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Quint chats with Darth Vader's Secret Apprentice, Sam Witwer, about Lucasart's upcoming STAR WARS: THE FORCE UNLEASHED!!!

Ahoy, squirts! Quint here with a rather lengthy chat I had with Sam Witwer regarding the upcoming Lucasarts release of THE FORCE UNLEASHED. Witwer did the motion capture and voice work for the lead character of the game, known only as Darth Vader’s Secret Apprentice. I met Witwer during my time on the set of THE MIST where he played Jessup, the doomed soldier sacrificed by the fanatics in the store. I really got along with him there, having many geeky conversations. We even touched upon Star Wars and he had a smile on his face saying that there might be something cool in the future regarding Star Wars and himself, but he wouldn’t spill. I liked the idea of the game, watching some scenes online, docs on the process, etc, but it wasn’t until I played the demo that hit X-Box Live that I got what this game was going to be. I have my full review coming tonight, but I will say now having played it through twice that it’s the best Star Wars story we’ve seen realized in a very long while. It was able to take this lapsed Star Wars fan and give him some hope for future Star Wars entries after a run of disappointing movies and that godawful Clone Wars movie. I hope you enjoy the chat. It’s a long one and very conversational. We discuss a few plot points, but nothing beyond the halfway point of the game.

Sam Witwer: Eric!

Quint: Hey man, what’s up?

Sam Witwer: Dude, how are you?

Quint: I am doing very well.

Sam Witwer: Awesome man. How’s it been going?

Quint: Very good, man. So, I just got to Kashyyk, that’s where I am in the game right now.

Sam Witwer: You’re not Darth Vader, you’re…

Quint: Right, I’m you and I’m finding it a bit of a shock that the hardest thing that I have had to fight in the game so far are Stormtroopers with bubble shields and flame throwers.

Sam Witwer: You see, you are far beyond where I have been.

Quint: You haven’t played the game through?

Sam Witwer: No dude, I played like four hours into it, so I haven’t seen a lot of the stuff. As a matter of fact, my buddy David Collins, the audio lead and also he plays Proxy, and he will bring up something that happens in the game and I’m like “OK, wait what happens?” and he’s like “You do this…” and I’m like “You guys must have put that in” and he’s like “Dude, you remember you said this and you said this… We recorded the thing with the whole dialogue” We recorded so much of that man, I have no idea.

Quint: Well, with videogames you have to record so many different things because there’s the interactivity to aspect.

Sam Witwer: The shoot, when we shot it for whatever it was like two and a half weeks and we came back to do some pickups later, in terms of the shoot where we had all of the actors there and we were shooting it with motion capture and stuff, I remember all of that, but when it comes into going into the vocal booth and recording “Hey alright Juno, where am I going? What am I doing?” That type of thing. Yeah… We went through it so fast that I don’t think I remember most of it, so I’m looking forward to it as much as anyone finding out what happens, but hey man as far as difficulty man, if you are having a problem with that, you can always go back and start it with a higher difficulty level.

Quint: Yeah I will.

Sam Witwer: What are you at?

Quint: I’m at “Sith Apprentice.” I’m kind of on the sliding scale where it’s not easy, it’s not hard, but it’s in those two middle ground ones.

Sam Witwer: You’re not doing “Sith Lord?” You’re not doing difficult?

Quint: Not yet. I will probably play through it a second time, because I’m an achievement whore on 360, so I’ll play through a second time once I get the combos and stuff down. I love playing through games a second time, because I actually get to lose myself in the universe and not have to always be worried about what I’m hording and “do I have enough life?” and all of that stuff. RESIDENT EVIL 4, playing that through the second time was probably my favorite experience, plus I’m hoping that there’s a way to unlock Vader, but we will see.

Sam Witwer: I wouldn’t doubt it man. I know that there’s a lot of crazy secret stuff in there, but yeah as far as the difficulty, for me I’m really looking forward to… There’s like four difficulty levels you can play on and there’s a fifth that’s unlocked if you knock it off on the top level, right?

Quint: Jesus. Is there?

Sam Witwer: The highest difficult level I think is unlockable, so it’s like stop pussin’ around and start taking care of business man.

Quint: I know. I’m really digging it so far. As somebody who is very critical of the prequels, it’s just really cool to see a STAR WARS story that looks like it was being taken seriously and then as I’m playing it, it really is a nice serious… Not kiddy… Even with Proxy. Proxy could have been the comic relief, but he hasn’t been that so far. It’s actually really creepy to me just to see him take on the different personas when they upload the personalities into him and how much it takes out of him.


Sam Witwer: It’s a creepy thing and the fact that he is such a sweet guy, but he tries to kill you every now and then. That’s his program and he thinks he’s helping you and he thinks he’s doing you a favor by trying to murder you, by letting you down by not putting you out of your misery. There’s some messed up stuff in there and as far as Proxy goes, I have got to say, I love that character and the two people that I credit with making that character what it is obviously are Haden Blackman who came up with the whole idea. He wrote the whole story and had consultation with Lucas, but he wrote the script and he created Proxy and all of these ideas, so he wrote all of this really great dialogue, but at the time Haden didn’t really know exactly what he wanted with the character and then David, when we assembled the cast, we had Juno who is Natalie Cox, a wonderful British actress and Adrienne Wilkinson as Maris and she was all sexy and evil and we had Cully Fredricksen as Kota and he’s giving a really unique read on a Jedi general which I loved and like “OK, we haven’t seen this type of Jedi before.”

Quint: Are you talking about when he’s kind of broken?

Sam Witwer: Yeah, exactly. Either way, he’s this samurai type Jedi who doesn’t really sound like the other Jedi and he’s not like the “Hey, get in with your feelings. Stretch out with the force. It’s alright, it’s cool!” He’s more like “Get out there and win.” You’re like “OK.”

Quint: Not to cut you off, but what I love so far is that there is that kind of Han Solo degree in your character and then when you meet back up with the general, it’s like where he is, he says he’s cut off from the force and I love that that kind of forces you to… It’s a very smart way, I think, to…

Sam Witwer: To face what he has done.

Quint: Definitely and I think it’s also a very smart way to have the guidance without the question of like “Well, if Obi Wan was so powerful, how come he didn’t just step in and end everything himself?” Where you have a mentor like “If Yoda was so powerful…” What I love about the original trilogy is just how smartly they kind of avoid those. “Yeah sure Yoda’s in exile, but he’s also dying. He’s old.” So of course, if he dies and Luke isn’t trained then the line of the Jedi ends forever and it’s like the same thing here. It’s a smart way to write yourself out of the situation of having your characters be too powerful, you know?

Sam Witwer: Absolutely and I think again a lot of that credit goes to Cully, who had his own take on what this Jedi general should be and what it’s like for the guy to be broken and cut off from the force and he’s lost everything, but he has to live through that and I sort of love that, but really quickly to complete the whole David story, we had the cast assembled and we would be doing read throughs of the script and then we would start shooting it and the thing is there are a lot of smaller roles, like Stormtroopers or agents that come in and out and say a few lines and that’s it. David Collins, who is the audio lead on FORCE UNLEASHED, but he’s also an actor, he was reading all of those small parts, but one of the parts that hadn’t been cast yet was Proxy, so David was reading all of Proxy and David and I are close friends, we go back. I think because we are close friends and also because he’s just a brilliant actor, he started coming up with this really amazing read on Proxy and then as he kept reading it and kept shooting it, people started looking around saying “Um, OK isn’t this the guy like right here? This is Proxy!” Certain people weren’t convinced yet, because they work with him and they couldn’t believe it would be that easy. They were like “Oh, we’ll go and hire this celebrity or we will hire that celebrity.” They were talking about searching through hundreds of guys and doing all of this stuff and David just kept reading it so perfectly and so creepily. It was just like “This is the guy” and then after a while, the chemistry that me and David had with the Apprentice and Proxy, you couldn’t really change it and they tried. They actually went out and they hired a bunch of actors and recorded different takes on proxy and none of them worked, so just like Anthony Daniels, in the original Trilogy, he was the guy who was in the suit, but Lucas always intended to change the voice, because that’s not the character he envisioned, but then after a while you couldn’t change it, because that was the way it was supposed to be. It’s the same thing with David. He was there, it was perfect, it was exactly what it needed to be, and no one could have believed it was that easy, so David finally got the role.

Quint: So going back, how did you first hear about this? I imagine everything was so shrouded in secrecy. It’s Lucas… What was the first inkling when you first heard about it and went out for it?

Sam Witwer: The way that it happened for me was it was basically… there was this meeting at Lucasfilm and they were getting this whole FORCE UNLEASHED thing… They had been working on it already for a few years, but it was time to start casting and one of the first things they would do was hammer out the character concepts, visual concepts of the characters and finalize that and they also needed to start getting the script into shape and all of that, so this amazing concept artist, named Amy Beth Christensen who does incredible work, she created this painting of this character. She did a whole bunch of concepts, but the one that got approved was this painting of this guy and if you look at the original concepts for the Apprentice, she painted me and she had no idea who I was, we had never met, but she just happened to paint a person that looked like me. So, back to David. David and his boss Darragh, who knew my work through BATTLESTAR GALACTICA and Peter Hirsching, who is also a BATTLESTAR GALACTICA fan, they all kind of looked at each other and said, “Hey isn’t that Sam?” So they asked for my headshot and I had no idea why. It was like “OK, cool I’ll send my headshot to Lucasfilm… what the hell is that all about?” and then two months later I get a very covert call from David and in the meantime they ask for my reel and they ask for other material, so then I get this covert call from David and he’s like “OK look, you are up for the role of Darth Vader’s secret apprentice. I couldn’t tell you this, but that’s what’s going on.” He’s like “Your headshot’s on the top of the pile. I’m like “You didn’t have to do that man, that’s not really fair.” He’s like “No, I didn’t do anything. You look like the character. You are the character. Your headshot is the same as our concept art, so that’s the advantage you have right now, buddy.” I’m like “Oh, OK fine that’s great” and after that, they called me in for an audition and your typical audition is like three to five minutes of acting and then like ten to twenty minutes of discussion and just talking and this was forty five minutes of acting. They gave me two scenes that you could read in any way that you wanted and I was like “Well, let’s just read it in every way that I can think of then… What kind of character do you want? You said he’s a Sith apprentice, is he like Darth Maul? Or do you want Luke Skywalker? How do you want this?” So we literally went through in every possible conceivable scenario we could come up with, so for forty five minutes we did that and then they hired me and thankfully Haden Blackman wrote a lot of sides of that character into the script, so the character by the time that I had arrived was very well defined.

Quint: Nice. I can only imagine how… It’s great that David gave you that phone call, but I’m sure at the same time you were just like “Fuck you man, you can’t raise my expectations like this!”

Sam Witwer: Yeah, I actually… I’ve been in the business long enough to where you just kind of keep your expectations down for everything, but when the words “Darth Vader” sort of come into it and he mentioned “Action Figure,” you are just like “God Damn it, this is hard. This is really hard. Be cool.” But yeah it was really fun to think about and for me just hearing the concept of “This takes place between the two trilogies and this is a story about what happens in that time.” That was very exciting, because it’s like… something about Darth Vader’s apprentice kind of makes sense and then when I read the script, I’m like “OK this is why,” because the script definitely makes sense. What’s your sense of it, Eric? Do you feel like it fits within the framework of the STAR WARS mythology?

Quint: I think it fits more than the prequels do and a part of me is sad that I have to get it in a videogame and I couldn’t get it in the movies, but if anything visually man, I can’t… On the writing side, they take it seriously. Visually even in the prequel world like the Plant Planet that Shaak Ti lives on (Felucia), it’s like even that feels lived in, it feels used… in a video game! That kind of stuff always just felt like bright fucking Willy Wonka land with Gobstopper colors. It just didn’t feel used… If you look at even the most beautiful tropical rainforest it’s still dirty, but it’s naturally dirty, so that just adds to its beauty. I have to see the whole story play out and I’m glad that we get a little bit of Vader and of course that’s cool for me. I just hope that once we get through this kind of run with the TV series and THE CLONE WARS and all of that stuff, I just really hope that the next round of STAR WARS stuff is completely taken away from the universe that we already know. I would love to see a Jedi story where I don’t know the outcome of almost every character as I started.

