"The reality here at Bungie towers is a feeling of optimism, satisfaction and happiness for reasons we can't go into. Frankly we're interested in making the best movie, and it's possible that a partner who's more concerned with numbers, might not be the best partner for what's more vitally a creative process," said Frank O'Connor from BUNGIE out of today's Hollywood ReporterNow - given what I've heard from some who have been involved in this project briefly - getting away from FOX was a very good thing. Fact is - right now - every studio in town is trying to hop in bed on this project and rightfully so. Microsoft and Bungie say that everybody is still moving forward on the project. Ultimately - at the end of the day, Fox and Universal just seriously lost out on a new franchise. Wherever this ends up, it's just escaped Fox. That's something to be greatly happy for.
Oct. 24, 2006, 3:38 a.m. CST
another shitty video game movie... character designs in the game aren't even that great...
Oct. 24, 2006, 3:42 a.m. CST
I think this movie will be MASSIVE. They're going to kick themselves when this flick makes a huge profit!
Oct. 24, 2006, 3:59 a.m. CST
And you're an homo.
Oct. 24, 2006, 4:02 a.m. CST
Harry Knowles here with some breaking news. Halo, expected to be a huge movie, with Peter Jackson producing and Microsoft investing isn't going down the pan. Wow, never saw that one coming.
Oct. 24, 2006, 4:04 a.m. CST
What idiot wouldn't sign up with Jackson and Microsoft/Bungie? Dumb arses all of them.
Oct. 24, 2006, 4:05 a.m. CST
losing financing for a movie surely isnt a good thing? Whatever studio does take on Halo (if any) its a hell of a risk, could be a HUGE failure at the end of the day. www.obsessedwithfilm.com
Oct. 24, 2006, 4:07 a.m. CST
and you're AN homo
Oct. 24, 2006, 4:15 a.m. CST
I'm glad Fox can't get their destructive little hands on this one. Now that Rothman isn't involved, it might just kick total ass, instead of just major ass.
Oct. 24, 2006, 4:22 a.m. CST
...is that the script was so bad that even Fox and Universal wouldn't make it. And given their track record of making awful films with huge budgets (AVP, Van Helsing, etc.), it must be a REAL stinker on the level of Lady in the Water for them to pass.
Oct. 24, 2006, 4:41 a.m. CST
And fuck the Rothman, fuck them up their stupid asses.
Oct. 24, 2006, 4:57 a.m. CST
I mean, you know this WILL get made eventually...but still, it's good news.
Oct. 24, 2006, 5:07 a.m. CST
by Alex Childress
Harry, What exactly is your beef with Tom Rothman, out of curiosity? The way you talk about this fella, it's like he ran over your dog, lit it on fire, knocked out your two front teeth with the butt of a gun, and slept with Yoko. But seriously, is it all because of X3?
Oct. 24, 2006, 5:13 a.m. CST
Thank goodness...the company that can't even get Firefly right. Seriously, though, as long as Bungie and PJ are given the freedom to do it their way, it'll be good.
Oct. 24, 2006, 5:16 a.m. CST
by Henry Jones Sr
It will be terrible. Despite the use of words like "creative" and "process" in the above story, the fact is that Peter Jackson is only making this film to give his employees something to do. He said so himself! Plus, videogame movies are always rubbish and nobody goes to see them. It's just a fact.
Oct. 24, 2006, 5:25 a.m. CST
An epic sci-fi/horror/action movie, directed by an interesting up-and-coming new talent, produced by Peter Jackson, with creature design and effects work by Weta... and people are still bitching?
Oct. 24, 2006, 5:27 a.m. CST
by Franklin T Marmoset
I have played this game Halo and very much enjoyed it. I would enjoy watching a film that was in some way similar to that game-playing experience, but the film-maker's problem is always going to be the same as the one faced by the makers of Doom: that film has already been made, and it was called Aliens (also, it was very good). Even if they pull a miracle out of the bag and it ends up being the first genuinely enjoyable videogame film, won't it still just be an Aliens knock-off?
Oct. 24, 2006, 5:29 a.m. CST
by Henry Jones Sr
... especially if the word 'epic' follows closely behind.
