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Picture from Foundation Imaging's "The Universe and Harry Morgann"

Published at:  Feb 25, 1999 11:22:39 AM CST


Glen here...



...with a follow-up to my HREF="http://www.aint-it-cool-news.com/display.cgi?id=3102">previous post about
Foundation Imaging's dark comedy pilot The Universe and Harry Morgann.

Below: an image from the series. Now, I have to admit, when I first saw this image I was a tad
disappointed: from a series about spaceships and a futuristic Robin Hood-like character, I had
wanted to see something with a little more "zing", maybe even a spaceship or two.

Then I started looking at the image more carefully. First off, it's a really nice shot. Then I read
the message which came with the image more carefully. All of the stuff around and behind the
character is "virtual" - i.e. the stairway, background, etc. are all CGI constructs.

Then, I became impressed.

So, without further adieu, here's a picture of The Universe and Harry Morgann's
antagonist in his "virtual office". The bad guy is played by VYTO RUGINIS, who was Travolta's
number two in Broken Arrow. Ruginis plays the Chief Executive Officer of Raxal
Pharmacuticals in the pilot.

Here's the image...








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Coaxial's previous coverage of The Universe & Harry Morgann!!!






Questions? Comments? Praise? Ridicule ?


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Glen


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(512) 347-1992




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Glen Oliver

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    Readers Talkback

  • Feb 25, 1999 11:44:25 AM CST

    Not *that* impressive, but has potential.

    by vshael

    Maybe it's just the detail doesn't
    come through on the picture, but the background looks about as convincing as some of the 3D quake3/unreal type game engines.

    Granted, with computing power going ever upwards, things can only improve. Recall how crappy Babylon 5's the Battle of the Line was as seen in "Sky Full of Stars" (20 ships) with the recent movie version. Not a reflection on Foundation, who had left by then, I think. Just on the difference a few years can make with technology.

    There were many examples in B5 where a virtual set was used and most viewers were none the wiser. Such as the observation deck, first seen in Coming of Shadows. As I recall, viewers were posting on Usenet saying the mattlines were visible between the bars of the window and the starry background. Only to be told that there was no window, bars, wood, floor or anything like what appeared on screen. It was all virtual.

    I hope to see them creating the sort of sets one *couldn't* build, and to do them as convincing as possible. The five mile deep shaft from Voice in the Wilderness springs to mind, as an example.

    Reply to Talkback

  • Feb 26, 1999 6:35:15 AM CST

    This could be good, or really, really bad

    by yossarian

    Please, no more Brisco County Jr's...

    Reply to Talkback

  • Jul 07, 2006 2:36:25 PM CDT

    Go back to the pages of Catch-22, Yossarian.

    by wolfpack

    Missed 3122!

    Reply to Talkback

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