Sam Witwer: Yeah, I know what you mean.

Quint: I would love to see something that either happens way in the past during the Old Republic times or something that happens in the future, but like I said, I’m not knocking that aspect of this one. I think it’s really good, just as an original trilogy fan. I am a STAR WARS geek and a lot of the die hard fans have trouble believing that on the site, because I am always… I’m not a fan of the prequels and I’m just like “If I didn’t love STAR WARS, I wouldn’t be so critical of the prequels.”

Sam Witwer: Right.

Quint: It is quite a compliment for me to say that this is the one who is getting it the most right in my opinion.

Sam Witwer: Can I be honest with you man? I feel like it’s a compliment enough that you want to talk about this on the site, because I think I even mentioned FORCE UNLEASHED to you like a year and a half ago and I think rightly so you were like “That could be anything, I don’t know what that is… STAR WARS: FORCE UNLEASHED, what is that?” and “I can’t tell you with 100% certainty that that’s something we would cover.” You were very nice about it, but that’s what you said and I am totally flattered that you would feel like it’s worthy of people’s attention. As a matter of fact, we are… Everyday we are shocked and sort of pleased to hear that it’s being received well, because for us… I mean, especially the fact that one of my closest friends was in on the production of this, I mean dude can you imagine being with one of your best friends going to work at the LDAC, Letterman Digital Arts Center, which is the new Lucasfilm complex and hanging out at the ranch and you get to go and make your own STAR WARS. That’s what it meant to us man. I couldn’t sleep if the next day had some sort of big scene, all I could think about was “How could you do that better?” It was all about… I’m a gigantic STAR WARS fan myself. As a matter of fact, Haden Blackman said that’s one of the reasons I got the job, that I knew my stuff about STAR WARS. For me, and again a tremendous pressure on everyone’s shoulders, for me I’m like “Well, I’m going to get killed.” There’s going to be a huge group of fans that hate me from now on, but this is a tremendous opportunity to sort of lend my voice to this chorus and say “I think it should be sung like this.” For me and David and everyone else on that, cast and crew, from the artists to the programmers to the designers to the testers who were making sure that we had a clean submission and coming up with cool things to implement… Everyone wanted to get that right. Everyone was desperate to get that right and if you knew the challenges that they had to overcome and the things that went wrong and the panics, dude, everyone was so doggedly determined and desperate to get it right, because they felt this was their chance to make their own STAR WARS and that’s what it has meant to everyone on that team.

Quint: It’s a really curious time, because so many people are viewing THE CLONE WARS movie as kind of a death knell for STAR WARS and then you have this coming out and I honestly can’t tell you if it’s going to be the thing that changes people’s minds or if it’s going to get lost. I don’t think so. I think it’s too big of a game. It’s advertised at every game store and the game play is actually really natural and really easy to get used to, so it’s a good game on top of it, but I think that there is a chance for this to be the thing that actually reminds people of “Oh yeah STAR WARS can be cool and it’s not just for eight year olds and younger.”

Sam Witwer: You know what it is is… on THE CLONE WARS issue, my take is I just feel like that would have been better represented on television. It was designed for television and it would have been seen in a completely different context if you saw a thirty minute story and then the next week a thirty minute story and if two weeks in a row are about Jabba the Hutt’s son, “that’s fine, let’s move on. Let’s get some more Clone War stories… What else happened?” I think when you put it in a theater, you’re not only up against people like Pixar, but you are up against all of the other STAR WARS movies, so I feel like it was a little bit handicapped and I personally feel like people are going to come back to the cartoon and go “You know what? This is great. We were hard on this.” I understand why they were, because they put it in a different arena, a completely different playing field and again I don’t think that is where it was designed to be. Would you agree with that?

Quint: You know, I don’t know. I definitely agree that it shouldn’t have been shown theatrically. You are exactly right on that it was made for TV and it feels that way, but…

Sam Witwer: Even things like the pacing. It’s paced to have commercial breaks and that’s not a knock, that’s a technical design that you have to do for television…

Quint: At the same time, you can look at what Tartakovsky did with CLONE WARS in three minute shots and then follow that up with the five minute or ten minute long episodes in the second season. I think fans just want the universe taken seriously. They are tired… That’s why most of the fans think EPISODE 3 is the best of the prequels, because it was the first one to actually begin to start taking the world seriously. There are serious moments in EPISODES 1 and 2… They want a movie that’s not aimed for a specific demographic. If you look at STAR WARS, the original stuff, my Dad loved them just as much as I did and I think that’s been missing from this new series. I think that when you hear so many people railing against THE CLONE WARS, it’s because it kind of represents the worst of what they have in their mind in terms of the theatrical release of the cartoon and people take that as a sign that that’s where the series is going to languish from now on. That’s why I’m glad when I played that demo, it was like “Thank God, look at this. It’s epic, it’s big, it’s serious, but it’s the original trilogy.” It’s taking the design elements and taking the kind of emotional and nostalgic benchmarks that we all have and the memories we have and actually let us play around in the world and what I’ve really liked about the story aspect of it is that it is serious. It’s not really a downer, but the stakes are real and the people are real and you don’t need to be a Paul Schrader movie to be serious, but always go back to EMPIRE and just look at… that is kind of a depressing movie, but as a kid I never associated that with it being depressing, because I always knew in my heart that the good guys were going to win.

Sam Witwer: Exactly. It was still wondrous. It was still a fantastic journey, yeah. I agree. FORCE UNLEASHED for us… we definitely… We were taking it very seriously. Every lunch was a working lunch. We never stopped working on that thing. We would sit down between shooting for six hours and then we would go to lunch and then during lunch we would talk about these characters and we would say “OK, what was it about Han Solo, Luke Skywalker, and Princess Leia? Why are we still talking about these guys? Why do we even care? What is it about these characters that makes them last? What is it about the style of those movies?” We would break it down and we would talk about old 1940s movies and we would talk about all of those things and as a matter of fact there was this one time we shot this… very early one, one of the first scenes that we shot I said some lines and it just didn’t feel very STAR WARS-y, so we stopped and I look at Darragh and Darragh, this brilliant director, he’s searching for the words and he starts talking about stakes and things being important and then I just barked in, “You know what Darragh? One of the most important directions we need to have for this whole shoot forward is ‘faster and more intense,’ it all has to be faster and more intense.” The joke is that that’s all that George Lucas said on the original set of STAR WARS. They would say “How was that George?” “Faster and more intense” or “Do it again faster” or “Do it again more intense.” You watch that original movie and as much as the actors make fun of him for it, guess what, that’s the exact right direction for that movie. The entire thing needs to be faster and more intense, so we continuously would go back to things that were even joked about in the first STAR WARS movie and say “Yeah, but where did that serve them?” “Where was that a good idea?” and again, “Faster and more intense.” It turned out to be a great idea, you know? Same dialogue, faster to make it sound a little bit more important… We really tried to create as much of a flavor of that as much as possible, while at the same time maintaining elements of the prequels because we are a bridge of those two situations and even the music reflects that. As you get later in the game, you are going to start hearing music of a completely different style than what you may be hearing now. I think, well at least that’s what I’ve been told. I’ve heard a lot the music and the stuff that was meant to happen later it was awesome. It really sounded like EPISODE 4, like “Oh my God.”

Quint: I’ve noticed a very smart use of John Williams’ themes and how at some of the darker periods for your character, you actually get the Emperor theme and on top of the visuals, the auditory benchmarks. People give JEDI a lot of shit and there are parts about JEDI that I can agree with, like “Oh yeah Han Solo should have been a little bit more like he was in the first two movies” and I think Ewoks get a bad rap. Those little fuckers at least were killing Stormtroopers, you know?


Sam Witwer: I’m glad you said that, as far as JEDI is concerned, my take on that is “Yes, there are flaws…” That movie takes the most difficult… Let’s be clear, RETURN OF THE JEDI is what turned Darth Vader into the character that he is today, not EMPIRE. EMPIRE hinted at it. Throughout EMPIRE he is the Dark Lord of the Sith, but you are starting to learn that there is something else behind it. JEDI, he’s actually dealing with those issues and you are seeing it for the first time and you project all of that stuff back to EMPIRE, because that’s when it started, so you’re like “Oh yeah EMPIRE did that” and it’s like uh uh, RETURN OF THE JEDI gave you all of that and the Emperor… Imagine, “We are making a STAR WARS movie and we are going to introduce another villain and he’s going to be even badder than Darth Vader!” It’s like “That’s not going to work.” Then you get this 35 year old Ian McDiarmid and he just blows everyone’s socks off and it’s like “that’s incredible.” My whole thing with JEDI is that there were ways that they could have more eloquently tied in the whole “Luke and Leia are brother and sister.” There were ways they could have utilized Han Solo to make his story arc more of a constant throughout the whole trilogy, but the main storyline of the trilogy in RETURN OF THE JEDI, I don’t see how it could have been done better, and that’s what is most important and it’s a home run with that. On top of that, it’s also the one that has the most showmanship, so it’s like anyone who wants to take issue with JEDI is like, “You guys are going after a pretty great movie.”

Quint: I would argue and I still argue to this day that some of the best stuff in any of the STAR WARS films is the Luke, Vader, and Emperor sequences.

Sam Witwer: Oh my God.

Quint: Luke and Vader and the scene on the bridge, where the father is complimenting the son’s work on his light saber and you can really… Considering that you have an actor and then a mask and you can read in every single movement the intense internal struggle that Vader has going on and then in James Earl Jones’ delivery, where he’s like “It’s too late for me.” He has the perfect amount of emotion where it just feels defeated. I agree with you, the dream of what Vader is is largely due in part to what happened in JEDI.


Sam Witwer: And also another thing for anyone who has ever criticized Mark Hamill, I take issue with that as well. This is an actor who delivered a performance where at no point do you ever look at Mark Hamill and ask “I don’t really get what’s going on with that character.” In every moment, you know exactly what that character is going through and that’s exactly what a STAR WARS movie needs. It needs a main character whose through line is so clear and the actor who is just so clear on what every moment means and his evolution through those movies is phenomenal. By the time you get to RETURN OF THE JEDI, he has shed all of that... what people say about him that he’s whiny. It’s like he’s completely shed that in JEDI. In JEDI he is a totally different guy, he’s an adult and now he’s facing the main issue that got him there to begin with, even to the point of when he’s taking about the force or addressing the Emperor, his vocal pattern changes. As an actor, he instinctively knew if you talk about these things, you don’t go British, but you go somewhere between American and British, you know what I mean?

Quint: Yeah.

Sam Witwer: You don’t want to say “The Force,” you want to say “The Force” [Different emphasis] and little things like that I really appreciate. I think Mark Hamill is the guy who, aside from George Lucas, he’s the guy who gave us STAR WARS. Don’t make any mistake about that, along with a whole bunch of others, but in terms of like chief contributions, dude, that guys is unbelievable. He was perfect for that and then Ian McDiarmid shows up and James Earl Jones and Harrison Ford… All of those people… Carrie Fisher… Everyone really played their role, but as far as I’m concerned and I will always say this, Luke Skywalker is my favorite character. That’s the guy. He’s the guy who, whether you like to admit it or not, he’s the guy that we all relate to.

Quint: Yeah. He’s our in. He’s Harry Potter. He is the person that we wish as a kid growing up, as I would imagine Harry Potter is to a whole new generation … We wished that Obi Wan would have found of and we could have been the guy going on these adventures and being a JEDI, just as kids of today wish they could be Harry Potter and be in a magical world and be able to do cool shit.

