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This David Fincher-produced Halo ad gets Quint up on his soapbox...

Ahoy, squirts! Quint here. I’ve always been fascinated by almost-was flicks. Of the recent coulda-been films, the one I’m saddest about not happening was Gore Verbinski’s Bioshock because I think that film had the potential to completely change the types of films Hollywood puts out.

Verbinski wanted fully realized practical sets, wanted to keep the off-putting steampunk/horror tone and do it all with a massive budget. It very well could have been the film that changed people’s negative preconceptions of video game adaptations.

It’s been a while, so maybe it’s hard to remember that comic book movies were once viewed in the same snobby light that video game movies are now. It took a filmmaker bringing a comic book to life in a serious way (Stephen Norrington on Blade) to get the studios to grow a backbone and test the waters with a wider-appealing title. Bryan Singer’s X-Men followed, then Sam Raimi’s Spider-Man and now we’re in a world where Christopher Nolan has made three Batman films, we get at least one Marvel film a year and we’re looking at a future that has Justice League and an Avengers sequel sharing a summer.

Bioshock could have been Blade, a harder genre picture that gets people to realize video game adaptations aren’t all Doom and Resident Evil sequels, and I believe Halo would have then been X-Men.

The idea that all video game adaptations are Paul WS Anderson or Uwe Boll level movies pisses me off. The films those guys put out are shitty because they’re shitty filmmakers, not because of the platform the characters and ideas were introduced on.

Adapting video games is no different than adapting books. There are some novels that work better in the written form and some that call out for a big screen telling just as there are video games that work only as video games and some that could be amazing if adapted to film or television. I’m not calling for a Pong movie, but Bioshock, Halo, Uncharted, God of War, Fallout and a dozen other titles would be instant franchises if they were to be adapted correctly.

Halo, above all, would make a helluva big screen outing. You might remember Peter Jackson and Neill Blomkamp first teamed up to produce and direct a Halo film and that movie, had it happened, would have been a game changer as well. At least we got District 9 out of that partnership.

Some day someone will make Halo and if they do it right, it will change everything. If the studio gets a filmmaker who can translate the iconic imagery of the game, from the suits to the locations, weapons, ships and aliens, while pairing it with some real-deal character work then we’ll see Hollywood go into another gold rush-style frenzy.

What prompted this soapbox preaching was a little promo piece that Microsoft just put out, advertising their upcoming Halo 4 release. Directed by Tim Miller and produced by none other than David Fincher, this little bit of advertising hints at the feature film potential of this franchise, acting as a preview of what I believe the big tentpole Hollywood films will be in the next 10 years.

Check out the piece below:



It’s an ad, so you don’t get a sense of deep backstory, but what that footage does show is how great the universe of Halo can look when translated into another art form.

Storytelling is storytelling. Games have been steadily veering away from monotonous repetition and more into myth building. In other words, they’re immersive (storytelling) experiences. Reading a comic isn’t like reading a novel, but that doesn’t mean comics can’t be art. Same with video games.

Anyway, that’s my two cents on the matter. I stand by my prediction that the next wave of giant summer films are going to be movie versions of these high profile games.

In the meantime, Halo 4 hits Xbox in a few short weeks. Prepare thy geekselves!


-Eric Vespe
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Readers Talkback
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  • Oct. 19, 2012, 5:37 a.m. CST

    I'm honestly wondering what Fincher's producing job would be

    by Windowlicker74

    on an animated trailer?

  • Oct. 19, 2012, 5:39 a.m. CST

    I foresee some movies of this genre, over the years..getting shorter..

    by LeonardsBellbottoms

    ..the yoof market can't concentrate so movies of an hour or less of intense action - like this piece - might be enough for them to focus on. Tack 2 or 3 together, that's entertainment!! Can't say it's all bad..

  • Oct. 19, 2012, 5:41 a.m. CST

    Fincher's job was: begging for the money..

    by LeonardsBellbottoms

  • Oct. 19, 2012, 5:45 a.m. CST


    by Brice Gilbert

    There is just something about Halo in live action that looks silly. Maybe with the bigger budget...

  • Oct. 19, 2012, 5:54 a.m. CST

    Microsoft has the money to do this. No idea why they won't.

    by happybunni

  • Oct. 19, 2012, 6:05 a.m. CST

    Of the Halo, and just video game teasers in general I've seen

    by Bass Ackwards

    That's not one to get terribly excited about. Though I agree, it's a shame when talent like Blomkamp or Verbinski are paired with big exciting properties like Halo and BioShock the projects still end up falling through.

  • Oct. 19, 2012, 6:12 a.m. CST

    Comic books are easier to adapt than video games

    by Rebel Scumb

    Because the tell a story in essentially the same way as a movie but without motion or sound I think the 2 main things people often don't consider are at the core of why videogame to movie adaptations haven't really worked so far is: 1)most games, even story based ones rely a great deal on solitude and a single character, the player with long stretches of no interaction with anyone else 2) The joy of playing a video game is the visceral feeling of being the main character and having to react to survive, or be clever enough to sort out the puzzles. With movies we are just passive observers, so this main element of joy that is derived from the game is not present. I do think that good movies could be made from good games, but I don't think the comparison to comic book adaptations is necessarily fair.

  • Oct. 19, 2012, 6:13 a.m. CST

    Video games are impersonal, same thing as role-playing games

    by BEHEM Pascal

    The player is supposed to project himself into the game. Movies have different requirements.

  • Oct. 19, 2012, 6:21 a.m. CST

    Why Microsoft doesn't just make a movie...

    by Bass Ackwards

    Honestly there's little incentive, the video game revenue outpaces even what hugely successful movies do by a large margin. In terms of money making, the video game is where it's at. Especially when you consider the time and money they'd have to invest in a movie, and considering the number of big budget movies that flop or barely break even these days, and the potential a mediocre movie would have in diluting the franchise, there isn't a terribly big reason to rush into the movies. Best case scenario would be a good movie that's a big hit, but even that scenario wouldn't be minting them as much money as the video games. Plus they already get the ancillary benefits a movie might offer (i.e. merchandise), and that this is a franchise that theyve invested a lot in ad continue to build pretty smartly, a movie really offers a whole lot of risk with not much reward.

  • Dumbasses!

  • Oct. 19, 2012, 6:27 a.m. CST

    Not for PC?

    by The StarWolf

    First, I don't do X-Box. I much prefer home computer versions as I find keyboard and mouse combinations FAR more effective than those console controls. Second, even if it were available for home computer, I probably would avoid it anyway as all too many of these companies are going the 'Steam' route where you have to be connected to the Internet even when playing solo. That's just wrong. Having been relatively spam-free for years, I made the mistake of getting a game a couple of years back which required me to open a Steam account. An hour or so afterwards, I started getting spam. Coincidence? Doubt it. I've since trashed that account and have nothing to do with games requiring it.