Oct. 24, 2006, 5:46 a.m. CST
has always been one of story; computer games just do not translate onto the big screen well at all. This is mainly due to the fact that even the best computer games are light on story and plot - the 'story' is created by the player's involvement in the game, so the film maker is forced to 'flesh out' the story, which ends up upsetting the fans. If you sit down and think about it, Half Life 2 (which is a better in all respects than HALO) is fantastic as a game, the back story leading up to your entry into the world is brilliant, and the way it's unveiled during the game is fantastic - as a GAME. As a FILM, it would be shit. In order to be 'true' to the game, you'd have to have long scenes of the main character running around solving physics-based puzzles, more scenes of him driving various vehicles and avoiding obstacles, frantic bursts of zombie-killing action, then standing dumbly by while other characters spout reams of exposition, then go back to start and repeat until end of film set-piece. So, unless it's all 're-worked' for filming it won't WORK as a film, but then hardcore gamers (the film's target audience) get pissed off. No-win situation. For the record HALO was a fucking shite game... can't understand the excitement anyway.
Oct. 24, 2006, 5:55 a.m. CST
Movies based on video games suck. Always have. Always will. It's axiomatic.
Oct. 24, 2006, 5:58 a.m. CST
by Franklin T Marmoset
I liked very much what you wrote there, Pawprint. The experience a person has playing a game just can't be replicated in film form, so how can you hope to accurately adapt one? For example, I was disappointed to see that the film Tomb Raider featured no scenes of Angelina Jolie pushing giant blocks around a room for an hour, or of her falling from the same damn ledge thirty times or more. That's what I think of when I remember those games. Maybe that's what ultimately makes them so different from (and more difficult than) book or comic or television adaptations, where our memories are of characters and stories, things that lend themselves much better to films than little avatars falling off platforms.
Oct. 24, 2006, 6:03 a.m. CST
ByTor: Succinctly put! Franklin: Tomb Raider is a very good example; as a film it works fine, but as a treatment of a game, it could never hope to capture the individual experiences of the gamer, and as such only resembled 'Tomb Raider' in passing.
Oct. 24, 2006, 6:05 a.m. CST
This topic is fodder-loaded. Microsoft, Jackson, etc. etc. Video game nerds, video-game movies, sci-fi movies, expensive movies etc. etc. There's just so much to feed on. Take it as a good sign. I remember a whole lot of predictions about LOTR "bombing" back in the day.
Oct. 24, 2006, 6:14 a.m. CST
Go get'em Masterchief! "HALO" and "THE DARK KNIGHT" are at the very top of my MUST SEE LIST!!
Oct. 24, 2006, 6:12 a.m. CST
What's 'epic' about HALO? Generic space marine shoots garishly-coloured badly-designed aliens with generic big guns which fire garishly-coloured blobs of light - contrived, overblown, generic sci-fi scenario tacked on. What's to look forward to? An Aliens rip-off with brighter colours and bigger explosions for the ADD generation?
Oct. 24, 2006, 6:19 a.m. CST
by Judge Briggs
...such a douchebag suit... calling the X Men movies a trilogy... what shit. Not to mention X3 was such a bloody let down... then it makes billions and he still won't commit to a sequel because he says it was the end of a trilogy. Douchebag suit.
Oct. 24, 2006, 6:41 a.m. CST
I just don't see the mass appeal. Seems like it could be another "Doom". Jackson producing it really doesn't do that much for it. Universal/Fox made the right decision.
Oct. 24, 2006, 6:59 a.m. CST
I really believe that "HALO" will be the first video game material that will elevate the status of a movie based on such. This director has so much promise, as does the material. I believe that Jackson and company will be making the right choices on this one. One belief/hope that I have... in elevating the status of this movie... is that all the aliens will speak in a language not of this earth. That, to me, is very important. Otherwise, the flick is entering STAR WARS/MEN IN BLACK territory. --Now, the money people could look at this and think the opposite, seeing only box office numbers and thinking that if it works wonders for those films, then it should work for HALO. Well, that's exactly the type of mistake that we expect from Hollywood. But, as I say, I believe in this project. And I believe the RIGHT choices are going to be made on this one. And I am expecting the film to kick my butt... just like "ALIENS" did, back in the day. After all, I saw "ALIENS" five times at the theatre, took friends who otherwise may not have gone (and they LOVED it), and have purchased various video forms of the movie. Yeah, you could say I'm looking forward to this one.
Oct. 24, 2006, 7:08 a.m. CST
First of all, anyone who says that Halo's story isn't 'epic' hasn't played the games very much apparently. There's a huge backstory concerning multiple spartans, and how the ship in the first game came across Halo in the first place... not to mention the heirarchy that is only touched on from the aliens side in Halo 2. The books (I think there's 2 or 3 now) go into this stuff a lot more. Secondly, of course this is going to do well, this is the most popular non-sports game on any RECENT console. Doom the movie sucked because you knew from the previews and it had a cheesy story. Where as Halo can easily be molded into a great sci-fi story. So bewteen the popularity, and having Peter Jackson's name attached, even if the movie sucks I still think its going to make a shit-ton of money.