Sam Witwer: When we were doing FORCE UNLEASHED, we came up with this formula, because you mentioned Han Solo as relating to my character. Me and Darragh would sit around and talk about it and like this is probably going to sound a little bit lame to some people, other people might think it’s cool, we thought it was appropriate, it was our way of sort of defining the character, we were like “Look, we need to be real clear on this” and we came up with this formula that this Secret Apprentice is one part Darth Maul, two parts Han Solo, one part Indiana Jones, because there is a difference, and then one essential part Luke Skywalker. If you don’t have Luke Skywalker in there, I just don’t think it would work. If there isn’t some wide eyed kid inside who is trying to figure it all out, then where does the urgency come from? Someone said to me at some point, “Shouldn’t Vader’s apprentice…” this was someone working on the project and he asked a very valid question, “Shouldn’t Vader’s apprentice have been somewhat just totally dark and soulless?” While at times it is, my take is “No, if we don’t give this guy any humanity, then we have just created an incredibly boring story.” “Isn’t it good enough that this guy is a lot of times extremely dark and wipes out hundreds of people? I think that’s dark enough, we now need to look for the light,” because this whole story is totally dark. People are dying left and right, the Jedi are not doing well at all. Every Jedi that you meet in this story, although you don’t meet that many, every one of them is representing some sort of horrible failure, I mean Kazdan Paratus is insane.

Quint: I love that aspect. That’s my favorite part that he’s so fucking crazy that he builds up the trash temple and is talking to the caricatures of the old Jedi.

Sam Witwer: Right, this guy can’t deal with what he has lost, so he’s in denial about it so much so that he has created a false Jedi temple. That’s awesome and then you meet General Kota, his way of dealing with the Empire is he built his own army and he has just continued the fight, like he never stopped and that he paid the price for it and he becomes messed up and then I love Shaak Ti. With Shaak Ti, you are like “That Shaak Ti has pretty much stayed a Jedi…” No she hasn’t though, she’s training a dark Jedi and she’s in denial about it, like her apprentice is so clearly consumed by the dark side, but Shaak Ti is like “No no no, don’t worry, she’s fine. She’s just a little bit scared, but it’s fine.” I love how it plays out and again Lucas is the guy who sat down with Haden and gave examples of how the dark times affected the Jedi and talked about all of the terrible things that were happening to these people and that was the launching board for where Haden took these characters, so I just thought that was great. When I read the script it was like “Oh, so you’re not just hunting Jedi and there are Jedi Knights. No, these Jedi have been through years of persecution and being hunted and nothing is the same and these people aren’t the same.” I really got a kick out of that, but the story is so dark, I think that’s the point of what I was saying, the story is so dark that if you don’t have some sort of light, then you have just created this one note piece of crap really.

Quint: There’s also an under current of if you don’t have that Luke Skywalker aspect to it, then you lose the almost stepson relationship between Vader and the apprentice.

Sam Witwer: That is exactly right.

Quint: It really does seem to feel to me, while I was playing, especially when you start questioning Vader’s motives when you have your heroic act and you save Juno, it’s like you start… It really did feel like it was almost a precursor. If this had taken place between EMPIRE and JEDI or something, you could easily see it as Vader trying to replace the son that he knows it out there, but just looking at it in this time period, he feels a whole, but I assume he doesn’t know he has a kid.

Sam Witwer: He doesn’t know it yet, but when he sees the apprentice, what’s great about that moment is that this kids is standing up to Darth Vader and you have never seen a child stand up to Darth Vader or at least successfully. Vader takes out children pretty easily, as we know, but he’s looking at this kid and he starts realizing that “Oh my God, this Jedi that I’m currently killing,” and that he kills moments later “we have something in common, he had a wife. He had a kid. I almost had a kid.” And Vader was a kid, maybe he sees himself in the kid, maybe he sees the kid that he lost, maybe he sees the family man he could have been and all of those things were happening and then at that really crucial moment when the kid is about to be killed, what does Vader do? He does the right thing and he steps in. Instead of slaughtering the kid, like he did last time, he saves him and you go “Good, you’re still kind of Anakin Skywalker, you’re still with us,” but then he can’t follow through. He cannot follow through and what does he do? He raises the kid in darkness and turns him into this tool instead of into a proper son and that’s what I love about Vader’s choices in this. There are several moments and I’m trying to think of where you are in the plot, I think you have already seen one moment where it’s like…

Quint: Where the Emperor has found out about the apprentice?

Sam Witwer: Exactly and Vader makes this call, well that is a deliberate echo to RETURN OF THE JEDI, you know, there is a moment where Vader takes a moment and the Emperor says “Do this.” He takes a moment of “Do I do this? Do I not?” and then he makes the wrong choice, well in RETURN OF THE JEDI he’s provided with the same choice and he makes the right choice, so this story sort of sets Vader up for his second chance with Luke Skywalker, which is really in a way his first chance with his real son, but the way that we conceived of it was “This is the prototype Luke Skywalker,” this is not “Skywalker,” this is “Starkiller.” This is what Luke would have been, the Darth Vader that wasn’t ready yet to say “Enough is enough” and release himself from this servitude that he has walked himself into and that’s just one of the many things that I love about the story, that it addresses all of that. The thing that I love about it is it doesn’t address it to your face. It doesn’t say these things and there’s not huge lines of dialogue about these issues, they’re just sort of there and we kind of just toss them out there to be like “hey.” I’m wondering what people are going to take away from this. As a matter of fact there were even certain lines that were cut, because they explained too much. “Get rid of it, because we are not allowing people to debate anything if we put that line in there.” There was a… Have you been to the part where, again… I don’t want to spoil this for you, but there’s this one line where Proxy says something like “I hate being him.” Did you see that yet?

Quint: I’m not sure. Is it the scene after the betrayal and you are strapped to the table?”

Sam Witwer: It’s well after that.

Quint: I’m not too… I’m just now getting into the Imperial stronghold on Kashyyk, so…

Sam Witwer: And that’s another neat thing about the story, that I love how it is a story that chronicles a little bit the rise of the Empire. In the beginning you start out on this lush jungle forest world that’s under attack and then when you return, you are in this forested nightmare and it’s the same place, but the Empire has now moved in, it’s fifteen years later and “here are your Imperial tax dollars working for you.” The same thing with Falucia, that place of being corrupted by the dark side and you see how things change there and I love the fact that you get to go back to these places that you visit early on and see that “Oh my God, everything is changing for the worst and these characters are changing for the worst. Who’s going to try to set this right? Who’s going to turn it around?” The thing is, Eric, you’re not even at the point yet where you know what the story is really about and when you find out, I think you are going to be really pleased and I want you to email me, because there’s a scene coming up that me and David were standing there and we were reading with Jimmy Smitts and he delivers a certain line to me that I had had delivered to me several times before, because we had done read throughs and this and that, but Jimmy wasn’t there, so I had heard this line, I had read this line a million times, it was great “OK moving on…” When Jimmy delivered it to me and he was Bail Organa delivering this certain key piece of dialogue, the eight year old STAR WARS fan in me just had a meltdown, because I finally understood. “Oh my God, this is the story we are telling. The story we are telling is about this moment right now, this line…” With me, the eight year old STAR WARS fan, I’m standing in the middle of it. I was there. I would love to know what you think about it when it comes up and I really don’t want to spoil it for you man.

Quint: Sure, I appreciate it.

Sam Witwer: I think the best stuff has yet to come. I mean, there’s cooler stuff awaiting.

Quint: Good, it feels like a nice long game, because I played it for a good six and a half hours yesterday and I’m only at this point, so it’s either that or I’m just really bad at it. (laughs)

Sam Witwer: The fun thing about this game is running around and exploring.

Quint: And finding the cubes and holocrons…

Sam Witwer: And finding all of the detail they threw into it. I was walking around in Raxus Prime and I look over this cliff and I’m seeing star cruisers from various films or things that are just in the background where I’m like “Wow, these guys really worked very hard on this.” You want to know how much of a STAR WARS geek I am? Check this out: I appreciated that on Raxus Prime at one point there was a… you could use the force to raise an X-Wing out of the murk, so you could jump on it and you have probably already passed that point, it’s kind of hidden and I remember being very disappointed by that. I remember being like “There are no X-Wings yet. The X-Wing is like the new thing that the rebels use against the Death Star, this is disappointing.” I was really saddened by that, but the next time I played it, it was a Z-85, which is supposed to be the ship just before the X-Wing. I was like “OK, these guys are geeks, I’m a geek…”

Quint: Somebody caught it. That’s awesome.

Sam Witwer: It was fun to see that. Everyone was… this was absolutely a labor of love, this entire thing and there’s also something else that I can’t reveal to you until you see the credits, there’s a… I’ll put it to you this way, I play another character in this as well, but I don’t want to tell you who until you see the credits.

Quint: Well, you have already spoiled that for me.

Sam Witwer: Oh, I told you that? Oh man…

Quint: Very impressive job though, I have to say I couldn’t pick out your voice at all.

Sam Witwer: Awesome, thanks dude. If you could, just don’t share that until after the game’s out.

Quint: That’s why I haven’t mentioned it yet.

Sam Witwer: You rule dude, thank you very much! It’s been really fun. It’s like, as a STAR WARS fan, this project has been… I’ve loved it every bit as much as my favorite acting projects, you know, I loved DEXTER, I loved THE MIST, I loved BATTLESTAR and this is every bit as important to me, if not in some childhood ways more important to me, to do this.

Quint: You were talking earlier about not being sure how the people are going to respond to it or you as a character and all I have got to say, because I can’t speak for everybody, but as somebody who has in recent years been cynical on the series, it’s like I think your character and what you bring to it is really strong and I really don’t think you have much to worry about.

Sam Witwer: Oh, thank you.

Quint: Once people see that you’re not throwing out slang and throwing out modern day references and stuff that none of the die hards believe to belong in STAR WARS, it seems like you are being really benefited by somebody who actually takes this world and this story extremely seriously and like I told you, that’s what I have been grabbing onto just in little moments just watching you construct your lightsaber.

Sam Witwer: Oh yeah, and then Vader interrupts.

Quint: You lose your concentration and it’s just small little touches like that, I think that the worst you are going to hear is people going like “Why wasn’t that kind of shit in the prequels?”

Sam Witwer: That’s extremely kind of you to say and actually, Eric, yours is the first feedback I have gotten from anyone that wasn’t involved with the project, so that’s great to hear man, it really is. I took this with the assumption that I was going to get hatemail, because I knew what the projections were in terms of what kind of business they had hoped this was going to make, so I’m like “Alright, there’s a real audience here, but hey fine let’s do it,” so I appreciate that man, thank you very much.

Quint: Like I said, the fans, especially the ones that are the most vocal, they just want to see… They are vocal because they fucking love the original movies and so you have this new story that actually feels like it really could and should be connected to the original movies and it’s done by people that are taking it really seriously and you don’t have that stigma or that feeling of being left out that I think a lot of people did before. I can’t imagine that you are going to get hate mail, but then again I haven’t seen the second half of the game, so…

Sam Witwer: He starts totally sucking. He starts actually calling everything “Cool” and then starts calling Kota “Kochizzle.”

Quint: Or Kotizzle?

Sam Witwer: Yeah, General Kotizzle. We just wanted to spice things up dude.

Quint: I imagine, you start seriously and then two years into it, your are still in the middle of doing everything so you’re going to want to do something… You probably had some Britney Spears references that you now had to rewrite for Miley Cyrus…

Sam Witwer: I kill a Jedi and I say “Oops, I did it again.” We took out the laugh track, because we didn’t feel like maybe that belonged in STAR WARS. But dude, I think it’s wicked and when I say wicked, I mean that in the way that a twelve year old would say “wicked,” that’s what I mean and I really appreciate what you are saying. Again, like I have been saying, this is a group of people who… take it from me, Me, David, and all of our friends, we would sit around for many hours thinking “What would we do if we were put in the driver’s seat of a STAR WARS production?” and we in our own way had a chance to do just that, so this was an extremely fun experience and rewarding in many ways and also I should say that George Lucas’ contribution to this whole situation was not insignificant. He really encouraged the team in some incredible direction in terms of the story.