  • Oct. 19, 2012, 6:35 a.m. CST

    Could have been...

    by Luke

    Produced by Paul WS Anderson and Direxted by Uwe Bol for all we knew. There was no distinctive visual style beyond that which has become rote in this post-MTV generation. Honestly, Halo is a property that does not deserve/warrant a film adaptation. The universe it ihnabits is populated with vauge characters that are purposefully underdeveloped and rule that change to fit the the end goal: Multiplayer. Take the game for what it is/was: a fun way to pass the time between classes or before heading out to a party off campus. The game is 100% a product of its time and while clever marketing has allowed it to hang on longer than it had any right to, I cringe to think of what a Halo film would do to the film world. That's my soap box...

  • Oct. 19, 2012, 6:35 a.m. CST


    by robertdee

    I find cut scenes in video games incredibly tedious and this looked no different to one of them. Showing a kid on a spacey beach is not backstory. The problem with game narratives is that they are not just derivative of film - every shot looked like a poor man's replica of a b-movie rip off off a not very good blockbuster - but that they are put together but a bunch of producers who have no idea of how to construct meaningful narrative and characters you care about. Game narratives aren't really narratives - they're excuses to prop increasingly complex levels of player milestones on. In a film, the story IS the most important aspect. In a game, it's a backdrop to gameplay.The only way I see a game adaptation working is if a film company gets the rights to the overal concept and then completely ditches the game narrative to create something that works as a story over 2 hours.

  • Oct. 19, 2012, 6:41 a.m. CST

    I love comic adaptions.

    by t_allen

    I would have loved to see Halo, but like pointed out above we got District 9 as end result. I won't make a list of comic adaptions I like, it's kinda long. But a good game turned to film, would be gold. Happy you mentioned Fallout. That could be fun.

  • Oct. 19, 2012, 6:41 a.m. CST


    by Salamander

    Love to see that on the big screen, R rated horror. Could be awesome to see Rapture on the big screen.

  • A game might be a bigger hit because it *also* has a good story, but no game with shitty graphics and bad controls is ever gonna be a big seller because of its' plot or characters. The experience of playing a video game is not narrative.

  • Oct. 19, 2012, 6:47 a.m. CST

    I think you're underestimating the games

    by jonathancaltman

    In the next ten years, with two hardware generations in that time, people aren't going to give two shits about making movies about them. Comics don't get less 'pictures on page' as time goes on. But videogames are starting to leave movies in the dust on a whole new plane of criteria including viewer/player investment. I'd be happy for Hollywood to decide it shouldn't throw 250 million to replicate 1/8th of a game in non-interactive form. And Bioshock, story-wise, is an excellent argument against it. Having a player is integral to the story, and the setting. The splicers, big daddies, and little sisters in particular. Without interaction, there's only imagery. Cool imagery, but we've seen that before. And without a player, there's no "would you kindly." Done.

  • Oct. 19, 2012, 7:04 a.m. CST

    Halo 4!!!!!!!!

    by ajit maholtra

  • Oct. 19, 2012, 7:09 a.m. CST

    There will NEVER be a good film based on a video game.

    by The Awfulism

    One of the few certainties in life.

  • Oct. 19, 2012, 7:11 a.m. CST

    Monkey Island, Space Quest...

    by Ice Paul

    Those are the types of games I think would work well as movies, as they have great humor and interesting locations and interaction with other characters and interesting story/people in them... Most of the "run around and shoot stuff" games I don't think would make good movies, other than really generic action movies... Adventure games are where all the good stuff is, IMO

  • Oct. 19, 2012, 7:11 a.m. CST


    by loafroaster

    Heavy Rain.

  • Oct. 19, 2012, 7:12 a.m. CST

    Games are games

    by Scrunchie-Scroochie

    Games are about gameplay i.e. being "toys", and throwing fun challenges at the player. The point when someone starts bleating on about how games are about story is the point when I tell them to pull their head out of their arse. Even the best, absolute pinnacle of video-game storytelling is at best B-movie quality. I wish people would just get the fuck over this and let games be games.

  • Oct. 19, 2012, 7:15 a.m. CST

    Video Games don't need to be translated to film

    by SnakeSnakeSnakeSnake

    I don't give a shit about film adaptations or how faithful they are to the source games. The interactive immersion is the unique, defining feature of the medium. Video games speak perfectly well for themselves, and don't need to be hollowed out by hollywood for the sake of greater exposure or whatever they're trying to accomplish. You want to see the story of Bioshock? Play Bioshock! You get all the cinematic moments you'd want with a movie and more. This article is a bunch of hot air.

  • Oct. 19, 2012, 7:20 a.m. CST

    Arkham Asylum/Arkham City

    by Righteous Brother

    would be a good direction to go in for the inevitable Batman reboot in a few years time. Still dark, but different enough in tone from Nolan's films. Would also be a good way of introducing some of Gotham's more outlandish villains.

  • Oct. 19, 2012, 7:20 a.m. CST

    Why is this so special? Just because

    by gerry derboven

    of the David Fincher attachment? I honestly couldn't tell that from the footage. If it were done in a 'real' Fincher style, it would be far more grittier and real. This is an ok game trailer but if they ever make a movie out of Halo I surely hope it will be more exciting than this. If there's one trailer that should have become a feature lenght movie, it would be The Old Republic trailer. man, those cut scenes made me ache for more Star Wars like that. A good point was made earlier by rebelscumb and others about the totally different angles games and comics have towards movie treatments. Comics are very story driven whereas a game needs to be more free roaming to give the player a good experience. The more scripted a game gets, the less a player will feel in control and therefore immersed. Make movies out of books that are based on games and then yeah, maybe. amen.

  • that you can make a movie based on a videogame which can be respectful to the game, entertaining to the audience and commercially successful. The problem is that Hollywood is only interested in cash grabs. They get their hands on popular videogame properties, completely rape them and turn them into cheap mainstream fast food for the average mouth-breather. They don't even care for the fans of those properties. As long as they are popular and they can sell it to a wider market which is the movie audience. I mean look at Doom. The game doesn't have any complex story or deep character. It's premise although simple, it has potential: Space marines versus demons which spawn from a demonic dimension. How fucking cool is that for a gory,ultra action,space-horror movie? But Hollywood managed to fuck up even such a simple premise. We got instead the Rock versus zombies. Are you fucking kidding me? The problem is not with the games or how the director/writer envision their adaptations of the movies. District 9 is heavily influenced from Half-Life. Blomkamp is not afraid or ashamed to take ideas from the games because he understands their potential. Ofc he was lucky that he had a producer, Peter Jackson, who LET HIM DO his thing. But as long as Hollywood wont hire artists who love the videogame medium, understand its potential, respect the source material and let them adapt them the way they want it, then Videogame adaptations will never stop be preconceived so negatively by the audience.

  • Oct. 19, 2012, 7:26 a.m. CST

    Oh and Quint, dont forget the MGS and WoW movie adaptations.

    by frank

    They are good candidates to become game changers and fianlly the game adaptations will have the respect and care that they need.

