob takes off to search for his long lost and undead wife Marta. Leaving Geralt to wander the bizarre interior, he happens upon a most bewitching guide. Deep into investigation and vague conversation, Geralt is confronted by a horde of cursed corpses.

For all intents and purposes THE WITCHER #3 lightens up on the exposition some, filling the space with more action than the previous issues had. With the excellent pacing and structure of the preceding issues, witnessing Geralt flex his mage muscles was a welcome addition. I mean, we already know Geralt is an extremely capable swordsman, but casting fire and lightning blended with his brand of hack and slash takes the character from badass to ultra-badass status.

THE WITCHER has not only been a solid read thus far, it’s also visually rich with odd locales and a hodge-podge of supernatural beasties, stylishly rendered by Joe Quire. This issue particularly contains a plethora of wicked creatures for the eyes to feast on. Additionally, the mansion itself provides an element of intrigue, a vast and anomalous place filled with its own peculiar charm. Our heroes know not what pleasures await in the next room, or what dangers could be lurking around the every turn.

To be fair, there are some curious inconsistencies I’ve picked up on. Geralt sports a charm that seemingly warns him of supernatural threats …but only seems to function about 50% of the time, yet his faith in the trinket remains staunch. One could also reason that someone as adept in demonology and monster lore would know better than to willingly wander about a strange lair with a succubus. Still, I digress; perhaps Geralt is applying the age old philosophy of keeping one’s enemies closer. Either way, I can’t wait to see how that whole deal plays itself out.

Medieval fantasy tales aren’t typically my thing, but I must say I’m glad I decided to give this one a chance. With three out of the five issues now released, I can assuredly say THE WITCHER has been a great little read. I would never have guessed this was spawned from a videogame; it feels like the reverse would be more likely.


BATMAN & FRANKENSTEIN (ROBIN) #31

Writer: Peter J. Tomasi
Artist: Doug Mahnke
Publisher: DC Comics
Reviewer: Optimous Douche


I wanted to take a minute to talk about the best damn crossover event that is not a crossover event, and no one is taking about it. As ZERO YEAR fills in the Batgaps, BATMAN ETERNAL gives us the skinny on Gotham, and DETECTIVE does…well, whatever the hell DETECTIVE does, the BATMAN AND X series is the strongest thread of sustainable continuity in the New 52. Plus, it’s also packing the most heart and globe-trotting adventure Batfans can hope to find.

Since its inception in the New 52, Tomasi has used this title to fan the flames of father/son devotion. Where Morrison used BATMAN INC. to tell his tale of Talia’s revenge against her cloned offspring, BATMAN AND ROBIN gave us the life when the cowls and masks came off. This is the title that let Damian’s adventures run wild complete with Batcows and Batdogs in tow. This was the title where Damian began to understand the concept of family as we watched his relationships with Bruce and Alfred soften from callous disregard to vehement loathing to the final steps of acceptance, family and love.

When Damian died, I feared this title was all but lost. Even if it wasn’t cancelled, I didn’t see a way in which the title could continue with the same emotional impact and resonance. I was wrong. While the issues immediately following Damian’s death were mired a bit in Bruce’s pity and self-loathing, interesting elements arose as we were given false trails on a possible next Robin. We learned more about Harper Rowe and her brother, implanting the two as their own characters separate from a possible key to the cave. We also learned about Carrie Kelly, who was ripped from Miller’s possible future into a plausible reality to replace Damian. Then, in another surprise twist, Carrie’s presence was merely in place to tell us more about the soul of Damian as he pursued an interest in acting under Carrie’s tutelage. It was a double blind, but it was so well played, I more than forgave the ruse--I actually appreciated it.

Before the wallowing became too burdensome on Bruce and readers, the next leg of this journey began with the abduction of Damian’s body by none other than his grandfather, Ra’s al Ghul.

Now, the “Hunt for Robin” could have easily transcended into an affair of silliness or malaise if not for two essential elements: Bruce’s burning rage against all of Ra’s trespasses and a helping assist from players across the DC Universe. This is where I call this hunt the crossover event that never was. No fanfare nor marketing bravado have trumpeted this title. The upside is that every issue has been a complete surprise on who will follow the “AND” month-to-month. The downside, of course, is that given the current fragmented state of the Batverse, I’m sure this title is nowhere near the kind of seller as the titles penned by Snyder and his band of merry men. It’s a pity, because this title is not only exploring Batman’s pain, but also the pain of those he teams up with as they recount their own trials with love, death and eternal devotion. This title is like a BRAVE AND THE BOLD without the commit of collecting yet another title (or several, if they tried to bleed into Batman’s partner du jour’s main title).