Quint: I believe he still has it in him. As vocal as I am about not liking the direction he took in a lot of the prequels, it’s like I still can’t deny that the overall story we was going for was a great story, it’s just when it comes to the execution of it where I start having problems, but even at my worst I never thought that he was anything less than a master story teller.

Sam Witwer: REVENGE OF THE SITH really… sure, you can take shots at that movie and I will agree with you, but I can’t help to get goose bumps at various points in that movie. It’s very impressive to make a film, where everyone already knows what the story of the film is, but you still have to watch it again. I really like that movie. But Lucas he… when they were coming up with the story and pitching story concepts, they came up with a lot of wild wacky ideas and Haden is really creative guy, so he came up with a lot of ideas, some of which were off the beaten path. When they settled on Darth Vader’s secret apprentice, everything was going along the way that you are playing the game and then at a certain point it diverts and they start going after this other secret apprentice and other things are happening and Qui-Gon Jinn shows up, his ghost, and then the ghost of Mace Windu and all of these things happen and these are all story concepts, so no one was settling on this. So when they presented stuff like that to George, George was like “Guys, STAR WARS is about Darth Vader and the Emperor and what’s going on with the Empire. Stay central and come up with a Jedi mentor who is kind of like this” and “Come up with a droid sidekick who has the potential to be a comic sidekick and come up with a new love interest.” They were like “Can we use this character?” and he’s like “Yes! This character is doing this, this, and this and if you can, incorporate it this way… and this is how this guy got started and this is where this organization got started…” He was really helpful in that way, so he does deserve credit. The ideas and the things that I’ve heard from the team members in terms of the things that he came up with, I can’t specifically discuss them, because I don’t want to give away any spoilers, but like there were some brilliant in terms of direction that came from him, so…

Quint: I’m hoping that this is kind of the beginning of a trend that I’m hoping I will see in the live action show, where Lucas is very much involved in the story level, but he kind of gives the tools to the people who are excited about making it and kind of have a fresh perspective on the series as a whole. I’m really hoping that this is the beginning of that. I think that is kind of the dream, to have that kind of sweet spot, just like EMPIRE where Lucas had so much creative control, but at the same time he had to trust other people and I think that that creative back and forth is what helped make that movie so timeless. All my bitching aside, I still love lightsabers and I still love the idea of the force and how it can be used for good and evil. I love the universe, so I would love for nothing more than to see people just giving a new perspective on it. Have great filmmakers or with this have people who make great video games who just have the passion and run with it. I’d love it if that’s where STAR WARS is going.

Sam Witwer: There are things that came across with my experiences at Lucasfilm that suggest that that might be exactly where it’s going, so I can’t really say more than that and I don’t really know much more than that, but there were certain encounters that took place that were unscheduled where I’m like “Oh, I wont say anything. I’m under NDA!” I’ll get sued. They will stab me, but yeah man there’s some…

Quint: They might take your action figure away.

Sam Witwer: (laughs) Exactly, but yeah dude as far as I’m concerned, George Lucas… it’s incredible that he was able to cook up… The thing that gets me is like “OK, I’m going to come up with this archeologist.” “OK cool.” “He wears a fedora.” “Why?” “It takes place in the 1940’s. It’s brown and he’s got a leather jacket.” “Alright…” “And he wears this gun on his side and then a whip and then he goes and… he’s an archeologist…” It’s like “That’s probably the stupidest thing I’ve ever heard if I didn’t know who Indiana Jones was.” “We got these guys, these space wizards who run around with laser swords…” “That’s really stupid! Oh no wait a second, it’s the coolest thing ever. It’s so cool in fact, that thirty years later we still think it’s cool.” I mean, I don’t know how you come up with stuff like that. I think it’s really incredible. We’re still talking about the same issues. Again for all of the flack the prequels get and believe me I’ve had my own issues with them, I do find it really interesting that a lot of the things that are talked about in the prequels are very topical in terms of what’s happening in our country and in the world, especially with the whole idea of how a democracy becomes something less than democracy and Palpatine’s rise to power and I thought the way that Palpatine’s character was handled through the prequel… that’s really incredible how that was handled, because I couldn’t really envision how that would take place and I certainly didn’t know Ian McDiarmid was still going to play the role, because I assumed that he was just some 85 year old dude, you know? I had no idea that he was 35 at that time, but it’s like with the prequels the thing that I will give them credit for is that there are things in there that aren’t… You have your expectation of what the prequels would be from when you were a kid, right? You knew they were coming, since the originals came out, you knew the prequels were coming. Well years later they show up and everyone has had now 15 years to generate their own prequels in their head, in terms of expectation, well I am just happy that there are not just moments, but many moments and entire scenes and all kinds of stuff that happen in the prequels that aren’t just as cool as what I imagined, but completely surpassed what I imagined, you know? Certain things of course fell short or they were different and I was like “I’m not happy with that,” but there were absolutely things like the way that Darth Vader is actually birthed, I didn’t see that coming even though I knew that was what was coming, I didn’t see that coming. There are a lot of elements in there where I didn’t really see it going down in the way that it went down and it’s like you have got to give the guy credit for coming up with some ideas that could still surprise us, even though we knew they were coming.

Quint: And he created a whole new visual language, which is something that isn’t a plus for me, but I still acknowledge that if one of the prequels is on TV and you see two frames of it, you know exactly that “Oh, it’s one of the prequels.” It’s so far removed from any other film, which is part of the reason why I don’t like the visual identity, but it also gives me, at the same time, some sort of respect for being able to create that and create that feel that is instantly recognizable that no matter what you think of the movies, you can’t say is that it looks like everything that had come before.

Sam Witwer: Oh yeah, it’s a completely different look and that was one of the fun things about FORCE UNLEASHED was bridging those looks, because you talk a lot about the classic trilogy and I think the reason that you are saying that is because yeah, we had a very sort of conscious effort to include those elements in our story, but really if you look at it, it’s merging the two. That’s what we were really trying to do, was to merge those two and what do you do when you take the prequels and you take the classics and you crush them into each other? Hopefully you get FORCE UNLEASHED. So if you like the prequels, you have plenty of stuff there that’s going to be really familiar to you and if you like the classics, you are going to find something there for you, too. It’s sort of what we went for. It’s funny man, there was a lot of testing and they would go out and I don’t really know what the process was when they were developing what the next STAR WARS project was going to be that became FORCE UNLEASHED, but I remember being told that it was all, again, all of the data that they had acquired just told them what they should have known, but didn’t, which is that people just really want to have that story. They want to have that fundamental, that thru line, that whole dark side/light side conflict, that’s the most compelling thing about STAR WARS and so that’s really what Haden went for and Haden Blackman man, you want to talk about a STAR WARS geek, a guy who knows his stuff, that guy is brilliant. That guy comes up with great, great stuff and he’s come up with… this is his baby and he had such a bullheaded, stubborn take on what this game was from day one and no matter what hurdles got in his way and people saying “You can’t do that” or “How do you know that’s even going to work?” He would just say “No, just keep going. It’s got to work. It will work, because I’ve seen it in my head.” He knew what this game was long before anyone else did and if it’s any good, it’s because we had the best leadership ever and that’s Haden Blackman. He also wrote, I feel, a very good script. Talk about someone who knows his STAR WARS, he really does dude. He loves it more than anyone does and he was a joy to work with and to work for. He’s this big football player guy and just really fun to be around, that was our general. That was our leader.

Quint: I dig it so far and I’ll let you know what I feel about the rest of it when I finish it and actually when we finish up here I’m going to go right back to playing. I stopped playing right before the interview and I’ll pick it right back up.

Sam Witwer: That rules man. Absolutely let me know. There are a few more surprises left in store. The thing and again I don’t know if this is going to spoil anything for you, but the thing that I think I love about it is that there are certain things that are revealed that some people might take as “Oh, this is a big shocking revelation in the story” and other people might take it as “No, this is a big lie” and I don’t think there’s a right answer. There are certain things that happen where I don’t think anyone really knows what really happened and that’s I think the brilliance of what Haden did, that there’s so much in this story that it’s like he’s not telling you. He’s not explaining it to you, he’s not telling you what actually did go down and he’s giving you enough to come up with your own opinion and feel satisfied with that, but he’s not giving you anymore than that. He’s not leaving you unsatisfied, but he’s not spelling it out for you.

Quint: That’s all we can ask for.

Sam Witwer: Absolutely man, good luck with that.

Quint: Alright, well thanks for talking to me. This went on very, very long, but…

Sam Witwer: Sorry about that, dude.

Quint: It’s not your fault at all. It’s actually really good. I really like the conversational interviews and it went well. I think we got some good stuff, unless there’s anything else that you want to touch upon.

Sam Witwer: I think that’s about it.

Quint: Alright, awesome man, well you have a good day and I’ll let you know what I think when I finish the game.

Sam Witwer: Alright bud, you have fun.

Hope you guys enjoyed the chat and the purty piktures from Lucasarts. I’ll be hitting you guys with my Force Unleashed review probably tomorrow afternoon. As you can tell, I really liked it, but I’ll be a little more detailed than that. Fantastic Fest coming up and I still have tons of catch-up to do. Keep them eyeballs peeled. -Quint

Readers Talkback
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  • Sept. 14, 2008, 9:50 p.m. CST


    by Puñeta


  • Sept. 14, 2008, 9:52 p.m. CST

    The comic book adaptation...

    by Lord John Whorfin

    lays it all out. It's pretty kick ass.

  • Sept. 14, 2008, 9:59 p.m. CST

    No PC Platform yet...

    by pantera777

    That sucks...

  • Sept. 14, 2008, 10:21 p.m. CST

    I must be a nerd among nerds...

    by Nosferatu Jones

    ...'cause I just can't get excited about STAR WARS anymore. I try (hell, I bothered to read this story), but unless they film EPISODES VII, VIII and IX, bring back Ford, Hamill and Fisher, and have SOMEONE ELSE write and direct them, then I just don't care. *sigh*

  • Sept. 14, 2008, 10:23 p.m. CST

    The wait is finally over!

    by Whydidntyousee

    I am really putting my faith in this one. It sounds like the cooks in the kitchen were handed a recipe and didn't screw it up.

  • Sept. 14, 2008, 10:31 p.m. CST

    I'm so getting this on Tuesday...

    by PirateEmery

    I watched the Gamespot play-through, gone through the Demo on Warrior and Lord almost a million times already.<p> This game is going to be so awesome.

  • Sept. 14, 2008, 10:33 p.m. CST

    It's ashame

    by GeorgieBoy

    When a video game is better than the prequels. This one really has the OT vibe that's missing from the "Jar Jar chronicles."

  • Sept. 14, 2008, 10:53 p.m. CST

    What's funny about Lucas...

    by Alucinor

    When he was talking about not having any ideas for another Indiana Jones movie... I can think of about 50 off the top of my head. He just doesn't seem to care anymore. It doesn't make any sense. It kind of sounds like nobody wants to stand up to him and let him know that these movies are damn near awful. He just needs someone else to step in and write a great Star Wars movie... then use less CG whenever possible. Real locations! How great would it be to see a battle in the rain with the steam from the lightsaber's creating trails. I think they did something like this in the good Clone Wars cartoon... I guess that proves my point already. You could make 100 Star Wars movies and let new people run wild with it. It would make Lucas a ridiculous amount of money with little effort on his part... seems like a win/win situation to me.