  • Oct. 19, 2012, 7:27 a.m. CST

    Example: an Uncharted film adaptation

    by SnakeSnakeSnakeSnake

    This is a game series that has everything you could ever want out of a big budget action film, but offers a far more immersive experience by being fully interactive. A film adaptation could only hope to stay true to the caliber of the set pieces and excitement the visuals of the game offers, but in a more concise package. I suppose there would be an audience for that, but they're missing out on what would be, in my opinion, a greater experience, which are the games. A cinematic adaptation is inherently handicapped in a multitude of ways by the medium itself.

  • exists somewhere out there, in some other reality or universe...sigh..

  • Oct. 19, 2012, 7:30 a.m. CST

    Only a fan nut can`t see the badly made-ness of this `Fan Movie`.

    by higgledyhiggles

    Cheap, Badly acted and designed for hardcore fans of Halo that lap that up. Blomkamp`s was better and that was how old ?

  • ...To see how much they ripped of God of War.

  • all the mediums. I still prefer the experience of reading Tolkien's books over the experience of watching Jackson's movies because i can use my own imagination and build that fictional universe in my head.

  • Oct. 19, 2012, 7:31 a.m. CST

    Oh and here is a live action trailer for Half Life 2

    by frank Gaben, you lazy fat ass, when are we gonna have HL3 and the HL movie?

  • Oct. 19, 2012, 7:34 a.m. CST


    by SnakeSnakeSnakeSnake

    It does apply to all mediums, but there is a difference with games. With film adaptations of comics and books, you're gaining something the former mediums don't have. With games, they come built-in with all the things movies can accomplish, be it visual, cinematic, aural, storytelling... whatever. Games can do all of that, but they can also provide that extra dimension of interaction.

  • Oct. 19, 2012, 7:36 a.m. CST

    The trailer was a love letter to the Halo fanboys.

    by The PimpDragon

    If you have read the novels from the Halo series, you'll see many pieces of those stories in the trailer. If you've read The Fall of Reach, you understand the shot of the boy on the beach and its significance to John 117. You also recognize the Spartan training of the children and the physical experiments done to make them bigger and stronger than their own chromosomes would allow. You see that not all of those kids survived and that John lost many friends along the way, none of whom were older than 12 years of age. If you've not read the books, then I can see how this trailer plays as nothing more than a bunch of random shots strung together. And, honestly, that's where this trailer comes up a little short. If you create something for a niche base, you lose out on bringing more casual gamers to the fold. But, speaking as a Halo fan, I thought this trailer was definitely cool and a nice way for 343 Studios to show the fans nervous of a Bungee-less Halo that they respect the backstory and are remembering the fans that made the series so popular. Agreed, Quint, that this film series is happening - it's a matter of when, not if.

  • Oct. 19, 2012, 7:41 a.m. CST


    by The_D-Man

    So, I work in video game retail (a UK specialist games retailer, in fact) and I get immersed in game stuff day in, day out. Some I really don't get the appeal of. Some I'd love to play but know I'd suck too much at. And some would indeed make cool movies. Bioshock as video games' Blade? I can see that - one of the reasons Blade was such a hit was because it wasn't obviously a 'comic book movie' - the niche audience knew it was, but the wider audience didn't see capes and spandex so it was able to succeed on it's own merits. Bioshock, with a unique setting, characters and visual style could do the same job - the core VG audience would know, but, handled correctly, it too could survive on it's own merits. Halo probably wouldn't survive an adaptation in the same way. Look good? Yes. Cool aliens/worlds etc? Yes. But MS would have to remove a helluva lot of Master Chief's mystery to make him a feasible lead in a movie - and ruin the character in the process (look at the JCVD Street Fighter movie - you want a plot, you have to change most of the game's content and who the characters are...). Or you do it without him and, well... not even the games without him really survived that very well, at least in the eyes of the fans. Tomb Raider, Uncharted, Assassin's Creed, Dishonored (heck, even Skylanders) - these could all work as the lead character is designed to have, well, character, there's enough of a 'world' within the game to wrap a decent story around and they actually have a plot, a character arc. And that's what you need - a decent story. Like comic book movies, you need to take the right property and the right person to say 'I'm doing this properly. For grown-ups. With money and the right talent and respect for the property and the audience'. But as long as the Resi movies keep making enough money I doubt we're going to move out of that. That said, the first Mortal Kombat got it right, I reckon. And DoA? that was pretty faithful and got as much of a plot as you're likely to get for that IP. Um, ramble over. as is my lunch break. Back to writing copy about new game releases...

  • I'm pretty sure anyone with no knowledge of the series can tell that it's a kid who is taken away from his mother and trained to be a super soldier and he's the only one that makes it past the bio-enhancement phase.

  • Oct. 19, 2012, 7:43 a.m. CST

    Cameron is responsible for games as they are now

    by performingmonkey

    Terminator, Aliens, Abyss, even True Lies. Also Verhoeven. Trouble is, it doesn't work the other way. The prequels are, essentially, videogame movies. The Matrix sequels.

  • Oct. 19, 2012, 7:43 a.m. CST

    hand-drawn animation is art, too, and people seem to have stopped giving a fuck about that.

    by sasquatch_with_a_swatch_watch

  • Oct. 19, 2012, 7:43 a.m. CST

    Saturday Supercade: The Movie

    by sasquatch_with_a_swatch_watch

  • Oct. 19, 2012, 7:48 a.m. CST

    Video game to movie is a step back

    by Monolith_Jones

    One you're in control and the other you have no control. Also video game stories are generally not very good.

  • Oct. 19, 2012, 7:50 a.m. CST

    Halo V: Master Chef

    by Aquatarkusman

    Fuck this soldiering shit, I just wanna make souffles.

  • Oct. 19, 2012, 8 a.m. CST

    Metal Gear is the only game that I can see making a good movie

    by Samuel Fulmer

    Of course with actual talent in front of and behind the cameras. The story is intriguing, and it's something that could fit nicely in the PG-13 that studios force these video game adaptations to be in.

  • Oct. 19, 2012, 8:02 a.m. CST

    Portal: No Escape

    by Bunnie

    Good short. Some games just wouldn't translate to the big screen though. But Bioshock would have been awesome.

  • Oct. 19, 2012, 8:05 a.m. CST

    Great Post Quint!

    by gk1

    I totally agree. Honestly I will even add that Mario Bros, Street Fighter and Double Dragon COULD have been fun and DECENT instead of those horrible monstrosities that were thrown together because directors and screenwriters said "its a video game, it has no plot" when EVERY FAN of said games knows the plot and back story and history and lineage of the game and its sequels.

  • Oct. 19, 2012, 8:06 a.m. CST

    So we have BLADE to blame? Figures...

    by FlickaPoo

    I didn't like that one much either.

  • Oct. 19, 2012, 8:09 a.m. CST

    The new designs in halo 4 are total shit

    by nephilim138

  • Oct. 19, 2012, 8:14 a.m. CST

    pascalahad2, you said...

    by FlickaPoo

    Video games are impersonal, same thing as role-playing games. The player is supposed to project himself into the game. Movies have different requirements.

