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AICN TABLETOP: Warhammer 40,000 BATTLE MISSIONS reviewed!

Published at:  Feb 19, 2010 7:49:28 AM CST

Hola all. Massawyrm here.




BATTLE MISSIONS




If there is one thing 40k has been lacking since the release of 5th Edition, it was the addition on new missions to play. While last year’s PLANETSTRIKE was awesome, the missions contained in the book were not designed with pick-up game play in mind. While it is great for an environment containing you and a handful of friends, going to a place like BATTLEFORGE GAMES on a Thursday night where 20-40 people are wandering around looking for pick-up games, the odds of finding someone who brought an army tooled for PLANETSTRIKE is even slim at best. What was needed was something beyond the standard 3 mission/3 setup grind from the book, as many of us have gotten tired of some of those options (like Dawn of War.)



Enter BATTLE MISSIONS, a book comprised of 33 new missions – 3 a piece for each major codex and 3 additional special missions. Here’s a great visual rundown of all the basics from my buddy BigRed over at Bell of Lost Souls.





So how is it? It’s a MUST OWN. At first glance some folks might find this a bit limited in scope, after all, it doesn’t reinvent the wheel. Many of the missions are simply objective holding or killpoint missions, just like those from the book. That said, the setups, victory conditions, scoring variations and reserve rules all work in tandem to make each game a challenge unto itself.



First things first, despite there being only three missions for each codex, all of the missions are actually perfectly generic and entirely suited for any codex you happen to be playing (or playing against); it just happens that each mission is themed for the codex it is listed for. For example, all three of the Dark Eldar missions happen to be rapid strike attacks and setup geared towards the Dark Eldar’s strengths. Meanwhile, all of the Tyranid missions are built around swarming hoard armies and feature different kinds of deployment or special rules. But nothing will prevent you from playing these with different armies – in fact, you might not even notice in most cases that it was geared for another army. This goes for every mission but the last three *special* missions. Those each require tailoring a list for them (but I’ll get to those in a moment.)



I played through a few of the missions tonight as well as watched a few other games using the book and can tell you that despite the limited nature of the core design, each mission felt very different from the one before it. Wanting to take a beating from the new Tyranid codex, I ran my playtest version Blood Angels (more on that next week) on a few of the missions against a player playing something of a very nasty list – a list that made me miss my Pedro Kantor/Sternguard army something awful. We ran Tyranid missions, the first of which involved me (the enemy – the enemy being the designation for the opposing codex) picking a long board edge and setting up anywhere I wanted to as long as it was more than 12” from any of the remaining three board edges. Then the Nid player split his army into three forces of at least one unit each. The Nids went first (automatically) and the Nid player rolled randomly for which force he could deploy and chose a single board edge to deploy them. He would repeat this the following round, choosing only from one of the remaining two board edges, then finally deploying the last on the final board edge on turn three.



After a devastating first turn of incredible rolling verses terrible rolling, I found myself 14 Veteran Assault Squad marines down and short a land raider – and wanting to purchase a ticket to jolly old England to I could personally punch Robin Cruddace in the face for THE DOOM OF MALAN’TAI (Seriously. Fuck that shit) – and an immediate concession led to trying it again. This time I fared much better and only lost a few marines before pumping the DOOM full of melta…before getting my ass kicked again. Nids coming from three different directions is scary…and very fluffy.



The next game was a little different as we ran another Nid mission, this one giving all the Nids Stealth…while giving all my marines Preferred Enemy. Being that I was running an assault army, I fared much better, and his Stealth didn’t help him against my not so shooty army. Still got my ass handed to me. Assault Marines are no match for kitted out assault Nids, even when rocking Furious Charge.



My favorite mission in the book is a spearhead style marine mission in which all of the marine infantry count as scoring – and for 900pts they can take a Thunderhawk (if you have one lying around – fortunately BATTLEFORGE does). The Thunderhawk leaves at the end of turn three – but if it is destroyed in the interim, the Space Marines automatically lose. As you would imagine, deployment favors the enemy and the Marines are forced to take the objectives from them and hold them. Another great mission puts a single objective in the center of the board and forces the player to deploy within 12” of it – but all of his units gain fearless. The enemy player is held in reserve and gets to reserve in from different edges. Winner is the guy holding the objective at the end.



Each mission lays out the deployment, who gets the first turn (with varying degrees of randomness), the reserve rules, victory conditions and any special rules. There is a random mission generation table that will allow you to simply randomly roll a mission up and throw down right away. Then of course there are the last three special missions. These require army construction beforehand, but allow for some interesting, fun play.



The first mission is the much beloved KILLTEAM, giving each player 200 points to spend on a troop, elite or fast attack choice – while allowing each member of that unit to act independently as their own unit. You are even allowed to upgrade up to three of the members with special rules. This allows for quick, fun games that can be played inside of half an hour and are really great for teaching the basics of the game to new players. The second mission is LINEBREAKER, a 1500 point game pitting three Baneblades against a normal 1500pt army. It’s both for people who have and enjoy the idea of running three Baneblades and for those that love the challenge of tailoring an army to try and stop them. Finally there is CLASH OF HEROES that is tailored towards running a battle in which your named characters try to duke it out amid a raging battle.