Oct. 24, 2006, 7:16 a.m. CST
All your cynicism about this movie bombing will be overidden by my more extreme cynicism: if a film is marketed well enough, released at the right time, and is a respectable length, it'll do ok. Factor in the crew behing Halo and it should do more than ok provided it meets the above criteria (which it will). I've never played Halo by the way, and had some bog problems with Kong, so nothing to defend. Point 2: everyone is talking about how a game doesn't translate well to cinema. I would agree to an extent, but I'd also say that cinema shouldn't be translated into games too much either. All these cut-scenes and pissy stories are bullshit. If you're going to make a game "cinematic", please focus on the in-game atmosphere. People campaign to make MGS into a film- what's that all about? It's already a frigging film more than a game. Going back to the main argument, of course games can't be directly translated onto the screen. The same can be said for books and people's lives, but there are plenty of successful adaptations and biopics around.
Oct. 24, 2006, 7:18 a.m. CST
...why aren't Microsoft backrolling this themselves?
Oct. 24, 2006, 7:16 a.m. CST
Ive never been able to get my head around the fact that some fucking retards feel the need to talkback on a bit of news about a movie adaptation of a game they clearly hate, seriously whats the fucking point? life is too short. Halo is shite anyway I think some twat said before well you can go fuck yourself hard and stop wasting our time on these talkbacks because your clearly pissed that talent such as Peter Jackson and his team at Weta hold Halo in higher regard than shitty fucking Half Life. Halo is War, its action it has emotion and I think With the right people bhind it (which it has) it could be great. So fuck off and play with your geeky scientist and mess around with portals or whatever and leave this shit to people who care....the fans.
Oct. 24, 2006, 7:17 a.m. CST
"One belief/hope that I have... in elevating the status of this movie... is that all the aliens will speak in a language not of this earth. That, to me, is very important. Otherwise, the flick is entering STAR WARS/MEN IN BLACK territory."... Yes, because all the aliens in Star Wars spoke english didn't they... not Huttese, or Boushhese, or Ewok, or Jawa, or Rodian... all those subtitles were there for people who were hard of hearing....
Oct. 24, 2006, 7:20 a.m. CST
Its not really that similar a gaming experience to a straight console shooter. You are given broad wide badly colored vistas to fight on. So as long as they clean up the vistas, give a smooth color ratio, allow you to run through the hurly burly of fighting with Master Chief, it should seriously rock. Particularly if they allow for small drizzels of story throughout. It may not have light sabers, but I know plenty of people with fond memories of Aliens and blasters.
Oct. 24, 2006, 7:20 a.m. CST
And also, it's not that it's a video game adaptation that makes a film crap, it's that it's a crap film. Pirates of the Carriben was based on a theme park ride, as one talkbacker pointed out.
Oct. 24, 2006, 7:36 a.m. CST
Halo fanboys won't pay to see this in theaters, so just forget it, send it straight-to-mother-fuck-ing-D-V--D and even then they'll just get rentals. BOMB. Goodbye.
Oct. 24, 2006, 7:44 a.m. CST
freaking losers. And while you're at it cancel Prison Break too - since you have a history of cancelling good shows.
Oct. 24, 2006, 7:50 a.m. CST
Halo fanboys will pay for for anything with the chiefs likeness on it, from wash clothes to toilet paper... Also (like it or not) anything with the name Weta/Peter Jackson attached to it is gauranteed to do well in theaters... call it a bomb all you wish, but I'll hate to tell you I told you so when two sequals come bumpin around the corner
Oct. 24, 2006, 8:12 a.m. CST
go eat a turd sammich
Oct. 24, 2006, 8:18 a.m. CST
obviously don't know about The Flood.
Oct. 24, 2006, 8:23 a.m. CST
..why he didn't prevent 9/11. It's just how ballsy nuts that company has become.
Oct. 24, 2006, 8:31 a.m. CST
man I don't think Ill ever be able to forgive em for turning down cameron and scotts alien 5 and going with Alien versus Predator. and now weve got AVP2:Survival Of the Fittest?! WTF, does a movie called Aliens Versus Predator really needa sub-title?!?!
Oct. 24, 2006, 8:43 a.m. CST
it was the most boring part of the game, wish it didn't happen!
