...with a few thoughts on HALO: THE ART OF BUILDING WORLDS from our friends over at Titan Books.
I've never been a particularly gifted HALO player, but the games hold a very special place in my heart nonetheless. HALO 2 was the first video game I played all the way through with my now teenage son. I'll never forget blowing the crap out of mutants on H2 helped to alleviate the stress of my impending introduction to my Significant Other's intimidating parents. At particularly strained juncture in our relationship, my son and I were brought closer again while struggling through HALO 3. A fun and social evening of HALO REACH was instrumental in my forging a new and meaningful friendship. The list goes on. I suck at HALO, but HALO has been very good to me.
While I was never the HALO player I wanted to be, I always loved the HALOverse. It's atmosphere, its style, its design. its wholeness. All of which are beautifully embodied in this book.
191(ish) pages of remarkable concept art presented on high quality paper, THE ART OF BUILDING WORLDS chronicles ten year of the HALOverse through concept art, sketches, designs, abundant contextualization from author Martin Robinson (Features Editor at Eurogamer), and a foreword by Frank O'Connor (HALO Franchise Development Developer at 343 Industries).
The book is offered in this limited Special Edition...
...which is available HERE Titan's site describes the SE thusly:
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