  • Oct. 19, 2012, 8:18 a.m. CST

    Damn quotes. pascalahad2 continues...

    by FlickaPoo

    I agree that movies and games have different requirements, but your statement is nonsense. The art form requiring the viewer to project himself or herself into the medium and character...that's the EXACT opposite of impersonal.

  • Oct. 19, 2012, 8:19 a.m. CST

    Metal Gear Solid is what I'd love to see

    by Wcwlkr

    I'd love to see that adapted! Ever since I played Metal Gear Solid for the playstation I pictured what a movie would be like! I'd absolutely love seeing that film.

  • than I am some future bunch of big budget game based popcorn flicks.

  • Oct. 19, 2012, 8:25 a.m. CST


    by FlickaPoo


  • Oct. 19, 2012, 8:26 a.m. CST

    A Legend of Zelda animated movie could be good too

    by Samuel Fulmer

    Could be like a non-shitty Black Cauldron!

  • Oct. 19, 2012, 8:30 a.m. CST

    @ice paul

    by TheMachinist

    Technically, Pirates Of The Caribbean was our Monkey Island, though an actual animated adaption would be glorious.

  • Ahhh, a Fan-Boy can dream.

  • I'm sort of disappointed in Fincher for being involved with this.

  • Oct. 19, 2012, 8:33 a.m. CST

    ultratron you forgot Heavy Rain and Beyond: Two Souls

    by frank

  • Oct. 19, 2012, 8:33 a.m. CST

    Blade was actually the first successful Marvel movie

    by Samuel Fulmer

    Not a masterpiece, but it's a solid movie, and lightyears ahead of all Marvel movies that came before and many they came after. Also a box office hit too.

  • Oct. 19, 2012, 8:34 a.m. CST

    Silent Hill is currently the best film adaptation of a game.

    by Fawst

    Horror movies these days are just stupid. Sure, there's some "smart" stuff in there, like Saw's connectivity. I like that, but I don't care about the series otherwise. Silent Hill had some truly horrifying moments, though. SPOILERS Anna getting her fucking skin ripped off by Pyramid Head and then thrown at Rose and Cybil along with Cybil being burned alive really got to me when I watched it. END SPOILERS Quint, I like your analogy of comic films to game films, but I truly feel like Silent Hill was the Blade of this scenario. However, I think BioShock would have been like going straight from Blade to The Dark Knight. It's a travesty that it didn't happen. As for Halo, I cared about it because of Jackson and Blomkamp. I couldn't care less about it otherwise. Halo is one of the most boring, straightforward shooters I have ever played. The first one had a pretty decent storyline, but at this point I don't know what bores me more: the gameplay or the story. I don't doubt that there is a decent movie in there. I'm just not holding my breath for it.

  • than the upcoming next-gen repetition of the same old, tiresome AAA franchises. Who gives a fuck about HALO 4, give me Plants vs Zombies any day.

  • Just saying.

  • to make a classic horror movie. It was THAT difficult for Christophe Gans to just adapt the master SH2 story instead of writing his own travesty for a story? This is the same thing that i mentioned in my first post. People try too hard to change the source material instead of embracing it.

  • Oct. 19, 2012, 8:42 a.m. CST

    As for me, I'd like to see an adaption of...

    by TheMachinist

    Street Fighter/Mortal Kombat. Y'know, one that doesn't suck. I mean, the characters all have fairly good back stories, so why can't they just add them into the context of an international fighting tournament? MK especially, considering the last game.

  • Oct. 19, 2012, 8:45 a.m. CST

    Allow me to get on my soapbox as a rebuttal to the above

    by Xen11

    I disagree. While you may be right that the next big movie tentpoles will be the redundant videogame tentpoles of the last decade (its either a new God of War, a new Assassins Creed, a new Call of Duty, a new Halo, a new Gears of War, etc. It's really annoying.) I strongly feel that adaptations to film are COMPLETELY UNNECESSARY and are utterly boring. Why? Because they're already cinematic. They're already visual stories. THEY ARE ALREADY MOVIES. The difference between comic books and videogames is that one is made up of still pictures and literature; the other made up of audio and visual (the same thing as film) with the added wonder of interaction. Having a Halo film is like taking a giant step back. It's like watching the Halo game but taking away the interaction and melting it down to a much shorter running time. THERE'S JUST NO POINT WHATSOEVER TO MAKE ANY OF THOSE FILMS. Watching that Halo 4 trailer is pretty mind-numbing, looking at it from a purely filmic/movie view. Without the interaction, its not Halo.

  • Oct. 19, 2012, 8:46 a.m. CST


    by TheMachinist

    A PvZ movie would kick ass if they did that right. Though, is there really any way to do "Plants shooting Zombies with peas" well?

  • Oct. 19, 2012, 8:47 a.m. CST

    To sum up my point:

    by Xen11


  • Oct. 19, 2012, 8:47 a.m. CST


    by Darth_Kong


  • Oct. 19, 2012, 9 a.m. CST

    FIRST!!!! At 10 AM EST!!!!

    by BilboRing

  • Oct. 19, 2012, 9:04 a.m. CST


    by BEHEM Pascal

    Perhaps it was a poor choice of word on my part. What I meant was that more often than not, the main character in video games is a blank state, a neutral archetype, therefore not very interesting in him/herself. I played Call of Juarez 2 recently. The characters have personalities, but in the cinematics only. In game phases, they are neutral emotionally. I would say that video games are a good way to experience what happens in movies, but they are no substitute for the emotions felt in watching a movie. To me they're almost opposite experience: in a movie you're supposed to feel for the character, in a video game you're supposed to sink into the character. I saw the Warhammer 40000 CG movie, it's interesting, but the characters are so unhuman that you can't relate to them. It reminded me of this Halo 4 reel. But it makes wonderful games to play with.

  • Oct. 19, 2012, 9:17 a.m. CST

    jj abrams' halo

    by animas

    get a bunch of teenagers to do impersonations of real actors and make it in the 1970's with forced nostalgia. Get Bob Orci to write in some ghetto racist dialogue and throw in some bad science and have the Spark with some metal balls showing.

  • There are scenes in films that knowingly, or unknowingly, employ techniques common in videogames. Of course any POV shot from Hitchcock onward echoes the first person shooter. The night vision shootout in Kick Ass is a great example of using uninterupted POV, for a short sequence, without being wearing like the POV section in Doom. Another great example would be the long takes in Children Of Men. I'm thinking, for example, of the escape from the farm. It's filmed much like a third person shooter, keeping the main character in frame, viewing every action from their viewpoint. Guess what I'm saying is that videogames have stolen from movies for years, and vice versa.

  • noire and it becomes a study in how they squeeze some drama and character out of these puppets with fancy camera techniques. Once you play noire the tech is sorely missing from all other games. Characters are just team America mannequins in just about all other games.

  • Oct. 19, 2012, 9:28 a.m. CST

    Mass Effect 3

    by Chris

    SPOILERS The scene where the whole galaxy is flying into fight the Reapers to deliver the Catalyst was more epic in scale than any sci-fi movie I've seen recently.