  • Sept. 14, 2008, 10:55 p.m. CST

    I wasn't talking about Crystal Skull...

    by Alucinor

    I don't understand the hate for that movie... Indiana Jones was back! What the hell is their to whine about? I had a big smile on my face the whole movie.

  • Sept. 14, 2008, 11:08 p.m. CST

    Might have to pick this up for the ol' PS3 then...

    by Spacker Dave

    Sounds pretty cool. Might have to wait until I finish a couple other games though. Will have to get my fill of the Apprentice on Soul Calibur 4 I suppose.

  • Sept. 14, 2008, 11:15 p.m. CST


    by vadakinX

    jesus Quint, the whole thing seemed to be nothing more than an excuse to bash the prequels. <p> I am so tempted to spoil the ending for you right now because of the constant bitching from you throughout the interview. <p> But I won't. I'll be a nice guy and let you discover it for yourself. <p> But you've got to stop attacking the prequels every time you talk about Star Wars. We get it, they weren't Empire. Get over it. <p> I was able to enjoy them for what they were rather than what my mind thought they should be. Maybe you should try that. Sure they have flaws, but so do the originals. <p> And kids loved the Clone Wars. I've seen the reviews and the critics are frankly way out of line. Boo hoo, Lucas and company made a movie for kids...wahh wahh wahh...well I'm 24 and again, I liked it. <p> If you don't like the prequel era films, that's fine, you're entitled to your opinion, but really, get over it. Believe me, when you reach the end of the game, you'll be wishing that Lucas had been the one to write the script.

  • Sept. 14, 2008, 11:20 p.m. CST

    It's not considered spoiling, is it?

    by PirateEmery

    If you recount spoilers from a comic book/novel that have been around for several weeks already?<p> And is it also considered a spoiler if you say that Starkiller dies at the end, because he wasn't in the original trilogy?

  • Sept. 14, 2008, 11:21 p.m. CST

    TFU isn't better than the prequels

    by vadakinX

    In fact, I'd say it's not even as good as The Clone Wars, storywise I mean. <p> The game itself is fairly repetitive and can be very buggy. Frankly I'm a little disappointed. <p> Getting back to the story, I won't spoil it, but some of the things they do with the characters makes the movies seem irrelevant. Overall I'd rate Phantom Menace a lot higher than TFU as a story.

  • Sept. 14, 2008, 11:24 p.m. CST

    Star Wars is played out

    by Rupee88

    It is approaching Star Trek needs to take a break for a few years if it has any hope at all to seem at all "fresh".

  • Sept. 14, 2008, 11:25 p.m. CST

    Don't understand the hate for Crystal Skull.

    by IAmJack'sUserID

    Where to begin? Even the Williams score was totally forgettable, and when they reused the good themes they were shadows of their former glorious selves. Such a disappointing score. <p></p> And the movie. Too much CGI which is a cliched criticism, but when there are CGI gophers at the beginning of the movie, you know you've got a problem. And the Indy movies always began with a great action hook to get you involved. Here we get an American Grafitti-esque race with Elvis music. Worst opening of any of the Indy movies. We don't even SEE Indy! <p></p> Alright, I can't spend the rest of the night discussing how awful the movie is, so I'll skip to the climactic action piece, a boring rehash of much better Indy chase sequences. Not at all exciting because they seemingly make Indy into an immortal and we just can't accept that he's ever at risk. There never is that element of peril that we've seen time and time again, especially in the desert chase sequence from Raiders. We see Indy getting dragged behind a truck, dragged in front of a truck, and constantly being shot at, punched, and thrown out of the truck. It's such a variety of action and excitement that you find yourself trying to catch your breath. None of that in Crystal Skull. And of course we have Shia swinging with monkeys. So where did he learn to sword fight and swing like Tarzan through the jungle? Or how could ANYONE including Tarzan manage to swing AHEAD of the vehicles? Ugh.

  • Sept. 14, 2008, 11:27 p.m. CST

    And Crystul Skull has grossed $782,828,415

    by Rupee88

    according to Box Office long as people pay for George Lucas movies and games, they will keep being made.

  • Sept. 14, 2008, 11:27 p.m. CST

    this guy says "dude" a lot...

    by BadMrWonka

    14 times in a relatively short interview...<p>sounds like a good guy, but his publicist should tell him that nothing makes you sound sillier in an interview that's being recorded (and will presumably be transcribed) than saying DUDE every 5 seconds...<p>well, except being a nitpicky talkbacker. but I don't have a publicist, so...

  • Sept. 14, 2008, 11:40 p.m. CST

    As a huge Indy fan and someone that sorta liked CS.

    by PirateEmery

    I kinda liked Crystal Skull. However, that doesn't detract from the fact that the movie sucks. End of story.<p> I'm not even going to buy it on DVD or Blu-ray. Not worth the money, in my mind. Might as well pretend like it never happened...

  • Sept. 14, 2008, 11:49 p.m. CST

    The story...

    by Lord John Whorfin

    is actually pretty huge. Especially because it's canon.

  • Sept. 14, 2008, 11:57 p.m. CST

    Sorry, but Force Unleashed is terrible...

    by Strabo

    All the demo made me want to do is reload Jedi Outcast and Jedi Academy. First off, you get to use a keyboard and mouse. Second, you don't have to fight the shitty camera. Third, you actually have some control over your force powers since you're using a MOUSE. Another thing that pissed me off about TFU is the nigh indestructible Stormtroopers. They die if you so much as graze them with a force-pushed crate, but they can take half a dozen hits to the torso from your lightsaber without even blinking! This turd is a rental, at best.

  • Sept. 15, 2008, 12:10 a.m. CST

    Didn't like the demo

    by Chicken Thunder

    Which is a shame as I was looking forward to this, but it was, frankly, crap. The graphics weren't all that, gameplay looked like it would become repetitive, but worst of all is the continued lack of respect to the original movies that fucks me off the most. <br> <br> The very first time we ever see a lightsabre used it removes someone's arm. The first time EVER. So what happens when you swing a lightsabre at the enemies in this game. They fall over dead. In one piece. Sorry, but that's shit, I want to hack off limbs and heads, I want to stick a lightsabre into the abdomen of a stormtrooper and smell his innards boil.

  • Sept. 15, 2008, 12:30 a.m. CST

    Quint, please play knights of the old republic

    by Warcraft

    You talk about writing that takes star wars seriously? You really need to play both knights of the old repuplic games. two games that are not only regarded as some of the best starwars games ever, but some of the best overall role playing games. trust me quint, if you think force unleashed has great storytelling, play both kotor games. you can pick them up for very cheap on pc at pretty much any gaming store. do this quint. they are EVERYTHING you wished the prequals were.

  • Sept. 15, 2008, 12:33 a.m. CST

    I wouldn't worry about no pc release yet.

    by Warcraft

    just about every other major xbox 360 game has had a pc conversion. just be patient.

  • Sept. 15, 2008, 12:38 a.m. CST

    that interview...

    by damagedinc

    ...made me want to play this game through. Man...

  • Sept. 15, 2008, 12:39 a.m. CST

    lighten up - its a video game, not a real lightsaber

    by JimmyJoe RedSky

    i played the ps3 demo - it made me want more - i hope the full game is all its made out to be - sam whiwer sounds like a cool guy - i admire his enthusiasm for the series and this game - he was great in "the mist" - i hope this game keeps me busy for a few weeks at least - since i can only afford to play games a few hrs at a time once or twice a week - to the critics - what game doesnt have camera issues? and we wont get an explicit sw game full of gory lightsaber damage - face it - the demo was impressive - especially on a 52 inch screen - it has a lot of scope - i cant wait to play the rest of it

  • Sept. 15, 2008, 12:39 a.m. CST

    i meant "whitwer"

    by JimmyJoe RedSky

  • Sept. 15, 2008, 12:39 a.m. CST

    Yeah, totally, Chicken...

    by Lord John Whorfin

    remember all those limbs flying and entrails boiling when Luke went all agro on Jabba's skiff? Oh, yeah, I don't remember that because it never happened. What actually happened: two arms cut off with a little blood, fatty tissues from a Ton-ton, a hand cut off. In the demo, every time you hit an enemy with your lightsabER, they get a glowing-hot strike mark, just like when Anakin killed the dignitaries on Mustafar. I don't know what you were expecting, but you sure don't have any realistic expectations. But I'm impressed, you seem to have some kind of scent-producing computer peripheral that hasn't been released to the public yet.

  • Sept. 15, 2008, 12:40 a.m. CST

    sorry, "Witwer"

    by JimmyJoe RedSky

  • Sept. 15, 2008, 12:46 a.m. CST

    Witwer should be in the new series

    by JimmyJoe RedSky

    he is a good actor - he is a huge fan - he is the face of this new installment - i dont know what happens to him by the end of the game, but if still alive he should appear in the new series - or he could play a new character - this guy sounds very cool and very excited about being a part of sw canon

  • Sept. 15, 2008, 12:46 a.m. CST

    demo is boring as hell

    by Gorgomel

    after playing the demo, I don't want to buy the game. Following a corridor and acting as Kratos in space, no thank you. Give us back some good Jedi Outcast action!

  • Sept. 15, 2008, 12:50 a.m. CST

    the z-95 headhunter came before the x-wing

    by JimmyJoe RedSky

    not tryin to out geek a geek, but... i think he meant "95" - close though

  • Sept. 15, 2008, 12:58 a.m. CST


    by JimmyJoe RedSky

    imo the only thing this doesnt have that jko had is first person play - i loved jko, but its weakest points were its story - kyle kataarn is a pain in the ass and contrived - and that dinosaur headed villain belonged in an episode of power rangers - i liked "dark forces 2" and "mysteries of the sith" the most of that series - even with their cartoony graphics

  • Sept. 15, 2008, 12:58 a.m. CST

    The lack of limb dismemberment kills this game

    by bullet3

    The best thing about jedi outcast (with the limb dismemberment cheat) was how you could just run through an army of storm troopers and send heads, arms, legs flying, which was fucking awesome. Not being able to do that instantly cheapens the combat and makes the lightsaber seem weak.

  • Sept. 15, 2008, 1:10 a.m. CST


    by JimmyJoe RedSky

    i disagree - i will admit, some dismemberment would be cool - smoking limbs here and there - but not having any doesnt "cheapen the game" or make the saber "feel weak" based on my playing the demo - this sounds like a big game with a lot going on all around the player - the demo was a small taste - i didnt miss any severed limbs - in fact, the scortched bodies and ferocity of the attacks was pretty visceral and awesome - who's played this all the way through, maybe there are some arms and legs flying off

  • Sept. 15, 2008, 1:20 a.m. CST


    by Lord John Whorfin

    you do get to cut droids into pieces. And wield Force lightning. Jedi Outcast didn't intend to let you "run through an army of stormtroopers and send arms, legs flying," hence the necessity of a cheat to do it. It was a pretty awesome Star Wars game, and there have been more than few great ones, too.

  • Sept. 15, 2008, 2:54 a.m. CST

    The biggest problem with the prequels

    by kwisatzhaderach

    in my mind is exactly what Witwer was hitting on, that we all had 16 years creating our ideal prequels in our heads, then had to watch Lucas present us with something completely different. But at least the prequels are worth discussing and arguing about. I mean, who talks about Spider-Man or Pirates of the Carribean?

  • Sept. 15, 2008, 3:02 a.m. CST

    His character needs more belts.

    by Dingbatty

  • Sept. 15, 2008, 4:13 a.m. CST

    Fucking Yawn

    by Lost Jarv

    seriously. WHen will Lucas finish beating this dead horse

  • Sept. 15, 2008, 5:10 a.m. CST

    Knights of the old Republic

    by Sandinista

    is the BEST Star Wars story since the original trilogy. It's so very good, you should play it Quint.

