Privateer Press announces street date for Monsterpocalypse Seattle WA, September 9th, 2008 - Privateer Press has announced that Monsterpocalypse, their new collectible miniatures game, has an official street date of October 10th, 2008. The long-awaited, action packed strategy game has already riveted the attention of the hobby game industry, making a big impression at the GAMA Trade show, International Comic Con in San Diego, Gen Con in Indianapolis and PAX in Seattle. "The attention that this game has received so far has been huge," stated Matt Wilson, Creative Director for Privateer Press. "We already have a huge audience burning to get their hands on Monsterpocalypse." More good news followed as Privateer Press also recently announced that Monsterpocalypse will be fully supported by free Organized Play at the launch of the game on October 10th. Retailers who have ordered the Launch Event Kit from their distributor will receive 3 limited edition Mega Form figures which will be given away as prizes for Organized Play events, and the program will be supported by an all-new online event management site, www.privateerevents.com. In addition, Privateer Press has mailed out promotional kits to help retailers build excitement in their store prior to the street date, and demo kits are currently being sent out to Press Gang Volunteers to continue to show off the game all throughout its launch. "We have set the stage for a highly successful launch and everyone is very excited," said Wilson. Not wanting to give everything away at once, Wilson also added "This is really only the beginning for Monsterpocalypse, we have some great surprises we'll be unveiling soon."Giant monsters destroying a city? Looking forward to it. Now if only they could make a promotion Harry MAN IN SUIT mini…that would be awesome…
Sept. 16, 2008, 12:17 p.m. CST
The idea that players now have implied full access to magic items is yet another 4E tidbit I find annoying. It's bad enough 3E turned magic into purchasable commodities... now we've gone one step further and given the players a JC Penny catalog. What happened to discovery?
Sept. 16, 2008, 12:18 p.m. CST
I can't reveal what happened because I still don't quite understand what I saw...
Sept. 16, 2008, 12:21 p.m. CST
Here I was thinking that I was going to be picking up the FR:PHB first. I just might have to delay that because the Adventure's Vault sounds pretty damn cool.
Sept. 16, 2008, 1:22 p.m. CST
Anyone know what happened to the CGI 40K movie? I seem to recall hearing about that before WoW debuted. Be pretty nifty to see...
Sept. 16, 2008, 1:37 p.m. CST
by Massawyrm 1
Although I've heard they've started again and might have something next year. No strict confirmation on that, though.
Sept. 16, 2008, 1:42 p.m. CST
They should just get the guys who handle the CGI cinemas for the Dawn of War games to do it already. I've yet to see a Hollywood made animated vid match the cinema for Dawn of War 2 in quality yet!
Sept. 16, 2008, 1:46 p.m. CST
It's a shame they're not letting my Dark Angels get in on the new Codex action, but it's been a long, long time since vanilla Marines have had any real advantage. They're... vanilla. Their fluff tends to not be as cool; they don't get the cool add-ons like Ravenwing, Death Company or Wolfen; and they've never had any cool characters. Nice to see that change, as the Codex Marines should be more prevalently played. I know my Marines from the Assault on Black Reach are going to end up vanilla, though damn if it isn't hard to come up with a good scheme.
Sept. 16, 2008, 1:47 p.m. CST
by Massawyrm 1
May I suggest SPACE SHARKS? Or even better, the infamous RAINBOW WARRIORS? Nothing says badass mother fucker like a rainbow on your helmet.
Sept. 16, 2008, 1:58 p.m. CST
The last few days I've been scouring online looking for official chapter schemes and let me tell you, some of the artists at GW over the years have done some serious drugs. There's this strange sort of love affair with puke green Marines. Not sure who in their right mind would field an army the color of split pea soup, but apparently someone at GW thought it was a great idea once, 'cause there's friggin' 4 chapters of them in the gallery at the UK GW website. Personally, I'm having a hard time not doing mine as pre-Heresy Luna Wolves: the color scheme on the cover of False Gods is pretty cool looking after all. I'll probably end up splashing some paint on them and calling them Angels of <insert noun here> as that seems to be the default name style for Space Marine chapters.
Sept. 16, 2008, 2:03 p.m. CST
Good to know it's still on somebody's radar. Wonder who's funding and rendering this thing? I gotta think a 40K movie would kick the tar out of a "Halo" any day of the week. Just don't skimp and go Dragonlance on the thing....
Sept. 16, 2008, 2:18 p.m. CST
I'm thourally enjoying 4th ed D&D. It's a hell of a lot easier to creat a character. Skill points are easier to keep track of and more logicall. And the whole Daily powers/Encounter Powers/ Utilitie powers are great flavor. By and far the most balanced of the editions.
Sept. 16, 2008, 3:39 p.m. CST
by Gungan Slayer
Not to get picky about things, but I just don't like a lot of the changes they've made. I mean, it's still find and all, but...I dunno.