Oct. 24, 2006, 8:47 a.m. CST
Once in a while, I do spell it out for people.
Oct. 24, 2006, 8:53 a.m. CST
So taking Star Wars as a whole, out of every alien featured in all six films with their own distinctive languages, you choose one (most hated and ridiculous) character to base that assertion on? So, you're discounting ALL the other aliens and languages in Star Wars for a creature that esentially appears in one film out of the six? Have *I* spelled that out enough for *you*?
Oct. 24, 2006, 8:57 a.m. CST
Master Chief in the movie will be wearing that helmet all the time or what? coz it will suck if he did. I think they should change alot of things i the story. first, fuck the flood,remove the damn thing. second, master chief needs a love interest, another spartan perhaps? finally, let master chief die in the end for dramatic effects. so everyone dies except for 343 Guilty Spark(halo's AI monitor) coz hes cool. He needs a spin-off involving Guilty Spark and his army trying to invade earth's library of congress.
Oct. 24, 2006, 9:26 a.m. CST
Peter Jackson should just count his money and stay away from video games when he's not pláying them.
Oct. 24, 2006, 9:27 a.m. CST
First of all, to say that games are light on story is to completely ignore one of the more popular types of games, RPG's. They basically have their root in the Tolkien-inspired fantasy genre, and if you've ever played through Chrono Trigger, Final Fantasy VI or Xenogears, you know that games can be as story-driven as any medium. If anything, games like that will not be done justice in a motion picture simply because there isn't enough time to flesh out the story. All that being said, Halo of course is no RPG, but its story is your usual sci-fi fare and then some, with your quasi-religious undertones and obviously there's some digging to be done when it comes to the Master Chief's backstory (super soldiers always have that). It might even be good...
Oct. 24, 2006, 9:31 a.m. CST
so that now it can be even greater. Isnt it funny to watch a studio pass on something they will regret? I cant wait to see the DVD in 4 years or whatever and let them talk about this whole thing.
Oct. 24, 2006, 9:36 a.m. CST
- I am talking FPS' mostly - In the sense that you have the back story that is set up before you play (cut scene, intro in manual), in-game, the story is usually defined by the player's actions, ie; solving puzzles, killing things, etc. The rest of the story is usually given as chunks of exposition from NPC's or cut-scenes, which doesn't lend itself to film as a medium. As far as the bit which everyone actually plays, it boils down to 'Kill this, kill that'. Even Oblivion is nothing more than a series of missions either involving fighting or obtaining an artefact and returning it - or a combo of both. Which would make for a shit film.
Oct. 24, 2006, 9:38 a.m. CST
how can any of you criticize it when most of you have never played the games and read the books? Theres so much backstory to explain everything. I thought I hated Halo until I actually played it....
Oct. 24, 2006, 9:44 a.m. CST
'Most of us'... so how do you know this? Can you tell? Or is everybody sending you personal emails and telling you they have never played HALO but are just ripping it for shits and giggles? Or are you just making a sweeping generalisation?
Oct. 24, 2006, 9:49 a.m. CST
What he did with Lord Of The Rings was completely destroyed with king kong. He did It on purpose, I dont know why.
Oct. 24, 2006, 10 a.m. CST
Something strikes me as curious... when a film by a notoriously bad film-maker is a stinker, people here blame the filmmaker. When a film by a more-respected film-maker is a stinker, people here tend to blame the studios. I know pound for pound there's no one 'real' excuse for everything... but it's fun to watch folk here and their inability to admit that a director (no matter how great they may be) at times can muck it up.
Oct. 24, 2006, 10:04 a.m. CST
With all due respect, I wouldn't want PJ ten feet near this thing... I know he's far more into 'interpretive' ideas rather than original ones these days, but the guy needs a better editor. Kong had a much, much better experience wanting to get out of the slush that was released... this new PJ seems to think that 'more is always better' and throws on the layers. For what it's worth, I'd rather enjoy a nice steak than ten pounds of movie theatre popcorn. Lean and mean, PJ... LEAN AND MEAN!!
Oct. 24, 2006, 10:06 a.m. CST
...is the fact that the enemy (Covenant) is an collection of various alien species who are religious zealots bent on waging holy war on the human race. Obviously, this makes it a little more relevant than the usual monster movie/sci fi/actioner (like the alien movies).
Oct. 24, 2006, 10:13 a.m. CST
After seeing Neill Blomkamps short films. I was wowed by them. As much as I think Peter Jackson should be slapped with a haddock to break him from believing his own hype, he is after all only producing and after seeing Blomkamps short films I'm convinced this will be a tightly directed actioner that will be beautifully shot. We'll have to see what they come up with narratively though.
