Ain't It Cool News (
Movie News

NYCC - Mascott Has Plenty Of Chest-Bursting Love For What He Sees Of SEGA's ALIENS: COLONIAL MARINES

Mascott again!

While I was at New York Comic Con last week, SEGA invitied me along to check out the latest offering from Gearbox, a game based on a film that has probably influenced the medium about as much as Mario.

The game in question is ALIENS: COLONIAL MARINES, and it was looking pretty damn good.

We were directed to a swanky space set up to look like it was run by the Weyland-Yutani Corporation. Xeno facehuggers are kept suspended in jars on tables, and blueprints for the U.S.S. Sulaco, the ship from ALIENS, hang on the wall. There were even specialty ALIENS themed drinks, including the hangover inducing “Chestburster.” (Vodka, soda and Monster energy drink, if you wanted to try bursting a chest or two.)

We were brought upstairs to be shown the main event of the evening, a segment of the single-player portion of the game, something that very few people had been privy to seeing up to that point. We started with a few words from Randy Pitchford, developer Gearbox's CEO and founder. He talked a bit about how much video games owed to ALIENS, and how much they've lifted directly from the film over the years, which is very true. Players of Gearbox's own Half Life expansions might remember borrowed lines like, "They're coming out of the damn walls!"

Next we were introduced to some of the lead staff on the COLONIAL MARINES team. People like Design Director John Mulgore, Creative Lead Brian Martell, and "Chief Creative Champion" Mikey Newman came up to the stage and talked about their roles in the game. Ridley Scott was apparently heavily involved during the game's inception and story development phases, and it was implied that these meeting at this early stage allowed the team to connect the story of COLONIAL MARINES to the story of PROMETHEUS. Lance Henriksen, the original Bishop,was also at the presentation, and talked about reprising the character almost 30 years later.

The game takes place after the events of ALIEN 3, but the specific time frame given is "17 weeks after the events of ALIENS." (Asa nod to "17 days?! We won't last 17 hours!") After Ripley blew up the air processing facility on LV-426 at the end of ALIENS, an entirely battalion of Colonial Marines was dispatched to check out the aftermath, and to determine the cause. While the air processing facility's explosion wiped out the Xenos in and around Hadley's Hope, the eggs in the Space Jockey's ship (from the original ALIEN,) still remained, and hatched. The Colonial Marines are now at war with the Weyland-Yutani  With the player's immediate squad, Gearbox wanted to create the quintessential ALIENS type cast of characters that you're actually able to care about. (The one that's funny, the one that's a jerk, etc.) Of course, with the player's squad being just five or six people, and an entire battalion of 400+ troops sent to investigate, it allows for a lot of disposable "redshirts."


The demo began with Randy and Brian narrating as a Gearbox developer played through it live. The Colonial Marines have crash landed on LV-426 for reasons deemed spoileriffic, and we're dropped into our marine a little ways outside of Hadley's Hope. The environment is the first thing that struck me - the far off, smoldering remains of the air processor, the vaguely unsettling alien geography.

Before too long, they come across the settlement of Hadley’s Hope, which has been ravaged, apparently by the air processor explosion. They begin to plunge the darkened depths of the abandoned settlement, and with the way shadows and light sources are being dynamically rendered, it becomes apparent that this new engine Gearbox has written for COLONIAL MARINES is pulling its weight in a big way. Graphically speaking, the shadows were easily the best looking part of the demo. Not because anything else was necessarily lacking, but because they looked that good.

Inside, the marines find a skeleton they don’t recognize, but one that we most certainly do. They begin searching around the darkened, empty facility. They find a set of turrets that is out of ammo, saying that someone had "one hell of a last stand" there. They start coming across some familiar environments from the movie, most notably the science lab. The attention to detail in that particular room is nothing short of exhaustive. Being that it's where things actually happened in the film, all of the evidence of those events still remains, even down to the shotgun blast on the wall where Hudson shot a facehugger off of Ripley.

The  marines find nothing in the station, and regroup. They begin to set up motion sensors  around the base in order to secure it. There's no on-screen radar in the game, so enemies can sneak up on you if you're not checking your handheld motion sensor, which you actually have to put down your gun to use. It's an interesting trade-off, and despite what it might sound like, it does well to improve the intensity, and gives another  avenue for the game to scare you. The player and a squad mate set up the motion sensors, but just after the last one has gone up, another has malfunctioned, the one we had set up in the morgue.


"I think this is a good thing," Randy Pitchford comments, sarcastically.

We go back and fix the sensor, but on our way out, we see a Xeno through a window, and it sees us, letting out an unearthly screech. We get our first taste of combat as Xenos come out of morgue's drawers, through the vents, and everywhere else you could imagine. We fight our way through the station, and this part of the demo segment ends.

We're then sent apparently back one level, where the marines have boarded the Sulaco to investigate what's on board. The ship is in terrible shape, best put by one of the marines as, "Shit's all explodin' and shit!" On board the ship, it becomes obvious that the soundtrack to COLONIAL MARINES has all of the touchstones of a classic horror soundtrack, including the "scare chord." In this level, however, we're not fighting Xenos primarily, but instead battling human enemies.