This month brings us BATMAN AND FRANKENSTEIN, as Batman scales the snowy mountains of Parbat in search for Ra’s’ next hidden Lazarus pit. At the top of the mountain, instead of finding the ancient city of Nanda, he runs right into the big green guy. What I loved best about this encounter was that Tomasi thankfully remembered recent events, giving Frank a great green grudge from when Batman tried to dissect the poor boy to find the secrets of his reanimation. As a special bonus, Titus, the Bat Great Dane, came along for the ride and hilariously spends the issue gnawing on Frank’s leg like it’s a piece of fermented rawhide.

Selfishly, I’m also thankful to see the return of Frankenstein in any DC comic. I LOVED AGENTS OF SHADE. It was a kooky and eclectic title in the vein of Hellboy. Sadly, like most of the kooky and eclectic titles DC has tried to launch, the Frankenstein team lived in obscurity until it withered on the vine. This proves once again that sales numbers are the last indicator of quality or thoughtful comic book creation, and merely indicative of pandering to the bell curve mean.

I pray for a day when DC recognizes some of the true writing talent they have wallowing the darkened corners of their publishing house. Great artists, like Mahnke, seem to get their bats at the big leagues to help meet publishing deadlines. I would love to see a world though, where a proactive stance prevails and writers like Tomasi are brought in and utilized during some of the more highly recognized projects.

Until then, I will simply enjoy my own private treasure chest of characterization and carefully plotted continuity.

When not talking comics, Optimous Douche is the head of marketing for Work Zone, Project Management so powerful it could straighten out the New 52. To read Optimous other marketing, comic stuff and advice columns head to robpatey.com.


MAGNETO #4

Writer: Cullen Bunn
Artist: Javier Fernandez
Publisher: Marvel Comics
Reviewer: The Kid Marvel


MAGNETO is the perfect blend of violence, plot, art and character. Bunn depicts Magneto as a purpose-driven vigilante whose sole reason for being is to avenge those who have harmed his people by responding to mutant injustice in the most brutal and vicious ways. This book is gritty, dark, and is an excellent take on a character whose determination towards his cause of choice could rival or outweigh that of Batman.

MAGNETO #4 starts off in the same fashion the previous three issues have begun: Magneto has uncovered someone or something hurting his fellow mutants and he is enacting retribution in a fashion that only the Punisher could relate to. However, MAGNETO #4, switches between past and present, showing a past story to build upon what is currently happening. First Magneto is shown rescuing some misinformed mutants believing they are going to a haven, but instead being taken to “the farm” (the farthest thing from being a happy place, if you catch my drift), before switching off to Magneto visiting a secret location in the forest where he unlocks a very large and high tech memorial for mutants, displaying the name of every mutant who’s ever been violently killed, really adding some extra weight to Magneto as a character and his driving force as an individual.

There has not been a MAGNETO book from Bunn’s current run that has disappointed, and MAGNETO #4 may be his best yet. Bunn’s story is more than just surface-level character and plot. You actually feel for Magneto as a person, not sure if you should be supporting him for avenging the atrocities done to innocent mutants or upset and rooting against him for essentially being a mass murderer, not including all the crazy shit he’s done in his history as a comic villain.

Javier Fernandez’s artwork also works perfectly with Bunn’s storytelling. The comic is filled with an excellent use of shading and shadowing, creating darker environments in order to emphasize the character’s emotions, with just the right amount of red in the blood. Nothing is overdone or over-emphasized, allowing for you to feel the full weight of the story. Fernandez does a great job of immersing you fully into MAGNETO through his display of the character’s emotions, adding to Bunn’s writing.

Storywise, Bunn has yet to create anything overarching with each book being mini-plots, without seemingly creating anything for the long haul as far as I can tell. However, this takes nothing away from the book’s quality, with each one taking on a life of their own, doing such a nice job of making you care for Magneto as a character and wanting to follow this run. I mean, with MAGNETO #4’s ending, displaying him adding names to his memorial and him taking the time to remember every death, showing he isn’t just killing for the funzies, truly believing he is getting justice for his fallen brethren, you can’t help but feel for Magneto as a character.