  • Oct. 19, 2012, 9:30 a.m. CST

    Fawst - Exactly!

    by The StarWolf

    SILENT HILL? High in my list of favourites, and it was made from a video game. It nailed the 'look and feel' of the SH universe to perfection. Something the RESIDENT EVIL film franchise never managed.

  • Oct. 19, 2012, 9:36 a.m. CST

    Silent Hill was a nice horror movie

    by CuervoJones

    Thank you for your attention.

  • Oct. 19, 2012, 9:42 a.m. CST

    by The Outlander

    I can't believe no one mentioned Forward Unto Dawn. I just watched part 3 and it was pretty amazing!

  • Oct. 19, 2012, 9:43 a.m. CST

    Woulda, shoulda coulda

    by ATARI

  • Oct. 19, 2012, 9:46 a.m. CST


    by Ice Paul

    Yeah, I heard about that... Pirates of the Caribbean being based on a script that was meant to be done for Monkey Island... I like Pirates, but it was a different type of humor to Monkey Island, with insult sword fighting and chickens on pulleys and lots of voodoo and self-referential stuff... I'd like to see a live action version ideally... Though Space Quest to me would be the ultimate... serious Star Wars kind of world, but with tons of humor within it...

  • Oct. 19, 2012, 9:48 a.m. CST

    Terrence Malick presents Tetris.

    by kindofabigdeal

    An existential journey of one blocks journey to find out where he fits into the whole scheme of things.

  • Oct. 19, 2012, 9:51 a.m. CST

    Borderlands.....Directed by Wes Anderson

    by kindofabigdeal

    Featuring the voice of Jason Schwartzman as Claptrap.

  • Oct. 19, 2012, 9:53 a.m. CST

    Gears of War

    by cymraeg_cowboy

    I don't think anybody has mentioned Gears of War...... there is a whole team of characters with strong individual personalities and a strong universe/stories to explore with some excellent set pieces. I actually think it is a much better seires than the Halo games with much more potential. That and uncharted would be my picks.

  • Oct. 19, 2012, 9:53 a.m. CST

    Red Dead Redemption.....a Clint Eastwood film

    by kindofabigdeal

    Starring Jim Caviezel

  • As you've said, no one's come along and made the video game movie's answer to Blade yet, and because of that, all we have are Super Mario Bros. and Resident Evil: Extinction.

  • Oct. 19, 2012, 9:56 a.m. CST

    From the creators of the Matrix trilogy....Donkey Kong

    by kindofabigdeal

    Summer 2015

  • Oct. 19, 2012, 10:13 a.m. CST

    A Halo movie could happen, it just needs some tweaking

    by quicksilver80

    Make Master Chief a supporting character just like Eric Bana in Black Hawk Down...follow the books and you're all set

  • What surprises me is both Noire and Heavy Rain used new techniques and gameplay brilliantly, but all you hear about is the Call Of Duty's and such.

  • Oct. 19, 2012, 10:20 a.m. CST

    Or maybe that wouldn't work...

    by quicksilver80

    Because they'd have to sacrifice the Chief's backstory...

  • Oct. 19, 2012, 10:23 a.m. CST

    somebody needs to get on a soapbox to decry the death of traditional animation

    by sasquatch_with_a_swatch_watch

    I mean, "the lack of an epic game-to-screen translation" is surely a worthy thing to testify about But c'mon. Haven't you ever seen "Double Dragon"?

  • Oct. 19, 2012, 10:27 a.m. CST

    Halo just needs to be a scifi version of Saving Private Ryan.

    by Randy

    Big epic battle at the start, put some guys on a mission with Master Chief and end it all with a big battle. Have the gritty camerawork and character stuff inbetween, then you have a battle that seems impossible to win at the end like SPR. It should feel like a war movie, just with aliens.

  • Oct. 19, 2012, 10:30 a.m. CST

    vameon - they made that movie. It was unfortunately Battle Los Angeles.

    by openthepodbaydoorshal

    But I know what you're saying. A GOOD movie could be made based on that premise.

  • Oct. 19, 2012, 10:35 a.m. CST

    The only good video games movies aren't based on video games

    by Nasty In The Pasty

    Scott Pilgrim worked as an homage to many of the conventions and visual language of video games (mostly from the late 80's/early 90's), and Wreck-It Ralph looks like it's gonna be fun. But movies based on EXISITING video games always suck, always will. I play a game to BE the main character, whereas a movie based on a game is like being out of quarters in an arcade and forced to watch over your friend's shoulder as he gets to play.

  • Oct. 19, 2012, 10:45 a.m. CST

    HALO has a story? that's news to me.

    by frank

    Halo stopped having a story and a proper universe setup since HALO 2. And i don't give a flying fuck about the novels.

  • Oct. 19, 2012, 10:45 a.m. CST

    i meant since HALO 1.

    by frank

  • Oct. 19, 2012, 10:46 a.m. CST

    Wreck-It Ralph looks to be the only one to really "get it right"

    by terry1978

    Even though it's more or less a love letter and kind of satirical jab at gaming in general.

  • Oct. 19, 2012, 10:48 a.m. CST


    by tomandshell

    Oh, and cut scenes are the worst and most tedious part of the video game playing experience. Two hours of cut scenes stitched together without any interactivity does not interest me at all.

  • Oct. 19, 2012, 10:49 a.m. CST

    As i was about to say, before i hit the wrong button...

    by Sean

    Between Aliens and Avatar, Cameron has done Halo, his designs and his design team's work...are the biggest direct influence to that universe and i'd argue that the military, Covenant and Flood's visual style is really the biggest factor to the franchise's popularity. I just finished reading the Halo Encyclopedia last week that i borrowed from the library. I was surprised to read more of a comprehensive mythology than i thought, but it wasn't easy to follow. Then again, i've only played through the first game a long time ago. I haven't seen anything in Halo that is so revolutionary to stand out from the crowd and be so prominent in games history. But don't get me wrong, Halo is a fun, well constructed, well designed and professional product. I just wonder if there is a point? I'd go see it probably but...i'd be looking to other sources. I'd love to see Half-Life on screen and though it's a pipe dream, Crusader: No Remorse would be great. The BIGGER issue though, as i covered today on other websites is...why is Fincher spending his time with Dragon Tattoo stuff when he needs to unload just ONE big motherfucker action movie in his lifetime? Just one, balls to the wall extravaganza that showcases all his visual skill into one blunt punch to the head. Yeah...he's working on 20,000 Leagues, so what? I'm still crushed that he dropped out of MI:3.

  • The depth of story, character arcs, universe building and (most importantly) fun interactive gameplay was more enjoyable than any gaming movie could ever be. The problem with game movies is that they are taking something too important away: interaction. They will always be a step down and away from their source, and will always feel lesser because of it. They should let the game movie simply go away.

  • Oct. 19, 2012, 11:06 a.m. CST

    Super Prometheus Brothers

    by C0CKLES

    With Engineer Dance Central Kinect mini game. DANCE MOVES WILL BE ANSWERED!