If you'll remember the end of ALIEN 3, "Michael Bishop" shows up, flanked by soldiers, to ask Ripley to allow them to remove the Queen embryo from her. Those soldiers were from the Weyland-Yutani private military, and considering what happened at the end of ALIEN 3, they're not terribly happy with the marines, making them a second primary adversary to deal with.


Our squad fights from room to room with these company men, but before long you come across a large storage area where the private soldiers are being torn apart by Xenos. The walkway you're fighting on collapses, dropping us down onto a damp floor with Xenos attacking incessantly. The player is able to hold them off, and creeps under the floor, out of reach of the Xenos. Before long, we came across an area filled with cryosleep containers, and the demo ends.

We were told that, as big fans of cooperative gameplay themselves, Gearbox had decided to make the full campaign 100% playable in co-op with up to four people online or in local split-screen. (Something that matters the world to the people who need it.)

Some other things:

●      Health seems to be handled in that most recent modern trend of non-regenerating armor with segments of regenerating health, not entirely unlike what we’ve seen in games like HALO: REACH.

●      There are collectible items that explain some of the game’s back story. Audio logs in Hadley’s Hope and dog tags of fallen marines were two that we saw.

●      Lance Henriksen voices two characters in the game: Bishop and Michael Weyland. His leg from ALIENS also apparently shows up.

●      More familiar characters from the films, including Hicks, will be making appearances, and not just as multiplayer skins.

●      The COLONIAL MARINES team included noted designer Syd Mead, who did the original designs for ALIENS. For the game, he apparently finished the blueprints for the Sulaco, a ship he had only designed in part for the movie.

We were then brought downstairs to try out the multiplayer portion of the game, told that we would be the first people outside of Gearbox to play as the Xeno team. Multiplayer has been a huge part of the ALIEN and PREDATOR games going all the way back to 1994, (The best game on the Atari Jaguar!) and this entry is no slouch. Multiplayer puts a team of Xenos against a team of marines. While the marines play a first person shooter, the Xeno team players the game in third person, with the ability to climb on walls, through vents, and to lunge great distances.


It became apparent, during the first few matches I played with this large group of games journalists, that COLONIAL MARINES multiplayer was unlike anything else. The best comparison would be to LEFT 4 DEAD's versus mode, but even that trades off the tension of team deathmatch for a different kind of play. The Xenos were able to pick apart squads that weren't working together, and slaughtered them for the first 20 minutes or so. But before too long, the payers started to understand just how the marines were supposed to be played. They stuck together. They watched their motion sensors. They looked at the ceilings. Once the marines started working together, they won a match. And then another.

It's obviously a very balanced game, which I can always respect greatly. If the Xenos work together to scare the players that are marines, and the marines work together to watch each other's backs and communicate, it's a really fun multiplayer component.

There's also "Escape Mode." The marines are tasked with finishing certain objectives throughout the level. The Xeno team works to prevent them from being able to complete those tasks by killing them. It was another neat addition to the MP component of the game.

For those who want to know these sorts of things, the game was running on high-end PCs, while we were using Xbox 360 controllers plugged into USB ports.

We were told that the game had gone "content-complete" just a short while before, and Gearbox was now working on polishing what they had, and making sure it all works well to create a coherent experience. Can it live up to great licensed games like CHRONICLES OF RIDDICK: ESCAPE FROM BUTCHER BAY? Maybe, but at the very least, it'll certainly be one to watch out for when it releases on February 12th, 2013.

Readers Talkback
comments powered by Disqus
    + Expand All
  • Oct. 18, 2012, 1:39 p.m. CST


    by theycallmemrtibbs

  • Oct. 18, 2012, 1:43 p.m. CST

    already pre-ordered mine.

    by phifty2

  • Oct. 18, 2012, 1:44 p.m. CST

    The colony should be matchsticks and ash after that explosion.

    by tomandshell

  • Oct. 18, 2012, 1:50 p.m. CST

    This article could use a little proof reading

    by quicksilver80

    Just sayin'

  • Oct. 18, 2012, 1:54 p.m. CST

    Games are in a golden age and that includes licensed games.

    by Autodidact

    Looking forward to this. I got quite a lot of enjoyment out of the 2010 game, which was kinda mediocre and REALLY "consolized".

  • It was Aliens not Alien that brought in the Marines. And why would Scott want to link this to Prometheus, as the events happened years after the events that took place in Alien.

  • Oct. 18, 2012, 2:02 p.m. CST

    I want the design teams from Arkham Asylum and Arkham City...

    by Beebop handle every licensed game ever made from here on out. Although this looks really promising. But AA and AC? Two of the best games I've ever played in my life.