  • Sept. 15, 2008, 6:22 a.m. CST


    by Quint

    I played it a little bit. RPGs aren't my thing, but I enjoyed watching my little brother play through it for the story elements. Both KOTOR and this one feel like they take their world seriously, but just in terms of personal taste, I much preferred the gameplay on TFU. Much more up my alley. Plus I get to throw stormtroopers out into space with my awesome force powers...

  • Sept. 15, 2008, 6:32 a.m. CST


    by The StarWolf

    Agreed. I've played both KOTOR games and they had their moments, but there were elements of the game mechanics which annoyed me. For example, these people have computer tech advanced enough for true AI, yet they don't have basic map systems? You should be able to walk to a console and say "give me a map of this city" and automatically get a map of all the relevant areas, with place names and the like. But, no ...

  • Sept. 15, 2008, 6:34 a.m. CST

    Console? I'll pass.

    by The StarWolf

    I'd heard of the game and it sounded fun, but then I also learned it was only going to be on console and so I'll pass. The defining moment was when I bought a PC version of SILENT HILL 3 and saw how much more responsive and precise the mouse/keyboard controls were than the ones on the console.

  • Sept. 15, 2008, 7:13 a.m. CST

    Read the novelization...

    by Bootskin

    ..I had NO expectations whatsoever, and was pleasantly surprised by an emotional story about the birth of the Rebel Alliance. The book read like a great matinee/popcorn movie. Kinda like the OT. I'm actually excited enough that I'm picking up my copy at midnight at the local Gamestop.

  • Sept. 15, 2008, 7:16 a.m. CST

    great interview...

    by Ray Gamma

    if Lucasfilm has any sense, they'll write him into the TV series. In fact, reading between the lines, that's exactly what it sounds like they're going to do...

  • Sept. 15, 2008, 7:25 a.m. CST

    Finished the game

    by JJ Rage

    I got my hands on the game last week, finished it twice already. You obviously go into the game knowing at least somewhat how it will end, but there are also two endings (hence my two play-throughs). The gameplay alone makes it worth playing. but Lucasarts went further and crafted a storyline that will get you excited about Star Wars again.

  • Sept. 15, 2008, 7:33 a.m. CST

    Why does the Animated series always...

    by SleazyD

    get a pass? And why was Quint acting like they take the SW story seriously? We're talking about the same series where Mace Windu punches holes in steel(or whatever the SW equivilent is)? The superhero like powers are really distracting and are not meant to be taken seriously. Yet people do. Not to mention C3PO revealing himself set to stripper music. *shudders*

  • Sept. 15, 2008, 7:38 a.m. CST

    Yeah the animated series sucked

    by I Dunno

    First of all, I hate the style of the art/animation but that's just my personal preference. But while the Jedi were too weak in the Prequels, they were ridiculously superhuman in the series. Apparently Mace Windu is still alive because simply cutting his hands off and shooting him though a 100 story window wouldn't even slow him down. I realize it's a cartoon and it's supposed to be larger than life but tat was overkill. <p>I think the cartoon appealed to fanboys who were disappointed that the Jedi weren't all 'Superman on crank' in the prequels.</p>

  • Sept. 15, 2008, 8:27 a.m. CST

    It's refreshing

    by GaiustheBrave

    to hear an actor take such an interest in Star Wars. If the lines aren't read in monotone, it'll be a big step up from the prequels. I wonder if Lucas' direction for the prequels was, "Faster, more intense, less emotion." I can't blame the actors so much. When you have to read a line like, "I truly, deeply love you," of course you can't take it seriously. BTW, Kingdom of the Crystal Skull wasn't as bad as you guys like to whine. Yes, it was flawed. But, I actually liked what someone wrongly called a mortality "monologue." Please look up monologue. Anyway, the whole idea of life taking things away from us and sometimes giving us things after we thought it was finished with the giving was reflected in the silly alien, missing skull story. That's the movie's big flaw. Why couldn't it have been the statue of some god? C'mon. Watch Temple of Doom (one of the dumbest movies known to man) again, then you'll be a little nicer on KOTCS.

  • Sept. 15, 2008, 8:36 a.m. CST

    The story in this game is dumb as shit.

    by Gungan Slayer

    Darth Vader’s "Secret Apprentice"? REALLY? A SECRET APPRENTICE? omg how interesting. Whatever, I'm sorry, the whole notion of Vader having a secret apprentice at that young of an age...and after having been fucked up and rescued by Palpatine...that's just like him waiting around to get his ass kicked by Palpatine once he finds out about. The game should have been about CONTROLLING and PLAYING as DARTH VADER. That's what we want. Not some dumbass character made up for the game that now becomes part of canon. Give me a break. Secret Apprentice can kiss my ass. An these retarded overly exaggerated forces powers in the game? I don't give a shit if it is a video game. We need to be seeing all this retarded shit. sigh. I want another X-Wing gamen, damnit. /endrant

  • Sept. 15, 2008, 8:53 a.m. CST

    This is the guy playing "Doomsday" on Smallville...

    by Abin Sur

    Doomsday the bartender, that is. *Sigh*

  • Sept. 15, 2008, 8:56 a.m. CST

    How about a spoiler warning, Quint!

    by GodMars

    Come on, now!

  • Sept. 15, 2008, 9:12 a.m. CST

    First he raped my he wants my PS3!

    by conspiracy

    Fuck off George.

  • Sept. 15, 2008, 9:38 a.m. CST

    PC games and LucasArts

    by Gungan Slayer

    If you haven't noticed, LucasArts in recent years has shifted its strategy somewhat. Back in the old days they made a lot of great PC games (flight sims, graphic adventure, among others, etc). They've moved their focus more on consoles though, while on few occasions releasing a PC version. Initial reviews of this game, on all consoles, isn't exactly stellar right now, especially considering all the hype that this game has been generating. Word on the street is that LucasArts' hyped up non-Star Wars game "Fracture" blows chuncks as well too.

  • Sept. 15, 2008, 9:51 a.m. CST

    Even when Sam defends the Clone Wars

    by Sith Witch

    Quint keeps bashing it by going on a monologue to defend his point-of-view. Why can't Star Wars be occasionally more breezy? That only makes the dark moments register all the more tonally.<p> I totally loved The Clone Wars movie, feeling it has the same spirit of A New Hope. So what if Ashoka calls Skywalker "Sky-Guy"? And you're telling me someone wouldn't give a similar nickname to someone in real-life with a name like Skywalker? I fail to see what was so juvenile about it. Lack of tension maybe, but at times rather dark, and otherwise simply fun!</p>

  • Sept. 15, 2008, 10:28 a.m. CST

    Gungan Slayer

    by PirateEmery

    You think Vader is going to get his ass kicked when Palpatine finds out about the Secret Apprentice?<p> Purely from a canonical perspective, you would understand that Vader hiding something from Palpatine is never successful. Sure, it may seem like it's working, but Palpatine most likely already knows and is letting Vader proceed.<p> PALPATINE suggested using the son of Kento Marek and raising him in the ways of the Dark Side of the Force. PALPATINE made up this lie of the "Secret Apprentice." PALPATINE planned to use the Apprentice to draw out the Rebellion leaders. PALPATINE was behind everything.<p> Search your feelings: you know this to be true.

  • Sept. 15, 2008, 10:29 a.m. CST

    Oh, and SPOILER ALERT on my previous post.

    by PirateEmery

  • Sept. 15, 2008, 10:30 a.m. CST

    Quint, you are becoming down right nuts...

    by Lukecash

    Over the prequels. Seriously, it's like an unhealthy obsession with you. You are becoming Herbert Lom to Lucas Clouseau.<p> Sam Witwer offers several well thought out arguments on what worked. He also gets to the heart of the matter of why you have a hard problem with the Prequels and other Lucas offerings-you had a "kwel" verison in your head the whole time while you were waiting. for the prequels. I can almost guarantee that you are a Timothy Zahn lover.</P>

  • Sept. 15, 2008, 10:32 a.m. CST

    Some people let their hate fuel them.

    by ZeroCorpse

    I think the prequels could have been PERFECT and you'd still have a bunch of butthurt 30-somethings bitching about it not being the movie they envisioned when they were playing Star Wars with their action figures in the back yard 20 years ago. <p> Lucas can't win with this crowd, so he doesn't even try. That's fine. I like the prequels, I like most of the games, and the only Star Wars stories I've HATED were the most recent EU series, and "Children of the Jedi", which just sucked in every way possible.

  • Sept. 15, 2008, 10:50 a.m. CST

    Quint bashing the prequels yet again

    by TurdontheRun

    Get over it, you fatbody. its becoming tired.

  • Sept. 15, 2008, 10:56 a.m. CST


    by PirateEmery

    You know it, and I know it.

  • Sept. 15, 2008, 10:58 a.m. CST

    This looks the NUTS!!!


    That guy is creepy lookin specially in The Mist which is one of the best horrors i have seen in ages hell! one of the best films I've seen in ages! I couldn't read a lot of this though as i don't want to spoil the game which i think will have a really good interlinking story.

  • Sept. 15, 2008, 11:25 a.m. CST

    That explains Lucas' directing style...

    by jackofhearts29

    "Cut, cut! OK, Hayden... say those bullshit lines again, but FASTER and MORE INTENSE!!!" "I want this battle to look like the starfighter battle over Endor in Jedi, but .. FASTER and MORE INTENSE! And with MORE STUFF! BRIGHT COLORS! INTENSE ACTION! JAZZ HANDS!"

  • Sept. 15, 2008, 11:30 a.m. CST

    I love how...

    by Lord John Whorfin

    nobody is taking the bait from the "CONSOLES SUXORS!!" troll crowd. Because: nobody cares.

  • Sept. 15, 2008, 11:32 a.m. CST

    Enough of the Lucas Hate

    by DarfurOnTheRocks

    He created a universe from stratch which is more that all of his naysayers have done. Now, if you don't like that universe anymore then do not give him another dime. But please do not act as if you have a claim to SW because you do not.

  • Sept. 15, 2008, 11:52 a.m. CST

    PC Users, one word: Achievements.

    by PirateEmery

    Go out and buy a 360 already. It's cheap, starting at $199.

  • Sept. 15, 2008, 12:35 p.m. CST

    Ah yes..."Children of the Jedi"

    by Gungan Slayer


  • Sept. 15, 2008, 12:39 p.m. CST

    Spaceballs: The Feminine Napkin

    by Dr Gregory House

    Geez. Ol carb face just can't get enuff o milking the original the series, can he?!?

  • Sept. 15, 2008, 12:52 p.m. CST


    by fartedinthefaceofhollywood

    played the demo of this game and found it to be quite the chunk of CRAPOLA i was expecting it to be. it controls like shit, it dosen't look very impressive, and the story is rather ho-hum. the Knights of the Old Republic games were perfect...interesting story, interesting characters, and it expanded on the mythology of the Jedi VERY well. hell, the KOTOR games are better than some of the movies in the way they play out...and thats no small feat, usually its the other way around.

  • Sept. 15, 2008, 12:53 p.m. CST


    by kwisatzhaderach

    The opening titles of Temple of Doom are better than all 120 minutes of Skull.

  • Sept. 15, 2008, 1:12 p.m. CST

    Wow, what a geek

    by Raymar


  • Sept. 15, 2008, 1:21 p.m. CST

    KOTKS is miles better than any of the prequels

    by bullet3

    The dialogue doesn't feel nearly as lifeless, the storyline isn't nearly as ridiculous, there aren't ginormous plot holes, the action feels more involving. And stop defending revenge of the sith, its just as bad as any of them (surfing on lava without melting from the heat, jedi not thinking to force push those buzz droids, yoda randomly giving up, vader being reduced to a whiny bitch, more horrible acting and dialogue).