All in all, the book will become pretty much essential for anyone who likes to change things up and break the monotony of the standard deployment. It will be a godsend for anyone that runs tournaments as you now have 30 more standard missions to choose from. And it will be a great way for campaign players to supplement PLANETSTRIKE for creating narratives. Do not miss this book. It streets March the 6th.




Until next time friends, smoke ‘em if ya got ‘em.

Massawyrm


Got something for the Wyrm? Mail it here.





Or follow my further zany adventures on Twitter.






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    Readers Talkback

  • Feb 19, 2010 8:00:59 AM CST

    first?

    by warcraft

    that's cool, I enjoy these rpg forums. queue random dnd 4th edition hate in 3...2...

    Reply to Talkback

  • Feb 19, 2010 8:01:37 AM CST

    threads, I mean.

    by warcraft

    not forums, duh.

    Reply to Talkback

  • Feb 19, 2010 8:01:44 AM CST

    There's two Warhammers right?

    by sailor rip

    One with space marines and shit and one more medeviel?

    Reply to Talkback

  • Feb 19, 2010 8:15:40 AM CST

    "It streets"?

    by the starwolf

    What? It's in the road construction business?

    Who comes up with these goofy expressions?!

    Reply to Talkback

  • Feb 19, 2010 8:23:16 AM CST

    Versions

    by sminkypinky

    Sailor, they're made by the same folks. Warhammer is set in fantasy medieval times and Warhammer 40k is set in the 40th century but deals with the same races, humans, dwarves (Squats) Elves (Eldar) Chaos, Orks and all manner of monsters, like the Alien "influenced" Genestealers. Only it's on other planets.

    Starwolf, never heard of the phrase, "hits the streets" before?

    Reply to Talkback

  • Feb 19, 2010 8:45:55 AM CST

    Epic

    by damnmichaelbay

    Epic is like Warhammer 40kay but for adults, check that shit out.

    Reply to Talkback

  • Feb 19, 2010 9:44:22 AM CST

    Cruddace would whip your ass Wyrm

    by redgobbbo

    You know it.

    Reply to Talkback

  • Feb 19, 2010 10:56:15 AM CST

    Can't wait!

    by mikey_likes_it

    Really looking forward to this and the new Blood Angels Codex.

    Reply to Talkback

  • Feb 19, 2010 12:13:19 PM CST

    What exactly

    by al_shut

    counts as a major codex? Please tell me there are only 3 Marine Missions, otherwise I'd feel pretty discriminated (again)

    Reply to Talkback

  • Feb 19, 2010 1:29:16 PM CST

    Al_Shut

    by massawyrm 1

    Yes, only three Marine missions. No BA, SW, BT or DA. But SoB and DH get Nada. 3 Marine, 3 Ork, 3 Eldar, 3 Dark Eldar, 3 Tau, 3 CSM, 3 Demons, 3 Necron, 3 IG & 3 Nid.

    Reply to Talkback

  • Feb 19, 2010 6:22:50 PM CST

    Heroscape.

    by worldofwarcraft

    My little brother picked up some Heroscape stuff off eBay. I haven't played yet, but I use to like Mutant Chronicles, and I'll be giving Heroscape a chance. Does anybody have any advice or information regarding Heroscape?

    Reply to Talkback

  • Feb 19, 2010 9:39:58 PM CST

    I would love to see...

    by ironhelix

    ...a Warhammer 40k movie, done with a huge budget, and made for a mature audience. The backstory for this game is more rich than Star Wars, and is approaching the Lord of the Rings stories.

    Reply to Talkback

  • Feb 20, 2010 12:08:13 AM CST

    ...an Ultramarines Movie?

    by neezer

    Because thats what's coming.. well, an animated one anyway..

    Reply to Talkback

  • Feb 20, 2010 12:32:31 AM CST

    If the SEVERE lack of posts here isn't proof

    by revenge_of_fett

    That NOBODY GIVES A FUCK, then I don't know what could possibly do it.

    Reply to Talkback

  • Feb 20, 2010 4:43:46 AM CST

    good to know

    by al_shut

    every second codex being Marines is enough in my book

    Reply to Talkback

  • Feb 20, 2010 7:20:06 AM CST

    RE: Heroscape

    by mrskeletor

    Cool game, ignore the basic rules unless your bro is 3 years old, and go straight to the advanced rules. It's a simple game but fun.
    Check out www.heroscapers.com if you want fan made missions and stuff.

    Reply to Talkback

  • ...Warhammer 40k costs more than a heroin habit.

    Reply to Talkback

  • Feb 21, 2010 4:38:05 AM CST

    almost forgot

    by al_shut

    another question. Does it have Baneblade rules for people who don't own Apocalypse?

    Reply to Talkback

  • Feb 21, 2010 1:34:42 PM CST

    Always loathed the overly busy cover and

    by dingbatty

    interior art that was designed to appeal to meatheads or overly-agressive boys with an inferiority complex.

    Reply to Talkback

  • Feb 21, 2010 9:15:43 PM CST

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    Reply to Talkback

  • Feb 22, 2010 5:55:43 AM CST

    HEY MASSA

    by flying spaghetti monster

    Why did I think of you when I read this?
    http://tinyurl.com/ycrqtnv

    Reply to Talkback

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