  • Oct. 18, 2012, 2:13 p.m. CST

    Hrm. Third person for the alien view?

    by Rhuragh

    That's kind of disappointing, although I'm sure it will work better than the last game, AvP 2010. Maybe they couldn't get the alien first person view to work as well as Rebellion and Monolith did in AvP '99 and AvP 2. I hope you can toggle it. And for the love of everything that's holy, I hope they didn't bring along the awful fucking game-ruining QTE melee attack system from AvP 2010. I really really hope that the alien attacks/waves are dynamic in the co-op and not scripted the same every time. The L4D games have had such great longevity in co-op specifically because it's a different experience every time you play.

  • no sorry, i prefer variety in my gaming experience. For instance, have you played Sleeping Dogs? It's combat mechanics are not as technical as those in Arkham City but as a whole, it offers an engaging gaming experience with great story,characters, sandbox openess, multiple non-linear missions and so on. Easily one of the best games of the year. So yeah, i prefer various dev teams making various games instead of a single team making the same game again and again.

  • Oct. 18, 2012, 2:37 p.m. CST

    Tempest 2000 was the best Jaguar game

    by mr.underwater

    Just saying.

  • Now that's a boss fight I wanna see!

  • Still, yay, Aliens Colonial Marines! Also I literally just started playing Arkham Asylum for the first time, like, a month ago.

  • Oct. 18, 2012, 2:46 p.m. CST

    So we will get an Aliens game with the quality of a Halo game? I'm in.

    by kindofabigdeal

  • Oct. 18, 2012, 2:47 p.m. CST

    Has promise, but troubled development cycle.

    by wonderboy2402

    I plan on waiting till release and checking out reviews. Newegg had a good deal on the pc copy. came out to like $37.99 with free shipping.

  • Oct. 18, 2012, 2:54 p.m. CST

    cavejohnson: who wants to make 60 dollars? Cash.

    by UltraTron

  • Favorite power? Summoning rats to attack your victim. Heh heh heh.

  • Oct. 18, 2012, 3:06 p.m. CST

    I play like one game a year (RE or TR) for a few hours

    by Col. Tigh-Fighter

    Yet even I have just jizzed at the thought of this game. I might have to dust of my PS3 and actually buy another game. That sounds fucking immense!

  • The Thing 2 game was an excellent and spooky video-game sequel to Carpenter's The Thing. More recently the Ghostbusters game was a great third film. The Riddick (Pitch Black) games have had terrific stories and game-play too. As prequels and sequels and companion stories. Knights of the Old Republic franchise is another. It seems movies ARE becoming interactive. Just at home on your console or PC. I'm fine with that.

  • Oct. 18, 2012, 3:11 p.m. CST

    The premise of this game is a bit of a cheat

    by Turd_Is_Floating_Underneath_The_Gravy

    The atmosphere processing station nuclear explosion would have completely vaporized the colony and the space jockey (refuse to call it Engineer, lol) derelict full of eggs. There would have been nothing left save a giant crater. That was what was implied in Aliens, otherwise Alien 3 would not have had to resort to such convolutions to bring the creatures back, nor would 3's ending have had any meaning.

  • Oct. 18, 2012, 3:16 p.m. CST

    Best Aliens game

    by Turd_Is_Floating_Underneath_The_Gravy

    is still the old Konami side-scrolling arcade shoot-em-up from the early 90's. FACT!!!!

  • Oct. 18, 2012, 3:17 p.m. CST

    It's sad that Sega the innovator has now become

    by Samuel Fulmer

    The LJN of today's videogame industry. What's next, will they gobble up the Karate Kid license. God, if they're going this route, they could at least put out a decent Friday the 13th or Nightmare on Elm Street game!

  • Oct. 18, 2012, 3:25 p.m. CST

    Holy hell I cannot wait for this

    by MoistMuskyCamelToe

    Please be good, please be good, please be good... Okay, the spell is cast. Gods of Kickass Video Games, time to do your part.


  • Oct. 18, 2012, 3:38 p.m. CST

    The guy who wrote the article, answering some questions!

    by Scott Mendenko

    1) I think one of the main concerns is that Hadley's Hope should be very, very gone by now. And that's not untrue - but the implication that I got from the presentation, and the developers speaking, was that it was far enough away from the colony that things could still be somewhat standing. The colony itself wasn't doing great, obviously, but it wasn't at Fallout 3 levels of destruction. As for the alien ship containing the space jockey, there was definitely quite a bit of distance between the air processor and the eggs. 2) The fact that the MP is in 3rd person for the Xenos is actually awesome. It works really, really well when it's two teams playing two completely different games against each other. 3rd person allows the Xenos to move really fast, and do things like climb on walls and ceilings while still keeping an eye on your prey. All of these are things that would be super disorienting in first person. 3) Gearbox REALLY knows what they're doing when it comes to co-op. Just look at Borderlands. Even if you didn't like the game, it took co-op to a whole new level. The co-op isn't a special horde mode, where everything is dynamic, but the same as the single player experience, where it's all controlled. So it might not have replay value on a level with Left4Dead, you'll be able to play through exactly the campaign that Gearbox intended, but with friends. 4) I'm sorry to break this to you, dude, but Emma Stone is in Sleeping Dogs for like... twenty minutes.