Oct. 24, 2006, 10:14 a.m. CST
I'm with you on PJ's directing ability after Kong, but he is only producing on this. Watching Blomkamp's films will give you faith that this scould be cool. Check google video or youtube for it
Oct. 24, 2006, 10:20 a.m. CST
New Line should snap this up asap because personaly I think Fox and Universal would fuck it up anyway by putting preasure on the makers to ham it up a little and make it more kid friendly. Were as New Line could go all out and make a dark alien war movie, which Halo is. imagine the Flood done correctly it would be scare people. I think they have to do that bit in the game were the Master Chief comes across the recording in that marines helmet, plays it back to realise they have just been killed then realise he has just walked into an ambush and he's fucked, that would be a great action scene. What do you think?
Oct. 24, 2006, 10:27 a.m. CST
You obviosly know next to nothing about halo. In the first game one of t he most feared enemies were the gold special forces elites who have active camo ala Predator and Plasma Swords. IE: BIG HONKING LIGHTSABERISH DEATH. And In Halo 2 said plasma blade becomes player usable. Know your topic before you make idiotic statements.
Oct. 24, 2006, 10:58 a.m. CST
Even though Halo borrows a lot from the Alien movies in tone, the aliens in the <b>Alien</b> movies are nothing but animals. Granted they're super efficient animals but they are beasts nonetheless. The aliens in Halo are as PhilCollins stated: <i>"...the enemy (Covenant) is an collection of various alien species who are religious zealots bent on waging holy war on the human race. Obviously, this makes it a little more relevant than the usual monster movie/sci fi/actioner (like the alien movies).</i<>" As long as this is explored in the movie (or hopefully movie<i>s</i>), and once you throw in the Flood, this will make it an entirely different beast then the Alien movies.
Oct. 24, 2006, 11:09 a.m. CST
Yes, everyone sends me email you moron. How else do you think I know this? eh? Im not just making this stuff up. And check this you dummy, I never said 'most of us'. Can you read stupid? I never gave any indication that I meant 2 people, or 40. You just assumed that because, possibly, you know in the back of your mind it might possibly be true that many folks havnt played it. Think about what you type before you type it loser.
Oct. 24, 2006, 11:10 a.m. CST
Oct. 24, 2006, 11:13 a.m. CST
I don't see why Halo, if directed well, will do badly: it was one of the most popular games of recent years, and it has a real story (unlike Doom). There will be creative liberties, no doubt, but most of the audience will come because it's Halo.
Oct. 24, 2006, 11:18 a.m. CST
After that bizarre stream-of-consciousness rant, I'm not even going to pretend I know what you're talking about. I just hope that wherever you are, they don't let you have access to sharp objects and they get your medication to you on time.
Oct. 24, 2006, 11:26 a.m. CST
What? We're not doing the "flames on" jokes anymore? Damn. I skip reading the talkbacks for a couple weeks and suddenly I'm behind the times.
Oct. 24, 2006, 11:32 a.m. CST
Yea I actually thought you were responding to other posts and not the last...so yea...they let me play outside twice a day, but only if ive behaved. Medication is actually shots...lots and lots of shots....
Oct. 24, 2006, 11:41 a.m. CST
He seems to ape the shit out of genre projects, most of which have a lot of promise. Then he gets the worst possible creative staff alive to work on it, destroy it, and then splurge it out onto the faceless mass. Does he really have a passion for what he does? Or is it just that he's creatively bankrupt? I know that pretty much any AICN'er here could've written a better X3, and for far less money than Penn and Kinberg charged. So, what's the deal? Is he braindead or insane? Or just bent on destroying any geek sensibility remaining on the planet? I'm just trying to come to terms with his logic. Sure, he's made money... But X3 could've done fucking Pirates 2 numbers if it was a little better, and held stronger over the weeks. But no. Not this time. Because rushing shit into production with creatively bankrupt writers and a nigh retarded director is the way Fox does things these days. God bless 'em.
Oct. 24, 2006, 11:42 a.m. CST
I would advocate continually pushing the flames, nipples jokes for a few months yet. In addition, I'd like to put forward "whilst learning the ways of the samurai" in light of the recent review of the new Hannibal film.
Oct. 24, 2006, 11:44 a.m. CST
are over at Fox. This used to be the studio that green lit Star Wars and Alien when no one else wanted to touch them.