If the MAGNETO series continues like this, I can’t be anything less than excited for the entirety of the comic. I actually give a shit about the character, the art is beautiful, and the stories are engaging, enjoyable, and nothing less than great. I hope Bunn begins on a much larger plot soon, simply because I’m 100 percent invested in MAGNETO as of now and I’d love to see where he goes with it. This book is freaking awesome and I highly recommend it. Add to that the fact “X-Men: Days of Future Past” was so awesome, which gives a little extra to the quality of this title. Definitely check it out.


RICHARD DRAGON: KUNG-FU FIGHTER #3

Published: May 27, 1975
Writer: Denny O'Neil
Artist: Jack Kirby
Publisher: DC Comics
Reviewer: Masked Man


Last week I reviewed Marvel's latest Shang-Chi comic book and mentioned I was more of a Richard Dragon fan, being more of a DC guy most of my life. So I thought we'd wind back the clock to this week in 1975, when Richard Dragon first hit the DCU amidst the kung-fu craziness of the 70s.

May 1975, when the world had just see the introduction of the Altair 8800, Space Mountain opened at Disneyworld, David Carradine's KUNG-FU TV show had come to an end, the infamous KUNG-FU FIGHTING song was a year old, THE GODFATHER PART II had just won the Oscar and the Vietnam War had come to a close with the fall of Saigon. In the world of comic books, along with DC and Marvel, Charlton and Gold Key were still fighting to keep up and the ill-conceived Atlas Comics (or Image Comics 1.0) was about to go belly up. Over at DC comics, hip young writer Denny O'Neil convinced the powers that be to buy the rights to a book he co-wrote with cartoonist Jim Berry: DRAGON'S FIST (note the listed book's writer is a pseudonym: Jim Dennis)!

So here we are with another issue of the adaption of Jim Dennis' DRAGON'S FIST novel--yeah, I never heard of it either. The merry-go-round of artists continues with Jack Kirby, if you can believe it! Ok, let's talk about that first--Jack Kirby?!? As you may know, the King is finally headed back to Marvel, so I'm guessing this issue helps burn off some requirements still on his contract with DC, because let's face it, who would put Kirby on a martial arts comic book?!? As great as he is, this is just not his forte. Ok, he can draw great fight sequences, but they are all so 'pop' and 'mega'! I prefer something a bit more low key and more realistic in my kung fu, like what Jim Starlin and Alan Weiss did in the last issue. Or like the cover, which is a really nice one by Dick Giordano. But for the curiosity factor, you should take a look at this book! I understand Wally Wood is coming on as a more regular artist next issue (today we all know Jack “The King” Kirby passed away in 1994, and nearly every comic book artist today stands on his shoulders).

Now, what about the story? Do the words wham, bam, thank you ma'am mean anything to ya? The issue picks ups where the last one finished off--Dragon rescuing Caroline Woosan (for some reason renamed Wotami here). There is some overlapping action, so if you compare this issue and the last issue, you can see how Kirby vs. Starlin & Weiss drew the same fight sight. Our main villain, the Swiss, seems to have all but forgotten his motivation in this issue and is merely throwing thugs at Dragon for his own perverse pleasure. Not incredibly original, but with his creepy round glasses, he is fairly amusing. Still, he seems to have forgotten why he kidnapped Caroline in the first place, so the story loses some serious mojo. On the plus side, he gets to see Richard Dragon fight two groups of thugs--one almost for laughs, as a bunch of guys who think they know kung fu attack him; then O'Neil contrasts that with a battle against highly specialized martial arts weapons masters. The last sour note I'll point out is poor Ben Turner, Rich's kung fu buddy. Brother can't catch a break as he was shot last issue, and so is out of action this issue--all so Dragon can be the big hero. Kind of a waste of a character, though.

Overall this issue is rather formulaic, especially for the guy who gave us Ra's Al Ghul and a more mature take on Batman, but it's still entertaining enough. I look forward to seeing what Wally Wood will bring next issue, and I'm curious if the plot will actually have a payoff, or if it will just be another excuse for a fight (guess which one I'm betting on).

As you may know, Denny would soon go on to his famous GREEN LANTERN/GREEN ARROW run, then in the 80s bring the Question into the DC Universe and create Azrael, a rather important Batman character, in the 90s. As for Richard Dragon, well, he's barely mentioned these days, but a character introduced in issue #5, Caroline's sister, Sandra Woosan/Wu-San would go on to everlasting fame in the DCU as Lady Shiva.


Editing, compiling, imaging, coding, logos & cat-wrangling by Ambush Bug
Proofs, co-edits & common sense provided by Sleazy G

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