  • Oct. 18, 2012, 3:46 p.m. CST

    Once Sega got bought by the Pachinko company

    by mr.underwater

    The dream was over...

  • Oct. 18, 2012, 3:56 p.m. CST

    CREEPYTHINMAN isn't even on topic and is reviewing a game that'

    by davida4348

  • Oct. 18, 2012, 4:30 p.m. CST

    Twenty years ago this would've made me jizz in my pants

    by I am_NOTREAL

    Now? I read the article with little more than mild interest. So I'm old. You'll get there someday.

  • Oct. 18, 2012, 4:34 p.m. CST

    Can you play matches offline against bots ?????

    by ace mccoy

    this game needs offline mode with bots ! Please tell me this has it

  • Creepy, that's what most here people think of you. Fact! But it's great to see you desperately try and have a life, it's totally entertaining, keep it up!

  • As for the game, looks awesome. It speaks volumes for the quality of a film when people are still obsessed with it so long after it's release.

  • Oct. 18, 2012, 5:04 p.m. CST

    Problems with Wii U?

    by Octotron

    This looks good, but I might wait 6 months for the price drop. <br> <br> In other tech news, looks like Nintendo has problems with the Wii U... <br> <br>

  • Oct. 18, 2012, 5:10 p.m. CST

    @mascott -- regarding Hadley's Hope

    by Inexplicable_Nuclear_Balls

    Do a Google image search to see the location of the processing station relative to the rest of the colony... that entire place would have been leveled. How could the medlab still be intact, when they were able to see the processing station from the window? I suppose I'll just have to suspend my canon disbelief and enjoy it anyway. Also very curious to see how they explain the Sulaco still being near LV-426. More canon suspension?

  • Oct. 18, 2012, 5:10 p.m. CST

    Alien trilogy on the PS1 (if memory serves) ... that was awesome.


  • The comment that HH even existed tells me the developers don't have a damn clue about what to do. I'll admit that I like the idea of going back to the Derelict, but I swear this concept smacks of fanboy fantasy without regard to how the events of ALIENS would actually have played out. I've preordered, but I'll be holding my nose at the plot points.

  • Oct. 18, 2012, 6:30 p.m. CST

    @Turd RE: The Derelict

    by AlienFanatic

    I've never bought that the processing station explosion would have taken out the Derelict. In the Director's Cut, when Al and Lydecker are talking, Lydecker says something like, "We sent some wildcatters out into the middle of nowhere a week ago" or something like that. That, to me, makes me think that they were at least a week out from the colony, not just a few milles. The Tsar Bomba, the 50MT blast set off by the Soviet Union, caused damage out to about 100 miles against wooden structures. Conceivably, the Jordan's were even farther away. since it took them a week of roaming around (after they'd been given a grid reference) to get to it. I don't buy that the explosion destroyed it, even though many fans believe it did. Had the Derelict been close to HH, it would almost certainly have been discovered. (What was never explained, frankly, was why the beacon that drew the Nostromo had stopped working by the time the colony was built only 50 years later. I mean, the damn thing had operated long enough that the Jockey had been fossilized!) Anyhoo, I don't like how Colonial Marines has conveniently screwed with the locations of HH, the atmosphere processor, or the Derelict, but we'll have to put that out of our minds if we want to enjoy the game.

  • Oct. 18, 2012, 6:37 p.m. CST

    Cameron had lava flow engulf much of the ship and kill the beacon

    by IWasInJuniorHighDickhead

  • Oct. 18, 2012, 8:03 p.m. CST

    Bishop said...

    by dicks mccoy

    In 19 minutes this area will be a cloud of vapor the size of Nebraska.

  • Oct. 18, 2012, 8:04 p.m. CST


    by Lou_Sassel420


  • Oct. 18, 2012, 8:39 p.m. CST

    Aint no rest for the wicked! Also, Bonerfarts.

    by onezeroone

    Cookie to whosoever gets the reference

  • Oct. 18, 2012, 9:04 p.m. CST

    @iwasjunior Where did you get that from?

    by AlienFanatic

    I mean, I remember seeing the Director's Cut of Aliens and I don't remember any such lava flow overwhelming the ship. I also don't remember it ever being addressed, in either the movie OR the Alan Dean Foster book, that anything had stopped the beacon. If I'm wrong, I'd love to hear specifics on where it was mentioned.

  • The radius of severe damage stretched out about 35M with substantial damage out to 100M. Vaporization is usually caused by either the fireball (which had a radius of 5mi) and the thermal pulse, which reaches out a bit farther. Simply put, the atmosphere is the problem as air pressure restricts the expansion of gasses, and much of the heat quickly rises and dissipates. And don't argue that LV-427's atmosphere was extraordinarily thin. The Tsar Bomba was detonated almost five miles above sea level (2.5 for the detonation above a landmass that was itself about 2.5 miles above sea level), while the atmosphere processor was detonated at ground level, so it was detonated in extremely thin air with a blast radius that wasn't nearly as large as Bishop claimed the atmosphere processor would be. (In fact, ground-level detonations are even worse, as even more of the heat is reflected upwards, which is why nuclear weapons are typically set to air burst.) In other words, Bishop exaggerated.