Oct. 24, 2006, 11:46 a.m. CST
games. First it's "games have no story". Well what about the games that have over 40 hours of gameplay. The Final Fantasy games doesn't have a story? The Metal Gear Solid games? These are big, well known games here, I'm sure you've heard of them. Then you change it to "FPS' mostly". Wrong again. Have you ever played the Half-Life series? It doesn't have a good story? And as for NPCs futhering the story, that's like non-main characters furthering the story in films... Happens all the time, and usually it's necessary to some extent. Increasingly, FPS games are filled with story where you participate in events, be it conversations, battles, escapes, whatever, not just watch them. Gone are the Doom days of just killing things. The best games have the story to go with it. Oblivion is a great game, but it has never been known for having a huge story. It's incredibly open ended, so while the story is there, it's more of a "explore at your own pace" type of game that could take you weeks to uncover the storyline if you wanted it to. It's never been touted as an amazing "story", though some would argue it's an amazing game to play. I've said it before and I'll say it again. Adapting games are like adapting pretty much everything else. It can be done, with some creativity and respect for the source material. To say it's impossible is lazy.
Oct. 24, 2006, 11:49 a.m. CST
To complete the main story alone, not like oblivion where you can just wander around indefinitely. 40 hours devoted to a story and you argue that it's thin and non-existant?
Oct. 24, 2006, noon CST
Oct. 24, 2006, 12:02 p.m. CST
Only reason it did well was because it was the only half decent shooter for the Xbox, but other than that its just a shooter, had it been on the PC only it woulda fizzled compared to Half Life & others. Its vastly overrated in fact & they treat it like a holy grail, its just not THAT good folks..
Oct. 24, 2006, 12:13 p.m. CST
are based on the fact that the vast majority of video game movies have been complete shit. But that's not because video games can't be turned into movies, it's because generally, video game movies haven't been given the writing, budget, and production it takes to make a good movie. They aren't given any serious effort. The studios just treat them as throwaways to make a few quick bucks. Sopeone made a point earlier about video games not having good stories, that the story comes out of what the player does. That's not quite true; the story is what's inherent in the structure of the game, and what's delivered in the cinematics. What comes out of gameplay is the equivalent of the *script*. HALO has a *fantastic* story (and any resemblance to "Aliens" is strictly cosmetic). It's just a question of finding a writer and director who can take that structure and fill in engaging and entertaining details. HALO has the potential to be an incredible movie in the right hands, IMO.
Oct. 24, 2006, 12:16 p.m. CST
It really could be a fantastic film. The game may not be the holy grail of stories, but it could be something really cool. I think that's what's exciting about this project.
Oct. 24, 2006, 12:24 p.m. CST
Have you actually read my first few posts? When has 'gameplay' ever equalled 'story', running round shooting or solving puzzles is not a story. Read all my posts, then you might not shoot yourself in the foot. Oblivion IS great game - but in actual visual terms, your character is just running around 'doing', not actually living - watching someone kill monster after monster, pick up an artefact and return it, get paid, then sleep then repeat. Is not an interesting story. PLAYING it is fun; watching it ain't. That's why gaming isn't generally a spectator sport. I know I prefer to play a game rather than watch someone else play it...
Oct. 24, 2006, 12:32 p.m. CST
there ya go haters thatll do pig thatll do
Oct. 24, 2006, 12:41 p.m. CST
"The problem with turning games in films... has always been one of story; computer games just do not translate onto the big screen well at all. This is mainly due to the fact that even the best computer games are light on story and plot - the 'story' is created by the player's involvement in the game..."
Oct. 24, 2006, 12:59 p.m. CST
OK, it's time for another basic logic lesson here on AICN. For those of you saying things like, "Most of you haters have probably never played the game," well, stop. You have no idea who has played what. If you can't debate the issue without doing this, then you're a moron. It'd be the same thing if I argued, for example, "Those of you who claim Halo has a great story have clearly never been inside a library or read a real book." It's a silly thing to say, since I have no way of knowing what any of you have read. Having said that...IMO Halo has a decent story *for a game*. But I doubt this will be the one to break the all-movies-based-on-video-games-suck rule.