  • Oct. 19, 2012, 11:22 a.m. CST

    The main problem is Master Chief can't take off his helmet.

    by knowthyself

    That's a big problem. Microsoft wouldn't risk tarnishing his brand by putting a human face on the superhuman figure that is MC.

  • Oct. 19, 2012, 11:24 a.m. CST

    had an idea once...

    by Richard

    To reboot Super Mario Brothers. Mario and Luigi are cops battling a crime syndicate known as Koopa. Their crime boss only goes by Bowser. The Koopas capture mario's girlfriend, Sam. When Mario and Luigi go to rescue her, Luigi is captured and Bowser offers to release them, if... He fights Bowser's seven children in a "Harsh Realm"ish VR environment where if you die, you die. This obviously ends with Luigi escaping and helping Mario, helping kill all of Bowsers children. Then with Bowser typically not living up to his end of the deal, ending with a battle between Mario, Luigi and Bowser with Bowser being tossed off a bridge. (See what i did there) and a reveal that Mario%s girlfriends full name is Samus. Dundundun. Then, i went to a mirror, stabbed myself in the eye witha pencil and cursed myself for raping my own childhood.

  • Which Blade was, in comparison to the titles you mentioned.

  • Oct. 19, 2012, 11:27 a.m. CST

    okay....maybe The Crow...

    by openthepodbaydoorshal

  • Oct. 19, 2012, 11:38 a.m. CST


    by Richard

    I think TMNT is also alot more "serious, adult oriented" than all of those but the crow. The "tongue in cheek"ness of the TMNT franchise kicked in during the second movie. The first movie is darker than say, the cartoon, and more akin to the early comics than the cheesefests that are parts II and III.

  • 45 million budget for Blade... about typical for a Wesley Snipes action flick in the 90s. The movie defied expectations because there weren't any expectations. It was a late summer filler. For comparison, in the same year, Armageddon cost 145million and Enemy of the State cost 90mill. Quint's comparison to Bioshock simply doesn't work. If you need a "Blade" to turn Hollywood on to the potential of video games, then you need a modestly budgeted film to do gangbusters, not a big budget film with big expectations riding on it.

  • Oct. 19, 2012, 11:47 a.m. CST

    Quint, I might get chummed for this, but...

    by solitaire

    Isn't putting Anderson in the same bag as Boll a bit much? Anderson is no Nolan, agreed, but I can at least enjoy some of his work. Event Horizon is well made and effective, and well beyond anything The Doctor could ever produce. Boll has never made anything I could sit through...and that includes Dungeon Siege which I only attempted for Statham...and i suffered through The Blitz for that man. I guess my point is this: When it comes to video game adaptations I can put on Resident Evil and have fun with it where as I will cut out my own eyes and eat them if forced to watch beyond Erica Durance's topless scene in House Of The Dead

  • in fact it made almost the same money that Blade did, 70m in usa and 50m outside. But it cost less than Blade because the cast had almost unknowns in it. I think in this point of time, you need big budget movies based on games to work as game changers for the medium. Bioshock was a perfect candidate but the idiots canned it. Let's hope MGS will succeed where Prince of Persia failed.

  • Oct. 19, 2012, 12:15 p.m. CST

    You don't have to look far for a Halo movie fix

    by Jokers Wild

    Check out Halo: Forward Unto Dawn on Machinima. New episodes every Friday, two episode in and its pretty good.

  • Oct. 19, 2012, 12:24 p.m. CST

    Screw that! Fincher should just produce a game!

    by yomomma

    Aren't video games more profitable than movies these days? Why bother with a film when you can just make another kick-ass video game? Video games have amazing imagery, great storylines, thought provoking metaphor and themes and awesome characterization these days. I don't need a Verbinski Bioshock movie to experience Rapture, I can just put one of the games in my system and play it again! Making a movie about Rapture that is as thrilling as being able to explore Rapture in the already-extant game would be nigh-impossible. Gaming will have matured not when David Fincher is making a Halo movie, but when he is making Halo 5 for the Xbox 720.

  • Oct. 19, 2012, 12:25 p.m. CST

    There's already a movie about Halo...

    by mcflytrap was called ALIENS and it came out in what, 1986?? Halo is a rip off of past movies itself. We don't need an adaptation of a game that borrowed concepts from pre-existing movies.

  • Oct. 19, 2012, 12:30 p.m. CST

    Halo Movie and Master Chief

    by yomomma

    Film is a different media than a game, so it would be natural to show him sans helmet because you don't have the same explicit concern about the player projecting him/herself behind that visor as they do in the games. It's like how in film adaptaions of books, you don't get to hear the character's inner monologues or have their every feeling shown to you. We always bitch about how any change will RUIN!!! the material until a competant director gets his hands on it and the changes are great (black Nick Fury?).

  • Oct. 19, 2012, 12:32 p.m. CST

    Looks great. Too bad there's not an original idea to be had.

    by jimmy_009

    Can't we make anything for adults? Shoot, shoot! An ancient evil awakens! Shoot, shoot! Super soldier fights aliens! Shoot, shoot! Real original. I yearn for the day when Sci-fi entertainment moves beyond shooing aliens while looking like a bad-ass.

  • Oct. 19, 2012, 12:45 p.m. CST


    by Adam Brindle

    We always bitch about how any change will RUIN!!! the material until a competant director gets his hands on it and the changes are great (black Nick Fury?).

  • Oct. 19, 2012, 12:47 p.m. CST

    Remember when video game cutscenes sucked?

    by Darth Macchio

    They mostly kick ass now. I was just in the JL thread praising the intro cut-scene in DC Online as a great starting template for the JL movie. But yet, years back, many cutscenes featured live action melded with mediocre cgi on the most shoestring budget you could was cringe inducingly bad. Bad acting, bad dialog, etc, etc. Not so much's all pure cgi and it's almost always good if not great. Fallout's production did Skyrim and the intro of that game is perfect. Even with pure cgi characters, every aspect works both as a game and as "mini" cinematic experiences. It always seems like people defer to the opinions of the snobs until they're finally, like barnacles, pried off the collective way we're apparently "supposed to see this as" notions. I mean there are living literature snobs running around amongst us today who think anything written after 1899 is pure crap no matter what simply because it's not a "classic" but yet I've read lots of those "classics" and, like today's works, some are shit and some are great. It's a tiny mean a tiny content of personal character...that causes that snobbery, not the actual material being considered.

  • Oct. 19, 2012, 1:11 p.m. CST

    Darth Kong- yes!

    by Particularly Hard Vato

    I can see a contest where people remake the original star wars trilogy...