  • Yeesh. But hey, I love Aliens. Now all I need is for LV_426 to show up and debunk me, as his encyclopedic brain is greater than my own. (And he probably spends a LOT more time over on PlanetAVP than I do :)

  • Oct. 18, 2012, 9:16 p.m. CST

    thoughts=comments. My horse for an edit button!

    by AlienFanatic

  • Oct. 18, 2012, 9:37 p.m. CST

    Some thoughts on Hadley's Hope

    by Scott Mendenko

    Well, let's think through this, going back even further than the start of the movie. There's likely no precedent for any of this, so those looking for citations can just move along. The planets that were being terraformed had colonies put on them - these colonies were the first things to be put down on possibly unforgiving planets by Weyland-Yutani. Because they'd been doing this terraforming for at least 20 years on numerous planets, they knew how it was done. As a large corporation, with a whole bunch of places to be, they'd want the settlements to be prepared for absolutely anything without having to specifically outfit each one, and being so heavily invested in these terraforming operations means they'd want the settlements to survive autonomously. Cookie cutter settlements that could handle anything any non-specific planet could throw at it. So perhaps these settlements were built to withstand the worst case scenario of anything, and more. Of course, like I said, all speculative.

  • Oct. 18, 2012, 9:59 p.m. CST


    by Stegman84

    You forgot the Bladerunner game from back in the 90's. Perfect sequel to the film.

  • Oct. 18, 2012, 10 p.m. CST

    A L l E N S Colonial Marines > A L l E N 3 ... FACT!!!

    by Mr. X

  • My other dilemma is do i get it for PC or PS3? My PC probably won't be powerful enough to run this, but i'm much better at playing first person shooters with mouse and keyboard than console control far. My pick for best Alien related game still is the mid 90's Alien Vs Predator side scrolling arcade beat 'em up. Bloody awesome.

  • Oct. 18, 2012, 11:04 p.m. CST

    Ok, 2nd post.

    by dicks mccoy

    @alienfanatic - Tsar bomb... Dude that's current tech. You think that fission or fusion tech wouldn't have gotten bigger in the time of Aliens which was what, 2179 or so? NEBRASKA DUDE. HUGE FUCKING EXPLOSION.

  • Oct. 18, 2012, 11:12 p.m. CST

    Genesis does what Nintendon't

    by Nasty In The Pasty

  • Oct. 18, 2012, 11:27 p.m. CST

    So glad to see they're keeping Predators out of this one

    by cgih8r

    I like Predators but they have no place in the Alien universe which is far richer and more intelligent sci-fi. I used to not have any respect for the Alien franchise because the only movie I had seen was Resurrection and that was enough to make me forget about it for over a decade. But when I saw the two hidden gems Alien & Aliens for the first time only a YEAR AGO I instantly became hooked! Why add Predators to a perfectly self-sustaining quality universe like this one? It only serves to diminish a far superior product label. Even Alien 3, for as depressing and out of left field the story was, it was no less immersive than the first two films with a gorgeous soundtrack. I know I'm just geek-ranting now, but I can't help it. I love this universe. that is all.

  • Oct. 18, 2012, 11:36 p.m. CST


    by Norman Colson

    This game looks polished as fuck it took them long enough to release the shit!

  • Oct. 19, 2012, 12:54 a.m. CST

    alienfanatic re: lava flow

    by Turd_Is_Floating_Underneath_The_Gravy

    You can clearly see fissures of lava in the rocky plains surrounding the derelict. You can also see the derelict torn in two relative to how it appeared in Alien, with one side canted over into the rocks. In fact, the Jorden party enter the ship through this fissure in the hull, as opposed to the ovals that the Nostromo crew entered through in Alien. No one specifically says in the film that a lava flow tore up the ship, but you can put two and two together. Now James Cameron addressed this issue in a Q and A for Starlog magazine back in the eighties. In it he confirms that this is what happened to the ship and the reason for the derelict's beacon no longer broadcasting. In fact, you can see concept art that he drew himself in the Quadrilogy box set, depicting the ship being broken apart by lava flows. It's also worth noting that his original treatment contains a scene where the colonist rescue party enters the vessel and comes across the space jockey in his chair submerged in a massive drift of volcanic ash. Perhaps the idea should have been more clearly shown visually, but I guess budget constraints put a stop to that.

  • Oct. 19, 2012, 3:14 a.m. CST

    So the Sulaco was completely destroyed by the fire at the start of Alien3?

    by MotherPussBucket

    I would have thought the black boxes on the Sulaco and drop ship would have given some clues as to what had happened. Also, the marines would passed the Sulaco on the way to LV-426, assuming that it was still travelling on its original course back to Earth.