Oct. 24, 2006, 1:04 p.m. CST
I referenced oblivion because you used it as a game that had light story and I AGREED with you, but said that there are plenty of games with great stories. I wonder how familiar you are with more recent games, because as I said above, games are far more immersive now. It's rarely mindless shooting or questing anymore (and those mindless games hardly do as well as they used to). There are points to everything. Progressions, goals, villains, climaxes, etc. The story is created by the players involvement in the game in the same way that a story of a film is created by the characters involvement. Just because you're pushing the story foward and not a person you're watching does not mean that the story is any less interesting/significant/well done. You seem to be arguing things like "pitfall" or "madden" wouldn't make good movies, and I agree with you. But I'm also telling you to play a game like Metal Gear Solid 3, which had a more satisfying ending than most of the movies I've seen in a very long time, and tell me that it wouldn't be an amazing film.
Oct. 24, 2006, 1:11 p.m. CST
time... There's not as much story as there could be, but there are books out which detail the universe that absolutely deepen the mythology. There's alot of meat there that could be incorporated to deepen the "ok story". Between that and the talent that's in place, the odds are in this thing's favor. I'm not a rabid fanboy, if the film sucks, I'll be the first to say it. At this point, however I'm optimistic.
Oct. 24, 2006, 1:12 p.m. CST
by Childe Roland
As cool a phenomenon as HALO was (and it wasn't so much a cool or original game as it was a phenomenon that caught on in multi-player mode), it's still a game. The built-in audience for a property like that is pretty much limited to those who've played it and want something to remind them of how cool that experience was. That doesn't even encompass all video gamers, as the still-raging debates about the relative merits of Half-Life vs. Halo bear out. Drawing in an expanded audience is a must for box office success and, in order to do that, you need more to sell your movie than "It's based on one of the best-selling games of all time." You almost need to divorce it from the game elements in terms of marketing (and certainly in terms of story) and sell it as a straight-up sci fi piece. Trouble is, when you strip away the cool factor of HALO (which pretty much all stems from the ability to play online and communicate with other players in real time), you're left with a highly derivative, been there/done that premise and backstory. They should've worried less about securing the right effects guys and worried more about solidifying a really outstanding script early on. I can only assume that what story they are proposing for now is so ill defined or weak that it couldn't capture the interest of the people who greenlit Aliens vs. Predator. That's sad.
Oct. 24, 2006, 1:17 p.m. CST
by Mr. Nice Gaius
Not only could it not capture the interest of the people who greenlit AVP, but it failed to capture the very same people who greenlit AVPII. Yikes!
Oct. 24, 2006, 1:19 p.m. CST
No one is like "You can only play one!! The other will be destroyed forever! CHOOSE!!". They're totally different experiences. Half-life has better single player, but honestly, Halo I think has better multiplayer. There's just more options, more game types, comprehensive rankings and score systems, far less cheating... I love both games, though. I don't know why people feel the need to compare and pick a winner. Why can't you like both? As for Fox, they greenlit AvP because of the fact that Aliens and Predator are successful movie franchises, Halo is a bigger risk, definitely, but one that will most likely pay off well. Why is everyone assuming that only gamers will see this thing?? So, gamers are aware of the storyline before it comes out, that can only help a film, as opposed to original films that have their first exposure via a trailer, this has a built in audience already. It has a better chance than alot of films already of succeeding.
Oct. 24, 2006, 1:20 p.m. CST
Look at all the tv shows they cancel! AvP, as terrible as it was and as terrible as we knew it was going to be, was a pretty safe bet.
Oct. 24, 2006, 1:34 p.m. CST
You guys are right. Videogame movies will never succeed. Just like comic book movies will never succeed. I mean Dolph Lundren as the Punisher, and that Captain America movie. If these movies were bad, all comic based movies should also be bad right? I mean that makes perfect sense. It has nothing to do with source material or the people behind the movie. I mean its about like making a movie based on huge robots that can transform into vehicles and whatnot. Noone would make that movie because the story is stupid. And we all know that the internet has little to no bearing on mass appeal(Snakes on A Plane anyone?). I cant think of anything much cooler that watching a plasma grenade burned onto a marine and watch as he gets blown into gibblets.
Oct. 24, 2006, 1:46 p.m. CST
"This is mainly due to the fact that even the best computer games are light on story and plot" <br><br> Some people here have obviously never touched any of the Metal Gear Solid games! A movie and game has never been so intimately entwined as these ones! Ine fact, the limited edition of MGS3:Subsistence included a MOVIE version with the games cutscenes and some directed gameplay sequences to tie them together!!! The BEST video game movie HAS ALREADY BEEN DONE and it's available as 'Existence' on the special edition of MGS3: Subsistence which for some reason never realeased in my country because I assume there are assholes running things behind the scene! Take that, replace with live action characters and sets and special effects and DONE!<br><br> And yes I'm aware there are those 'hardcore' gamers who just want to play and not watch shit, but fuck you! As a movie and game fan, MGS is what I've always wanted! And it's story, characters and direction together runs over practically everything out in cinemas nowadays like Shagahod through Grazny Grod. It's gameplay too is also always been raising the bar and is fun and excellent! Game cinematics are starting to move towards more involvement from the player who can manipulate and affect how things happen, but there's still going to be a a lot of things that can only be delivered well through a non interactive cutscene...