  • Oct. 19, 2012, 1:13 p.m. CST

    There's no reason whatsover that a good video game movie can't be made

    by Turd_Is_Floating_Underneath_The_Gravy

    That's a supposed 'truism' that will be obliterated as soon as someone makes the first really good one, particularly if an A-grade director gets on board. It really doesn't matter if the games have thin plots. You just get a decent writer in to fill in the gaps, work on the characterization, and expand on things suggested in the game. Why would a well-made Halo movie be any more redundant or less entertaining than any other sci-fi action film? The worst you could say about it is that it would be generic, since most video games are cannibalized from movies anyway (even though you get younger kids who seem to hold them up as some bastion of 'originality'. Don't get me started on that.) The reason that the initial batch of video game movies, like Super Mario Brothers and Streetfighter, failed was because the makers were ashamed of them and tried to turn them into something they were not, kind of like the trend in supehero movies in the past to make the adaptations all moody and serious, changing the costumes from the comics because they looked 'faggy' or some other silly rationale, until Marvel started replicating their titles faithfully on film and made it trendy to have unabashed superhero heroics on the big screen. I mean, what was that stupid fucking Super Mario Bros. movie all about? Some bizarre cross between Blade Runner and Jurassic Park? What did that have to do with the video games? No, you can't have a movie with a fat plumber running along and smacking his head off coin boxes for two hours, but you could have made it a fantasy film like Alice in Wonderland or that Sam Raimi Wizard of Oz movie, with colorful visuals, or even something like Jim Henson's Labyrinth or the Never Ending Story, where two plumbers are transported to some fantasy realm and have to rescue a princess from a castle. Big animatronic turtles and other weird creatures from the game would feature, not some dystopian city full of humanoids. And how hard was it exactly to make a straightforward Streetfighter movie about a martial arts tournament, like Jean Claude Van Damme's Bloodsport or something? They had two bites at that cherry and fucked it up by both times making up stuff that was absolutely nothing to do with the game. Colonel Guile on a covert mission to take out a warlord? Again, what the fuck has that got to do with the game's appeal? Resident Evil should have been a straight horror film (and would have been, had Romero directed as intended); instead, it was turned into a generic action movie. Doom was transformed into zombies versus marines instead of mutants. So, yes, good video games can be made if they are remain faithful to the look, setting, atmosphere, and core plot of the game. You get a good director, not a hack, to helm it, and then get a writer to flesh out the story to the levels and depth that a movie would require based on that core plot or inherent premise.

  • Oct. 19, 2012, 1:23 p.m. CST

    Remember when video games didn't need cutscenes to tell stories?

    by NotEnoughBiehn

    Let me know when all these cutscenes and facial technologies tell a story as vast, profound (as far as a game has been, anyway) and literate as Planescape: Torment, which came out in '99 and used little else but text (although far exceeding the skimpy dialogue trees we seen in current role playing games) and art direction to tell its tale. After Half-Life came out and shown off brilliant, real-time, environmental storytelling, I don't know why they're still fiddling with the primitive cutscene method and pulling people out of what is supposed to be an interactive experience.

  • Oct. 19, 2012, 1:40 p.m. CST

    Video Games don't tend to work as movies for a simple reason.

    by tailhook

    Because story for video games tends to be pretty threadbare, and ignored even at that. A good video game comes down to the users' play experience, and Storytime(as i like to call it), is by and large ignored. You can have a good game if its got good controls and a weak story, but you can't have a good game if its got poor controls and a strong story. It all comes down to how well the user can control and interact with his enviornment, not the overall story being told. If people want a story, they'll throw in a movie. Why do you think stuff like SW:TOR and Guild Wars 2 flamed out? Why do you think World of Warcraft is topdog? WoW has some of the most extensive 'lore' in any game ever, but they're smart enough to hide most of it. Its there if you want it, but for everybody else its learning how to play the characters and getting better at that that forms the core gameplay.

  • Oct. 19, 2012, 1:41 p.m. CST

    Wish I knew less about Master Chief.

    by Lord Albion

    I get less interested the more I know about him. A lot of the appeal of playing FPS is that you are the main character. The more that is revealed about the 'real' identity of Master Chief, the less engaged I felt in playing the games. There's no reason you can't have a multi-layered, expansive universe and a developed story with emotional engagement, without having to reveal everything about the mysterious man in the mask.

  • Oct. 19, 2012, 2:04 p.m. CST

    David Fincher for Batman reboot.

    by Jarrete Barnett

    ... Too random?

  • Oct. 19, 2012, 2:04 p.m. CST

    Adapting video games into movies...

    by Plathismo a retrograde motion in terms of media development. It's like adapting 'Avatar' into a stage play. Why do it? My favorite video game is Skyrim. But do I want to see a movie of it? Not particularly. That world is meant to be actively explored, not passively viewed. Games don't need to be like their big brother movies. Games can just be games.

  • apparanently you havent played games from the golden era of the adventures and rpgs. Not that today we don't get games with great stories and characters.

  • Oct. 19, 2012, 2:11 p.m. CST

    Turd as always well said.

    by frank

  • Oct. 19, 2012, 2:18 p.m. CST

    Check out this live action halo ostd trailer. Awesome

    by tradeskilz That tone and look only with a budget.

  • Oct. 19, 2012, 2:39 p.m. CST

    Oh my god! did they just reveal Master Chief's baby-face?

    by lv_426

    That is the problem with a Halo movie. They'll get Tom Cruise to star as Master Chief and take his helmet off for every scene that isn't a big action set piece. Best way to kick some live action Halo into gear would be an ODST television series done Band of Brothers style. Kind of like what is being done now with the web series Forward Unto Dawn, just a longer series with a bigger budget.

  • Oct. 19, 2012, 2:48 p.m. CST

    darth_kong -- SHADOW 19 as a video game

    by lv_426

    I think we've discussed this type of thing before. It could definitely work. I doubt a movie of Shadow 19 is going to happen, so why not adapt it to a game so as not to waste the awesome concept and world? Also, there is stuff they could expand upon for a game (for multiplayer), with the whole Hegemony and Allied States rivalry on Earth and in the solar system. So right there you've got two factions that can add some conflict to the game beyond the alien planet environment and creatures.

  • Oct. 19, 2012, 2:55 p.m. CST

    Tim Miller is attached to direct Deadpool, if that ever happens

    by Larry Sellers

  • Oct. 19, 2012, 3:02 p.m. CST

    @cave: i've played video games man :P.

    by tailhook

    And the successful ones allow people to interact with an enviornment. How much control and fidelity they have over that enviornment in pursuit of objectives and an overall conquest usually dictates the quality of the game. The story? HAHAHAAHAHaHAHAHaHAHAHAHAHAAahaahahahahahaahahahahahahhhAHHAHAAHAHAH. Its video games, stupid. Story just gets in the way. The best games that have good story(or Lore as its called) always take and marginalize it during playtime, because you're there to play the game. Then you have pure shit like The Old Republic that try to put you to sleep with story and 'read' to you every single quest. On the bright side, nobody but a moron buys the box in a store anymore. Get the Digital Download, then within 30-days you can shove it up their ass and get a refund no questions asked if they pull that shit.

  • Oct. 19, 2012, 3:41 p.m. CST

    Video Games Don't Need To Be Translated To Film

    by aceldama

    Video games are already bigger than movies anymore, there is no need for them to make the transition into movies. There is no discernible advantage to be gained by the companies to do this.