Sept. 16, 2008, 4:25 p.m. CST
by tk 421
Kinda of wish that they'd transition the minis from Warmachine & Hordes to the PPP. Reaper reissued a lot of their minis on PPP. Pewter kicks ass but sometimes I just don't have the time to glue everything together and then paint it. Plus, pewter prices have just increased. Hopefully, they'll think about it.
Sept. 16, 2008, 4:28 p.m. CST
is the best color for Space marines. Nothing says pwned like having your ass kicked by a bunch of pink space marines. So much shit to talk, so little time.
Sept. 16, 2008, 5:25 p.m. CST
by Mockingbird Girl
... just because I thought at least one girl should. ;-)
Sept. 16, 2008, 6:53 p.m. CST
its a waste of space and time. want to read about rpgs, go to rpg.net.
Sept. 16, 2008, 7:15 p.m. CST
as a games writer, you're an awesome games writer.
Sept. 16, 2008, 9:08 p.m. CST
by Royston Lodge
My group played 3.5 for about a year. The power gaming reminded me way too much of Palladium, to tell you the truth. When characters were buying healing wands at the local corner store, we realized it simply wasn't the game for us. From everything I've read, 4e takes that even further. Sigh. I prefer systems like Shadowrun where your character STARTS pretty damn badass, but then advancement is very difficult to achieve because a) improvements are very expensive experience-points-wise and b) people keep friggin' stealing all yer money! In 3rd edition, after we'd hit about level 6 and we had gobs and gobs of gold in our collecting backpacks, I couldn't help but speak aloud, IN CHARACTER, "gentlemen, we are richer than anybody else in our home village. We are also more powerful than anybody in our home village. Why don't we return home, buy some farms, bribe the king to leave us alone, steal a few virgins and party like it's 1599? Except for the guy playing the goodie-two-shoes lawful-good paladin, none of us could think of a single rational reason why any of our characters would have ANY reason to continue adventuring. After the villagers learned about all the friggin' orcs and dragons and giants and such-and-such we'd slayed, AS IF any of them would DARE to cross us! As for the Paladin, who might try to stop our orgy of wine, women, and song, we could easily just have our rogue slit his throat while he sleeps. Problem solved.
Sept. 17, 2008, 5:42 a.m. CST
None of the descriptions of magic items have convinced me to convert to 4E. The parts about D&D I like are the funny roleplay situations. Nobody ever says; "remember that +1 armor?" but rather: "Remember that one time I jumped on top of the prince and used him as a surfboard to slide down the ramp, escaping the burning acid?" :) Ans as for the multiple enemies; Last time I ran my 7th level party by a dozen Orcs with 5 HP each so there were 3 Orcs to each player. Worked like a charm. Since these things just fine in 3rd edition, why convert to 4E? If I want to play a videogame, I will.
Sept. 17, 2008, 9:13 a.m. CST
Why no mention of the Force Unleashed Campaign Guide for the Star Wars Saga Edition RPG (precursor for 4E)? I believe it also came out on the 16th... also by Wizards... and it's starwars!!!
Sept. 17, 2008, 11:13 a.m. CST
by Massawyrm 1
Because it hasn't arrived yet. I should be getting my copy shortly.
Sept. 17, 2008, 3:21 p.m. CST
My group gave 4E is a fair shot. More than one fair shot, actually. Several, in fact. The reality is, however, than D&D 4E is just a terrible, unfun, poorly conceived and executed, stupid system. It really felt like no one was role-playing any more and everyone agreed it literally FELT like playing World of Warcraft. Add to that the wildly unethical licensing agreement (which itself is causing 3rd party content producers to bail on the entire D&D/D20 franchise) and you have a recipe for disaster. I'd recommend anyone interesting role playing instead give GURPS 4E a try. Not only is a better, more versatile, and MORE FUN system - it also gives your DM/GM the freedom to break out of the fantasy schtick once in a while. Lord knows my group and I can only stomach so many goblins, dragons, and bugbears before we're ready for some aliens, terrorists, and mob bosses to spruce things up. But again... D&D 4E is absolutely dreadful. Stay far, far away.
Sept. 17, 2008, 5:52 p.m. CST
But I loved the whole Shadowrun world. And the SuperNES game wasn't bad at all. I also loved the Planescape setting. I would read those guides to the planes all the time. I still remember the time when my mom picked me up the guide to chaos box. Great memory! Thanks mother! I was always real interested in 40k but it seemed like such an expensive thing to get into
Sept. 17, 2008, 8:10 p.m. CST
I'd suggest giving Pathfinder a looksee. The beta ruleset is free ( download ), and won't become official till next year, but it's looking pretty good so far.It's basically an enhanced 3.5.