  • Oct. 19, 2012, 3:17 a.m. CST

    *would have passed

    by MotherPussBucket

  • Oct. 19, 2012, 3:17 a.m. CST

    @Turd I remember that in starlog, as a gamer I can tell

    by frank

    you ive been following this game for a while. This one has has a pretty rough dev life cyle. Its not going to be game of the year, but its going to be above a 7. Mark my words.

  • Oct. 19, 2012, 6:39 a.m. CST

    Looks good, but ...

    by The StarWolf

    Does it require a Steam account to play? If so, count me outta here.

  • Oct. 19, 2012, 7:24 a.m. CST

    "shotgun blast"?

    by chrmani

    I am that cool.

  • Oct. 19, 2012, 8:26 a.m. CST

    @Turd Interesting info from Starlog

    by AlienFanatic

    Before I'd commented, I'd pulled the scene with the Jordans and I'd noticed the extra damage to the Derelict, but I'd just chalked that off to settling and additional wear and tear on the ship over the years before the colonists arrived. (I mean, it wasn't exactly a nice planet before terraforming.) Nice to know, and really not surprising, that Cameron had thought that bit out. It's an issue that had to be addressed and Cameron is always, always meticulous.

  • Oct. 19, 2012, 8:35 a.m. CST

    Konami finally got around to releasing the old Simpsons arcade game

    by Samuel Fulmer

    A few years ago on X-Box/PS3 as a download. How about they finally release the Aliens arcade game from 1990!

  • Oct. 19, 2012, 8:55 a.m. CST


    by IWasInJuniorHighDickhead

    I can't remember where, I haven't read the book in years so my guess would be somewhere on the Quadrilogy. I remember thinking the same thing as you. It was mentioned somewhere when people were discussing the differences in the ship between Alien and Aliens. I'm not suggesting it's canon, just that Cameron had definitely taken it into consideration. I'll have a look around and see.

  • Oct. 19, 2012, 8:58 a.m. CST

    sorry, should have read new comments first

    by IWasInJuniorHighDickhead

  • Oct. 19, 2012, 9:04 a.m. CST

    I bring this up in every Aliens TB, but the only plot hole I can get with Aliens

    by IWasInJuniorHighDickhead

    (and i'm sure there's an answer that i've missed) is the seventeen days till rescue bit.<P> They're far enough from Gateway that they go into stasis (I think I read something like a fortnight to a month?). Hudson's moaning about not even being able to last seventeen hours implies that the rescue party would arrive in seventeen days. Unless there's a much closer base (or they were only in stasis for a few days), surely this would mean that the rescue party would have had to already be en route just in case of such a scenario? <P> I'm sure i'm missing something, but i've not heard anything that makes sense.

  • Oct. 19, 2012, 9:29 a.m. CST

    On the Sulaco, @chrmani, & @ da_dink_dink

    by Scott Mendenko

    This game takes place after the events of Alien 3. The Sulaco was in orbit around LV-426 in the demo we saw, and it didn't look like it was operable. Then again it was crawling with the Weyland-Yutani PMC, so they might have taken it over. The marines arrive in the Sulaco's sister ship, the name of which escapes me at the moment. @chrmani - I had forgotten the weapons they were using in that scene, and shotgun just seemed appropriate. If anyone were using a shotgun, that is... My bad. @da_dink_dink - That's a perfect way to sum it up. It's tough to write out in an article, "It's good but not PERFECT but it'll be fun..."

  • It's efficient. Probably one reason why they're so understaffed. You don't need cooks or any other non-combat support staff when the marines will be sleeping all the way there and back. Hypersleep seems to be fairly routine in their world so it's probably not a big deal. "A fortnight to a month"... 17 days falls within that range.

  • Oct. 19, 2012, 11:31 a.m. CST

    Original AvP for PC scared the FUCK out of me..

    by SlickyVonBoner

    I know there was little to no plot, but the difficulty was tough and there were no saves. Sometimes I'd get so worked up and on-edge that I had to just walk away from the game.

  • Back in the day I was in a pred-only clan in AVP 2 for PC.

  • Oct. 19, 2012, 11:43 a.m. CST

    Starwolf, it sounds like you've mastered PC security.

    by Autodidact

    LOL. You clown. I can assure you that installing Steam is the least of your security issues.

  • That queen pic above is pretty great too. Of all the alien types that one could run into, the queen always freaked me out with her super sharp translucent teeth. I'd hate to meet my end in that maw.

  • The cool thing about this game is that it might tie together the plot holes from Alien 3. We might actually get an explanation as to how and why the mystery egg ended up on the Sulaco. I think it might be Weyland-Yutani hijinks as opposed to the queen crapping out one last egg. Anyways, this game is going to tie together the first three movies, with the focus on the action/horror feel of Aliens, plus some explorations of the derelict juggernaut seen mostly in Alien, and some plot thread ties to Alien 3.