  • Sept. 15, 2008, 1:58 p.m. CST


    by Sith Witch

    Notice the bluish-light underneath the platforms that Anakin and Obi-Wan ride across the lava? Those repulsors are designed to repel intense heat, thus making them a functional vehicle for travel in the area. Yes I had to read about that in the visual dictionary, but from a visual standpoint alone I could figure out what the intense blue energy was for. I'd love to know what kind of plot holes exist because I've never encountered them. You're certainly entitled to your opinions and I'll not be whiny about it, but I just had to point out the factoid on the platforms and question how something I see as airtight can possibly have plot holes.

  • Sept. 15, 2008, 2:25 p.m. CST


    by Embeedeuce

    Dude! Wassup? Hey, man. Dude! Dude, bro! May the force be with you, dude!

  • Sept. 15, 2008, 2:27 p.m. CST

    Looks frigging awesome

    by DarthJedi

    but fuck Lucas if he refuses to release it on PC. I haven't owned a console since high school as PC's are infinitely better for gaming. All three previous Jedi games were PC based. WTF Lucas Arts?

  • Sept. 15, 2008, 2:30 p.m. CST

    Eidolon, Rescue on Fractalus...

    by Gorgomel

    Those were the coolest games ever made by the Lucas guys.

  • Sept. 15, 2008, 2:43 p.m. CST

    Lucas is a GENIUS.

    by Banzai Rootskibango

    I work with elementary school kids as a substitute teacher quite often and they LOVE all things Star Wars...Especially the prequels and the new Clone Wars film/series. <p> THEY FUCKING LOVE IT. They eat that shit up. <P> Lucas is a genius because he has made Star Wars new to an entirely new generation which shall now grow up with Star Wars as we did. <P> That means...more money for him. <P> Genius. <P> I don't have a problem with Lucas and I thoroughly enjoy all things Star Wars. I will also be watching the new series on Cartoon Network.

  • Sept. 15, 2008, 2:58 p.m. CST


    by PirateEmery

    KOTKS? How exactly are YOU spelling "crystal"?<p> Episodes I and II built me up for a downer in Ep III. As Ep III was actually relatively good, it surpassed my expectations. KOTCS totally destroyed my love for Indiana Jones and I am now ashamed to have the costume.<p> I enjoy ROTS. I can't stand KOTCS.

  • Sept. 15, 2008, 3:01 p.m. CST

    i am right where Quint is in the game

    by GavinVanDraven

    i have to say, it is quite a fun game. i love upgrading my force powers and seeing just how much more devastation a can cause. of course, the lightsabre doesnt dismember people, but that is the one and only complaint i have. the story is actually very well thought out and there is already a few shocking twists. guess who's idea it was to start the rebel alliance? no, you're wrong. and its quite the doozy of a reelation.

  • Sept. 15, 2008, 3:05 p.m. CST

    The fight between Darth Traya and the Exile...

    by Warcraft KOTOR 2 was much more emotional than anakin vs obiwan. "I know I can't be brought back to the light, I just wanted you to try, because I love you". Having to fight her was rough.

  • Sept. 15, 2008, 3:08 p.m. CST

    live action tv show MUST

    by GavinVanDraven

    NEEDS to have this storyline as a part of it. this Sam guy is already the Starkiller character. the guy who does the "Chad Vader" you tube character is the new voice for VADER in the game... and he does a superb job at it. put some big guy in the costume and you have Darth Crispy in the show. all you need is to get Ian Mcdirmad and Jimmy Smits to reprise thier roles, and you only need them for guest appearances. the whole story doesnt need to revolve around Starkiller... but you should see him every few episodes. the show takes place during the same time period, and the game is considered canon. so it needs to be a part of the series. yes?

  • Sept. 15, 2008, 5:38 p.m. CST

    thought you guys weren't writing bout starwars anymore

    by skiff

    Hmmmmmm I thought you guys were off starwars cause all the clonewars shit.

  • Sept. 15, 2008, 5:40 p.m. CST

    Demo was just ok. EGM gave it a C..

    by Stalkeye

    as in average. Oh well, atleast I still have Ninja Gaiden 2 to tide me over till the next big action game comes along.

  • Sept. 15, 2008, 6:19 p.m. CST

    It's decent

    by Bob of the Shire

    Probably the best LucasArts developed game since Dark Forces II, but that's not saying much.

  • Sept. 15, 2008, 7:12 p.m. CST

    XPlay give TFU only 2 fucking stars?!?

    by Stalkeye

    Ok, enuff of this shit, bring on Dead Space.

  • Sept. 15, 2008, 7:24 p.m. CST

    say what?

    by Bouncy X

    people are complaining about lack of limb slicings in a game called THE FORCE unleashed? now maybe when they make lightsaber unfurled, then you'll get your precious limbs a flyin.

  • Sept. 15, 2008, 7:39 p.m. CST

    No Good Star Wars Console Games? Really?

    by LaserPants

    Um, Battlefront, Battlefront II, and Bounty Hunter (that Jango Fett game) and KOTOR I and KOTOR II were all awesome. I hear this one is good, but not great.

  • Sept. 15, 2008, 7:40 p.m. CST

    Must get WiiSaber.

    by jimbojones123


  • Sept. 15, 2008, 7:44 p.m. CST

    Ahhh, Battlefront...

    by PirateEmery

    I need a new installment of that game...<p> And also, don't forget about Republic Commando. Pretty good for a SW game...

  • Sept. 15, 2008, 8:04 p.m. CST

    I played the Demo, and it's awesome!

    by ganymede3010

    I can't wait to purchase this tomorrow.

  • Sept. 15, 2008, 8:25 p.m. CST

    It was a good demo... and it only scratched the surface.

    by PirateEmery

    We still have costume customization, lightsaber customization, and three lovely skill trees.<p> I like skill trees. They make me happy...

  • Sept. 15, 2008, 10:26 p.m. CST

    Your father's mouse. This is the weapon of a Jedi Knight.

    by BrandLoyalist

    Not as clumsy or random as a gamepad; an elegant weapon, for a more civilized age. (I don't know how people play first person shooters with those things... it's like driving with your elbows.)

  • Sept. 15, 2008, 10:42 p.m. CST

    PC gamers are becoming dinosaurs..

    by Bootskin

    Unless you're REALLY into MMO's and popcap games. Don't get me wrong, I enjoy shooters on PC as much as anyone else, but Consoles have it down right now in the market. More affordable (as in you don't have to upgrade them for every other new release that comes out), and more user friendly for the general public. I mean, seriously, if you don't know squat about PC's, isn't it infinitely easier to simply pop in a disk and play it? I run a video game store (a BIG one) and I can tell you. After being a PRIMARILY software based store, and then changing to an all around GAME store (after the buy out), Consoles destroy the PC market everytime. Pc's scare/intimidate the layman/woman. consoles are more accessible, and easier for parents to monitor. I know there will be flames heading my way, but take it from someone who watches this dynamic at work EVERY DAY. PC Gaming will NEVER go away (thank god), but it will never be as big as it was in the 90's/early 2000's. That's why there are a lot of PC versions of titles coming out months after the console release, if at all. A fact, sad as it is, it is still a fact.

  • Sept. 15, 2008, 10:58 p.m. CST


    by Bootskin

    I understand what you're saying. I really do. But the "Oh my god people seem to be getting stupider.." attitude is what STOPS new PC gamers in their tracks. It steers them toward Consoles. PC's alos don't have ONE company saying why they should game on a PC vs. Nintendo, Microsoft, and Sony all having individual advertising doing exactly that. The PC "genre" has no spokesman, other than US. And WE scare soccer moms (grin). Us PC guys have transformed from the nerdy pocket protecter wearing, harmless wormy guy stuffed in a locker, to the Intimidating know-it-all who sneers at anyone not knowing how to install a video card. I blame Best Buy (hehe). Seriously tho. I watch people of EVERY age walk out of my shop with Wii's, having never bought a console before, and they're smiling like motherfuckers. If the PC gaming world is going to survive, they need a Miyamoto in their corner of the ring. The reason this is important, is that sonner or later, you're only going to see innovation going straight to consoles, while we're stuck playing cheap knock-offs of Civilization, Sims 23, WWII shooter # 3013, and stupid tetris rip-offs for the rest of ourn lives. At least, that's what's on MY PC shelves right now. Don't get me wrong, I love my Xbox 360. BUT, I ALSO love playing Portal on my PC. It's just cheaper to buy console right now. At least when I'm done with my games, I can trade 'em in. Can't do that with PC....

  • Sept. 15, 2008, 11:02 p.m. CST

    Oh and...

    by Bootskin

    Star Wars Force Unleashed is great fun Star Wars. All I really needed, to be honest. :)

  • Sept. 15, 2008, 11:11 p.m. CST

    that first picture gave me the boners

    by ReEkOs_RoUgHnEcKs

  • Sept. 15, 2008, 11:14 p.m. CST

    the one with the star destroyer

    by ReEkOs_RoUgHnEcKs

  • Sept. 15, 2008, 11:43 p.m. CST

    there are good starwars games

    by captainalphabet

    there have been a few stinkers, but overall some good shit - KOTOR, Rebel Assault, Shadows of the Empire (another big 'everything but a movie' event), the Lego games are fun, shit even Super Star Wars for the SNES was kickass. I liked the demo for Unleashed a LOT, have played through at least a dozen times, will purchase tomorrow. excited!

  • Sept. 15, 2008, 11:48 p.m. CST

    Republic Commando was pretty good too.

    by Bootskin

    Very under-rated game.

  • Sept. 15, 2008, 11:50 p.m. CST


    by Bootskin

    I played it on PC :D

  • Sept. 15, 2008, 11:50 p.m. CST

    Never understood the appealing of KOTOR...

    by drompter

    A game where you expend 60% of the time just running, 35% reading text and the remaining 5% programming a combat that you are just limited to watch with little control over it. Give me Jedi Outcast and Rogue Squadron II any time, with some of the most satisfactory and visceral combat sequences ever crafted in any video game.

  • Sept. 16, 2008, 12:42 a.m. CST

    I played Republic Commando...

    by PirateEmery

    ...on PC too. What a great game that was...<p> Makes me miss my mouse...

  • Sept. 16, 2008, 12:42 a.m. CST

    ITT people with ADD.

    by Warcraft

    looking at drompter.

  • Sept. 16, 2008, 3:22 a.m. CST

    Too bad the story is shallow and the game sucks!

    by Orionsangels

    It's hack and slash cloned enemies, fight a boss. repeat the process. Sounds like Double Dragon haha. It can also be beaten in less than 10 hours and has no replay value. Most critic's are giving it an average of 7 and X-play gave it a 2 outta 5. All the hype for a game you can beat in a weekend. Yet another flop for lucasarts

  • Sept. 16, 2008, 3:26 a.m. CST

    Bug Report...

    by PirateEmery

    So, I guess that's it for me and TFU tonight... I glitched up as I ran around a corner and there was no way to rescue it.<p> Oh well... on the plus side, at least I'll be well rested for work.