  • Oct. 19, 2012, 4:02 p.m. CST

    lv_426 SHADOW 19...

    by Darth_Kong

    I thought of something funny. When I think of the Mantis Aliens it reminds of these arachnid creatures on the Iron Maiden Somewhere in Time single Stranger in a Strange Land.

  • Oct. 19, 2012, 5:14 p.m. CST

    Classic errors in the computer animation

    by Teddy Artery

    The characters appear weightless as they move. Something which is very difficult to imbue in CG without motion capture to restrain movements.

  • Oct. 19, 2012, 6:13 p.m. CST


    by Jeff

    I disagree completely that video games will ever make good movies. As a few other posters have noted, comic books make good movies because they're basically creative storytelling without the sound or movement. Video games use excellent sound and movement, but as storytelling mediums, offer VERY little if any emotional involvement. If your character dies, do you really give a shit or do you just reincarnate and keep going? Video games don't work as films because they lack player empathy. This is the reason they don't resonate and won't ever work in theaters. Sorry, but it's true.

  • Oct. 19, 2012, 6:15 p.m. CST


    by Joel

    I know vampires in general and Dracula in particular have been done, overdone, and re-done, but a story about the Belmont clan, especially across generations, could be a good time.

  • i bet people who insist that games don't have dram and can't cause any emotional response are 15yo gamers who think that the best videogame ever is Modern Warfare.

  • Oct. 19, 2012, 7:10 p.m. CST

    So It's cool you mentioned Stephen Norrington

    by Dawhiteguy

    Wow, if the internet was not. He really did ignite the superhero movie phase. Blade was awesome. It had every kid going "What if they brought these characters to screen?" Damn, if an alright, not too bad, comic movie killed his career. What is he doing these days?

  • Oct. 19, 2012, 8:13 p.m. CST

    @tailhook laughing and calling names are not going to hide

    by frank

    your naive ignorance about the videogame medium. Games do have great stories stupid. Your problem is that you are not looking at the right place. I won't even mention the golden era of videogames, apparently you are too young to even know about it But even in today's videogame industry which is not different than the movie industry, there are game development companies and game developers which invest a lot on the story of their games: Bioware, Valve, Blizzard, Rockstar to name a few. And they are doing that because they understand the significance of the storytelling for the medium and as creators,they want to tell their stories. Do you honestly believe that Bioshock would have been the same game without its story? That the gamers would have enjoyed Uncharted the same way if they had played without a story? And the storytelling aspect of Old Republic was one of the few good things in that game that made it worthwhile to play. But i guess not having fast action like Modern Warfare, it was a negative, no?

  • Oct. 19, 2012, 11:38 p.m. CST

    Video Games had a chance but...

    by Andrew Coleman

    It's now all aimed at multiplayer... Most people even skip the game and go straight to multiplayer. Video games have become a new social media basically. Like facebook. That is why making movies off of them is impossible. There are other reasons as well. Hollywood never puts the right people behind them. Let talented writers and directors take a swing. Also put money behind it... Problem is there isn't a lot of proof people will go see it. Dredd was a perfect example how to make a hard core comic book movie. Geeks decided to wait it out for DVD I guess. Dredd never took his helmet off. Halo could have done this. Geeks spoken and didn't see it though... So why make Halo this way? But please guys yelping about how deep games can be... Okay one or two have been done very well. Most games now though are aimed at multiplayer, a lazy mans sport.

  • Oct. 19, 2012, 11:38 p.m. CST

    dummies. the first live action comic movie was Popeye.

    by Arcadian

  • Oct. 20, 2012, 3:15 a.m. CST

    Dune and The Lord of the Rings are un-filmable

    by lv_426

    Titanic and Avatar are going to bomb. James Cameron is finished.

  • Oct. 21, 2012, 4 a.m. CST

    The first Halo novel

    by Keith

    Surprisingly good for a spin-off pulp title. The Spartans are a little underdeveloped, but there's some good stuff with the Terran space navy engagements with the Covenant, and the development of the Cole Protocol as the most critical element of all battles.

  • Oct. 21, 2012, 4:04 a.m. CST


    by Keith

    "There's already a movie about Halo... was called ALIENS" Hmm, no, not really. Very different feel. Starship Troopers is closer in its narrative universe, i.e. a large scale humans versus aliens engagement on the ground and in starships. Going further back, I always really liked the potential and the feel of Space: Above and Beyond, but they fucked that up with some poor writing later on.

  • Oct. 21, 2012, 4:08 a.m. CST


    by Keith

    'I much prefer home computer versions as I find keyboard and mouse combinations FAR more effective than those console controls.' Having worked on games for both platforms, console games tend to be designed very differently. That kind of hyper-sharp accuracy required for something like Quake would never ask that of a console player. You give him a much larger margin of aiming error, and design the gameplay to be more about tactics, timing and resource management. If a good Q3 player on a PC played against one on a console running on the same server, I doubt the console player would get a single frag.

  • Oct. 21, 2012, 4:10 a.m. CST


    by Keith

    'I'm pretty sure anyone with no knowledge of the series can tell that it's a kid who is taken away from his mother and trained to be a super soldier and he's the only one that makes it past the bio-enhancement phase.' Nope. About 80% of the Spartan candidates survive the bio-enhancements if memory serves. I think there are about a hundred of them who go into action against the Covenant.

  • Oct. 21, 2012, 7:55 a.m. CST

    Videogames dont have good stories?

    by some dude

    Have you people ever played Planescape Torment? That game had a better story than the majority of books I've read and movies Ive seen by far. It was an incredible and creative world, interesting characters that were bizarre without overdoing it, and overall had a plot that was just down right mind blowing. This is only one of many games I could bring up, its just one of the best! Hell try out Vagrant Story or Shadow of the Colossus as well.

  • Oct. 21, 2012, 10:48 a.m. CST

    Adapting video games is no different than adapting books

    by Captain Mal

    Strong contender for the dumbest thing ever written on this site.

  • Oct. 21, 2012, 5:16 p.m. CST

    Halo as Aliens rip-off

    by lv_426

    Yes, and no. Yes there are similarities, but I wouldn't say Halo completely rips off Aliens. Just as Aliens was inspired by Starship Troopers, but doesn't rip-off the novel. Either way, Halo was inspired by several other stories or sci-fi milieus than just Aliens. For example, the lesser known sci-fi novel Starhammer, the Iain Banks Culture series, and Warhammer 40K/StarCraft (Halo started out as an RTS game before becoming the FPS one we know it as today). This link details the Aliens--Halo connection: Try out this article for a look at the various elements shared by The Culture novels and Halo:

  • Oct. 24, 2012, 10:55 a.m. CST

    Captain Mal - Quite right

    by The StarWolf

    The difference in source material for a movie between a book and a video game is not unlike the difference between a faintly perceived scent and a block of concrete. The former might evoke different visuals, different memories, different atmosphere depending on the individual exposed to it. The latter just 'is' and isn't subject to interpretation.