  • Oct. 19, 2012, 2:02 p.m. CST

    alienfanatic -- In other words, Bishop exaggerated.

    by lv_426

    I like your explanation for things dealing with the atmosphere processor explosion. I think the biggest leap we will have to take with this game is the Hadley's Hope colony structures surviving in some way. I'm okay with the derelict surviving, but maybe being a bit more damaged due to the blast. As we've now seen in Prometheus, those space jockey juggernauts are pretty tough. If one can ram an entire starship into it and not make much of a dent, then one sitting 30 miles or so away might survive the blast from the atmo processor. I'm at least willing to suspend my disbelief over that so I can blast some xenomorphs in proper James Cameron Aliens style. I do really hope we get to explore the derelict. It will be really cool to see the dead jockey in his navigation chair, but I hope we get to see some other areas. As you might know, Gearbox got Syd Mead to come in and design more areas of the Sulaco for the game. I think the big trick that they missed was having Giger come in and design more areas of the derelict for players to explore. That would have really completed the whole picture. Oh, I guess having Ron Cobb come back to design the rest of Hadley's Hope would have made sense too, but I'm more worried about the derelict looking right in terms of the interior architecture following Giger's aesthetic, but also not just being too repetitive. Either way, I'm sure there will be some minor nitpicks from superfans like most of us here on this talkback. In the end I think that this game might deliver a great Aliens experience overall though. At least that seems to be the idea.

  • Oct. 19, 2012, 2:09 p.m. CST

    ^ I forgot to add

    by lv_426

    I can swallow the implausibility of the colony still surviving intact somewhat. I mean, we've already endured magically appearing alien eggs on the Sulaco, and the entirety of Alien Resurrection, then suffered through both AvP films. Even though Prometheus had lots of cool ideas and imagery, there were tons of WTF elements in there as well. I can live with a little stretching of the canon if Aliens Colonial Marines offers up a proper Aliens style sequel/side story. Let's face it. We are never going to get another movie that takes place in that specific era that Alien, Aliens, and Alien 3 all occurred during. Resurrection put a 200 year gap in that means very limited options for more Alien films (Earth War is a no go now unless it is set after Resurrection takes place). Ridley will be focused on the prequel time period with his Prometheus films. So we might as well enjoy Aliens Colonial Marines. I think the more Prometheus gains traction (if there is a sequel or two), the actual xenomorph creature we all love to see wreaking terror and havoc, will be relegated to second fiddle at best, if at all. Even then, who knows what that awful looking Deacon will look like if we see it full grown in the Prometheus sequel? For better or worse, the classic alien creature is dead except for things like the tie-in media like this game for example.

  • Let's hope that Gearbox has read and memorized that Q&A from Cameron explaining some of the mysteries and details of Aliens. It would be really cool to see the space jockey in that state of post lava flow damage. Something to make the game a bit different and surprising compared to things being in the same state as we saw the jockey when Dallas, Kane, and Lambert discovered it.

  • Seriously, I've sat through worse just to see her in it. (and I'm sure we geeks can retcon / no prize away various reasons why Hadley's Hope is still standing)

  • Oct. 19, 2012, 2:24 p.m. CST

    turd -- Konami's ALIENS arcade game

    by lv_426

    I freaking loved that game back in the early 90's, pink and purple aliens and all. In fact, Aliens the arcade was the second video game I played and beat in one sitting. The first being Contra, but of course the 30 lives code helped make that task relatively easy. I also really loved the Alien 3 game for the SNES. It was more in the mode of Aliens, with bald Ripley running around the Fury 161 facility armed with a pulse rifle blasting aliens. The music and overall atmosphere was really great. After playing it I was hoping the same developer would make an Alien and and Aliens game in the same mold as the Alien 3 game. The Playstation original Alien Trilogy and Alien Resurrection FPS games were pretty good too. Sadly I never really got into the Aliens vs Predator games for PC. I played the second one a bit at a friends house, but I didn't really have a proper gaming PC, still don't now either. I've always been more of a console gamer. The newest AvP game from 2010 was fun too. I think games are a better medium for the whole AvP idea. The AvP movies don't really work as well. Then again, if they did an AvP movie based around the games, set in the future with some colonial marines facing both aliens and predators, then I might actually give a hoot.

  • Lots of creepy places to explore (even a haunted ancient alien shipwreck), a palpable sense of atmosphere, and weird creatures. Just the music alone, while not sounding like Jerry Goldsmith's magnificent score, captured a similar sense of isolation and ancient foreboding lurking in the darkness.

  • Oct. 19, 2012, 3:06 p.m. CST


    by IWasInJuniorHighDickhead

    i'm just surprised that nothing has been brought up with regard to this, especially given that Cameron was really good at rationalising everything to a degree not really seen in other films. For the colony's isolation to be believable, I wouldn't imagine that it would be so easily reached. If it takes two weeks to get a radio reply out there, i'd imagine the journey to be sufficiently long as to make regular visits inconvenient. <P> I can't prove it (at least I can't without going into lots of arcane script-related offscreen details which can't really be seen as canon) but the seventeen days thing to me seems like an error that sticks out all the more given that everything else in the film is so thought through.