  • Sept. 16, 2008, 3:28 a.m. CST

    Let's be realistic guys.

    by Orionsangels

    When it gets down to it. This is no different than say Double Dragon. Wait bare with me, before you start getting angry. In Double Dragon you fight from level to level, fighting the same cloned enemies, until you reach a boss. This process is repeated. Games like Ninja Gaiden 2 and this one. Are basically doing the samething. Only it's masked with amazing 3-D graphics and special abilities. Which yes are fun. If not shallow. You can beat this game in a weekend or less. There's nothing wrong with that. It's a fun Arcade game, but if you're spending $63 dollars and looking for more depth in your game. You're not gonna find it here. This game is a gamefly or rent. IGN gave it a 7 and 9 out of 10 times IGN is right. People get angry at IGN because they're currently enjoying the game and having a lot of fun. So of course, wth is IGN talking about? No one is saying the game is bad. It's good, but what are it's merits? Except some fun over a weekend. I want a game to last as long as possible. Gears of War single player was short, but I'm still playing the multiplayer to this day. I got my money's worth. SW TFU should have added some online play, minigames. Give us some extras Lucasarts. These hack and slash games where you kill cloned enemies over and over again was cute 15 years ago, but I think today's gamers expect more. Well apparently not all gamers. As you see below. I guess some of you are easily satisfied with 10 hrs of mindless fun. I would be too. If it wasn't $59.99! G4's X-play butchered it with a Lightsaber! 2 out of 5 stars. They called it glitchy and repetitive, not to mention halfassed. They also said that the take down the Star Destroyer part, what should have been the most kick ass moment of the game, was a huge letdown. Also that the euphoria engine felt limited and was more like a test demo for the euphoria engine. Yes folks, another game that got hyped with making of specials. That made it seem like something amazing that would take gaming to the next level, turns out to be another dud. Also Games like Halo and Gears that have online play are hardly repetitive. The outcome and comradity between friends online is always different. Games that quickly end with no replay value are a waste of money. Unless they cost under $20 bucks. Okay so You wanted this game to be so amazing and the start of a wonderful new SW franchise. Here comes this critic and dashes your hopes and dreams right down the tubes. You take it personal and unleash your force powers at this site. As if they did it on purpose. The critic is just doing his job and being as honest as he can. It also pisses you off that many of us agree with the critic and let that decide for us. They should try the game for themselves. That's a fair arguement, but at the sametime you're assuming that we're all mindless drones that fall in line. Don't insult us. We're all long time gamers here. It's not like we have no idea what this game will be like, most have seen the preview videos, played the demo. We've all play bad games. We all know how this goes. If 1000 people tried an apple pie and said it taste bad, most likely it taste bad. This game is getting more or less medicocre scores across the board. The reality is, this game can be finished in 8 to 10 hrs and has no replay value, unless you enjoy replaying the same game over and over again. That's a fact. There's no way around that. Now you must ask yourself. If you're the type of gamer that's willing to pay 59.99 that kind of game. If you are. By all means buy the game. If you're not, wait till it hits the bargain bin. What's the problem folks? Most of the critic bashers here will realize in a week or so, that SW TFU wasn't worth $59.99. Right now they're all caught up in the hype and excitement and having a blast playing it. Once that wears off and they're tired of the game. They'll realize. Hey I beat this game real quick and other than flashy graphics and explosions. There wasn't much to this game. You see, some of us here are quicker and wiser than you. We see these faults in a game way before you do. I think a game like GTA IV deserved a 10. At least from a quantity standpoint. You had 60+ hours of gameplay. Replay value galore and a sick amount of online modes. That put it over the top imo. Just because you tired of the game. Doesn't mean it didn't deserve a 10. I can always go back to GTA IV and find something to do. I don't have to follow a predetermined path and have so many online play modes. That's what SW TFU needed, but instead they relied on flashy graphics and gimmicks. The saddest part is you can actually kind of rate SW TFU based on the demo. The demo was killing cloned enemies and fight a boss. Other than the story. What else happens in SW TFU? I guess you can say force upgrades. Different stages and bosses, playing as vader, but I got the basics down by playing the demo. I run around hacking and slashing, using force powers over and over again.

  • Sept. 16, 2008, 3:51 a.m. CST

    X-Play Review

    by Orionsangels

  • Sept. 16, 2008, 5:04 a.m. CST


    by Stalkeye

    One thing I hate is when ppl hype a game that turns out to be shit. *cough*G4TV*cough* I give Xplay props for being honest enough to give it a negative review dispite that force unleashed 30 minute special.Then again they gave a Decent game like Dark Sector 2 stars and Too Human 4 stars.Go figure.TFU looked very promising but after playing the demo: "Most unimpressive".

  • Sept. 16, 2008, 5:29 a.m. CST

    Class Act

    by cineninja

    Sams a class act. I think I did his first ever interview on GeekRawk back when he was just beginning his work with LFL. He was bummed about his character in Galactica dying and we joked about hs being a Cylon. We also played Geek trivia and let me tell you Sam is no lightweight and we bounced between Trek and Wars. Much continued success, Sam!!!

  • Sept. 16, 2008, 7:12 a.m. CST

    Ahhh, remember....

    by DocPazuzu awesome it was when you played Dark Forces for the first time and found yourself firing on stormtroopers with a real Star Wars blaster and were backed up by snippets of the John Williams score? <p> Also, how gobsmacked you were in Dark Forces II in that level where you had to fight your way through a huge starship, fuck up its drive system and then make your way back out before the ship, which had flipped upside down Poseidon style, crashed? <p> Good times, good times... <p> Too bad this looks like poo.

  • Sept. 16, 2008, 11:51 a.m. CST

    Sith Witch: 'So what if Ashoka calls Skywalker "Sky-Guy"?'?

    by mbeemer

    It's a problem. It's a problem because over the course of three prequel movies we were shown Jedi who were so rigidly bound by tradition that they couldn't see their doom circling around them, and who were VERY jealous of their rankings.<p> Given that, and Anakin's outrage that he was not awarded the rank of Jedi Master, do you think he would TOLERATE some punk kid he was training calling him a mocking nickname? Do you think the other Jedi would?<p> It's a problem because the characterization is completely off - a student eager to be a Jedi would practically WORSHIP their teacher (at least at first), not mock them. And Anakin and the other Jedi would not react well to the mockery.

  • Sept. 16, 2008, 1:48 p.m. CST

    played the first two levels last night

    by Jared

    After 40 minutes of hack and slash I was bored and was wishing for "Dark Forces 2" and "Half Life 1". The game looks beautiful...hopefully the story saves the experience. Looking forward to "Fallout 3", "COD5", and "Fable 2".

  • Sept. 16, 2008, 1:59 p.m. CST


    by JimmyJoe RedSky

    there must be a lot of "queers" in the world then - the thing about pc games, good as they are and have been, is you need a fucking pc - a hot rod no less like youve got - to play them - or a fraction of what that costs i got a ps3 (and an old xbox and gamecube) - besides, im a mac user

  • Sept. 16, 2008, 2 p.m. CST

    i meant "FOR a fraction of what that costs..."

    by JimmyJoe RedSky

  • Sept. 16, 2008, 2:21 p.m. CST


    by Orionsangels

    Yes of course dark forces seemed amazing back then. 3-D gaming was still in its infancy. Now we're over it. We've seen so much in terms og graphics technology. That we're spoiled and unimpressed today.

  • Sept. 16, 2008, 2:21 p.m. CST

    The samething happened with CGI Special Effects

    by Orionsangels

    At first OH WOW! GOLLY GEE AMAZING! Now we're over it.

  • Sept. 16, 2008, 2:49 p.m. CST

    Cool Interview

    by Sodomy Redux

    This Sam dude seems like a class act. Thanks Quint, I found this interview informative and entertaining. Good luck to Mr. Secret Apprentice in the future.

  • Sept. 16, 2008, 3:03 p.m. CST

    This game is ASS!!!!

    by alienindisguise

    Fuck Lucasarts! All they made is a fucking tech demo and not a good one! Glad I didn't buy this turd.

  • Sept. 16, 2008, 3:54 p.m. CST

    demo level was the tutorial level

    by whooooooop

    i'm about half way through, but i'm only speaking for myself...but its its best star wars game i've ever played easily...well best action game...anyway...kotor had great story too, but this one is great so far...and the kudos to the level designers, beautful...really good action too, sort of reminds me of God of War..

  • Sept. 16, 2008, 4:01 p.m. CST

    Okay yeah but need a few more opponent types...

    by whooooooop

    sure there needs to be some more variation in the people you fight...but wow the action is great...i just played jedi academy...a few months ago..that was fun..and probably great for its time...but that has much tighter action than that...

  • Sept. 16, 2008, 5:01 p.m. CST


    by whooooooop

    hey man i loved the original Ninja Gaiden...and got the new one...but man F.U. is way way better action...a lot less ninja Gaiden is good but feels so dated, all the animations play the same way everytime,..sure its hard, but there's not much unpredicablily....NG looks a plays oldscool F.U. is sooo much better ...the demo was only like the tutorial level....

  • Sept. 16, 2008, 5:07 p.m. CST


    by whooooooop

    GTA was Awsome, the Euphoria engine..really gives the games replay value....because its not based on animations...more unpredicable real physics....its what makes GTA so AWESOME gameplay wize...i'm 2/3 of the way through the game and i can't wait to play it again once i'm finished...its totally fun...i got bored with NG halfway through...

  • Sept. 16, 2008, 5:45 p.m. CST

    Just bought it, gonna play tonight, best game is Rogue Leader

    by Stormwatcher

    Then Jedi OUtcast 2 Bought the gamecube for Rebel Leader and never regretted it. Now I got the 360 and can't wait.

  • Sept. 16, 2008, 6:26 p.m. CST


    by Stalkeye

    glad you liked TFU unlike many reviewers and gamers who bashed the game. It looked to have so much potentual but i'm not shelling out 60 bucks for a game which demo did not impress me.As for NG, if you are refering to the PS3 reboot Ninja Gaiden sigma, i can understand to some degree regarding your disapointment but i prefered NG2 overall great new weapons, challenging bosses and sweet graphics.It received high ratings overall but since team ninja left tecmo, that's the last you'll hear of Ryu Hayabusa.<p>Oh and Orionangels,what game doesn't have cloned enemies?You do recall those annoying lil imps in Halo 3 that often pop up oh and not to mention the "Grubs" from GoW only one who slightly stood apart from the rest was Raam..and he's the final boss. :0P

  • Sept. 16, 2008, 8 p.m. CST

    They should remake Dark Forces 1 & 2

    by Han Cholo

    Some guys actually went and remade some of the levels of Dark Forces 1 but they weren't able to finish the whole game for Quake 3 engine. Hopefully someone picks that up and finishes it because what was done was amazing and even better than the original!! <p> But I would REALLY like to see them do a remake of Jedi Knight using the Crytek engine or the Unreal engine to give us an update on an already awesome, classic game. Cmon, Jedi Knight, Outcast, and Jedi Academy got it right (mostly) with first person lightsaber combat. <p> The Wii lightsaber game is a shitty fighting game. I want true 1:1 lightsaber battles in the first person, dammit!!! <p> Oh yeah and mods, how come I have this login name? Seriously, my correct handle is Han Cholo for chrissakes. Gimme back my correct handle already!

  • Sept. 17, 2008, 1:51 a.m. CST

    I hate Star Destroyers so much.

    by PirateEmery

    I used to be alright before I started playing The Force Unleashed. Then, when I was directed to pull a Star Destroyer out of orbit and push it into the planet, my hands were turned into demonic claws.<p> Damn you, Star Destroyer. Damn you...

  • Sept. 17, 2008, 10:14 a.m. CST

    Witwer = Palpatine

    by ReekPoodoo

    Witwer also plays the voice of Palpatine in the game. Also, the PSP version graphics look like shit (but it has all the cool historical missions)...

  • Sept. 17, 2008, 2:06 p.m. CST


    by Sith Witch

    Ashoka is still a youngling, so the older Masters are going to give her and her kind a certain degree of license over something as simple as a nickname. In fact, it's mentioned within the story that Yoda purposely assigned Ashoka to Anakin as a test of his Guidance skills. Yoda has to know that a youngling of her age is bound to be a bit mouthy and/or cocky, perfect for a Master he's wanting to refine, who's just as guilty of those same qualities.

  • Sept. 18, 2008, 6:33 p.m. CST

    sam witwer on tonight!

    by hairy's fat ass

    hey guys if you want your chance to talk to sam himself ctach tonights bigfanboy podcast and call in live. link... see you guys there!

  • Sept. 20, 2008, 3:36 a.m. CST

    I want to defend the Death Star

    by Gorgomel

    Now, that would be a cool game. Searching for Luke, Leia, old Ben and Chewie in the corridors with a bunch of Storm Troopers. And pilot some Tie-Fighter and blast away those X and Y-Wing in the trench...