  • Oct. 19, 2012, 3:48 p.m. CST

    Okay I see what you mean. Good point.

    by Autodidact

    Now stop ruining my favourite movie.

  • Oct. 19, 2012, 3:50 p.m. CST

    mine too

    by IWasInJuniorHighDickhead

  • Oct. 19, 2012, 3:51 p.m. CST

    BUTCHER BAY was good but DARK ATHENA was even better

    by Autodidact

    It's the type of game I'd replay a few times if I weren't so busy with multiplayer stuff these days.

  • Oct. 19, 2012, 11:21 p.m. CST

    @lv_426 & @autodidact

    by Scott Mendenko

    @LV_426 - You're my new favorite talkbacker, not only for your well formed, realistic and helpful responses, but for the fact that you called out Super Metroid as a great Alien game. It's completely true! @autodidact - You're probably right. DARK ATHENA was a fantastic game, but I've always found it hard to classify it as its own game. I've always seen it as more of something of an expansion pack, really, especially since it came bundled with a remake of the original. Like a "Talking about Warcraft 3 is talking about 'Reign of Chaos + Frozen Throne.'" Oh well, that's just a personal problem of mine, though.

  • Oct. 20, 2012, 10:58 a.m. CST

    @autodact @mascott @lv426

    by frank

    Hey auto, I loved butcher bay. In many ways I always thought it was what chronicles should have been about. My idea was you follow riddick around the galaxy hunted and getting in strange adventures, like a future version of kung fu. No mystic grand schemes, just weird crazy self contained stories loosely held together. mas and lv, for some reaon ive never really liked playing the alien in the games. The mechanics never felt right or something on any of the versions...but thats all good, I come mostly for my pusle riffle and motion sensor combo....mostly (

  • Oct. 20, 2012, 6:35 p.m. CST

    Needs James Horner soundtrack

    by Ben_Richards_Bomb_Collar

    Even if you don't think you know this soundtrack, you actually do. Just listen to the first 25 seconds of this:

  • Oct. 20, 2012, 8:46 p.m. CST

    ben_richards_bomb_collar -- check out this video from NYCC

    by lv_426 Throughout the interview the composer for Aliens: Colonial Marines talks about how he based all the music for the game off of the iconic scores for the first two Alien films by James Horner and Jerry Goldsmith. I'm hoping some of the background music in this interview video are not that score though.

  • Some people on the Gearbox Aliens CM forum are saying the game might need another delay. Fuck me! If they delay it again (after a couple of years of delays already) I think that could damn this game's reputation for good.

  • Oct. 22, 2012, 5:44 a.m. CST

    Autodidact - Apparently you can't read

    by The StarWolf

    Otherwise you'd have noticed the bit about how I was doing fine until I made the mistake of installing Steam and then I started getting spam. And why should I have to put up with spam to be able to play a game 'solo' which I legitimately bought and paid for? Perhaps you're one of these people who wanders around with a cell phone permanently glued to the ear because you feel a need to be 'connected' 24 hours a day, but there are many of us who'd as soon keep our game machine off the net, thank you.

  • Oct. 24, 2012, 2:43 a.m. CST

    @lv_426 - Broken?

    by Scott Mendenko

    I was there, and I played it. It wasn't broken. It was certainly a build of a game from two months ago, (from the Gamestop Manager's Expo, I was told) meaning a game still six months from release, but it wasn't "broken." There are a few reasons that someone might think this though. It's true, they had some problems setting up the Escape Mode, but after some tinkering by the devs, they did get it working. The game isn't done. As I mentioned in the article, we were playing on high-end PCs with Xbox 360 controllers. I couldn't tell, however, whether or not we were actually running the PC version of the game. If it was running Xbox code on Dev PCs, those are notoriously unstable, and it would explain a lot. A few crashes happened, and I even had the distinct honor of being the first (but not the last) journalist there to break the game by sending my Xeno rocketing outside the level through an open piece of geometry. But the game isn't done. In the end, the game won't be delayed again. Maybe it's a sad fact of the way things work today, but a publisher will ship a game with broken multiplayer, especially after they've ramped up the ad campaign like they have now. It'll even get through Microsoft Certification if the publisher promises real nice that they'll have the patch ready for launch.

  • Oct. 24, 2012, 2:50 a.m. CST

    @starwolf - I don't want to be mean about this.

    by Scott Mendenko

    Steam is the biggest online game store there is, and them sending spam would be like Walmart inviting flea markets to use their parking lot. They verify my account with me so often using two-step security so often that it borderline pisses me off if I didn't know it was in place to keep my account secure. If you weren't getting spam before, and you suddenly started getting it, it sounds like there might have been some other problem that cropped up around that time, and if you can isolate the issue, there's always the small chance that you can lock it down.

  • Oct. 24, 2012, 2:52 a.m. CST


    by Scott Mendenko

    It's not a perfect metaphor. Walmart inviting flea markets to use their parking lot and sell you penis enlargement pills as they key your car, maybe. But I should note that if spammers already have your email, there's not a whole lot you can do anymore other than "get a spam filter."