Oct. 24, 2006, 1:50 p.m. CST
it's about a serial killer with an eating disorder who is being haunted by ghosts of people he ate. he eats to make the guilt go away, food is love man food is love. i'll be printing my own money dammit!! pac man muthufuckin fever
Oct. 24, 2006, 1:51 p.m. CST
That had the entire series as a film, too. I think, Pawprint, that you just haven't been exposed to games that have stories. They do exist, though, and they're more common than you think.
Oct. 24, 2006, 2:22 p.m. CST
Let me guess, Magnethead: he has a limited supply of pills to put his ghosts to rest?
Oct. 24, 2006, 2:32 p.m. CST
Metal Gear Solid was successful in terms of story because it's got a good plot compared to most other games. But that isn't saying much. If MGS2, for example, was made into a movie of its cutscenes and dialogue, it would be a total mess. It's cliched, unsubtle and ridden with plot holes. I remember watching the scene before the ocelot fight at the end and I had to catch a bus in an hour. I actually had to save it before the fight began and run for my bus. And none of it made any sense whatsoever. You don't expect it to be Shakespeare because it's a game and there are more important things to focus on (like gameplay), but if it's adapted to the screen, it'll be scrutinized much more closely. That's why games need profoundly altered to make them into movies (and that's including MGS).
Oct. 24, 2006, 2:59 p.m. CST
I was originally giving a simplified explanation that I'm hoping for something a little closer to reality, ...in how it is presented on screen, while still giving us the big budget action and computer/visual/special effects that we crave. If you don't see this difference between ALIENS and STAR WARS (and by the way, I am a fan of both), then screw you. I only wanted to state that the idea of intelligent alien beings from another planet whom speak English (or any Earth language) as their FIRST language only cheapens what might otherwise be a great fantasy/sci-fi flick. Was that clear enough? Or are you going to answer back in classic moviemack/Mr.Miricle style?
Oct. 24, 2006, 3:01 p.m. CST
but it has inventive villains, amazingly directed cutscenes, and overall awesome storylines. Adaptation ALWAYS involves altering. It's just how that altering is done that determines success. Besides, MGS2 is the weakest of the series, in terms of story. As the game industry gets bigger, you're going to see games with more budgets and more resources that can be put into stories, games will become even more similar to films (some rival films already) in terms of production values, storylines, presentation, etc. It's really only a matter of time.
Oct. 24, 2006, 3:09 p.m. CST
So long as the production values, storylines, presentation etc. are mostly part of the actual gaming experience and don't comprise of huge chunks of interminable cutscenes between ten minutes of actual interactivity, I'll be sound as a pound.
Oct. 24, 2006, 3:26 p.m. CST
like "Xenosaga" and to an extent MGS, have their place, but I agree. We're starting to see now, during-gameplay cutscenes, scripted sequences you play, or interactive cutscenes, which is kind of the next evolution. I think periods of just sitting and watching are going to become less and less. We'll see.
Oct. 24, 2006, 3:42 p.m. CST
by Childe Roland
...guys, I used it as a comparison for what the story being pitched must sound like. Someone went into Fox and pitched that AVP script and someone, knowing full well that they were going to make the movie regardless, decided that it sounded like a great story. That same someone heard a pitch for HALO -- a video game movie with a very small built-in audience and a helluva lot of risk/baggage attached -- and they weren't impressed with whatever was being sold as the story. It's that simple. I would love for HALO to be successful AND good, but for that the studio's going to have to pull a Michael Bay and basically tune out hte built-in fanbase. That may involve making some decisions that will piss that fanbase off in order to appeal to a wider demographic but it doesn't necessarily have to. They could just focus on telling a really good story within the existing visual framework. But when geeks start screaming about "That's not how it happened in single-player mode" or "Master Chief should never, ever show his face," that's when this concept goes right off the tracks.
Oct. 24, 2006, 3:52 p.m. CST
Like all the rest of these video game movie adaptations!!!!!!!!
Oct. 24, 2006, 4:13 p.m. CST
"Saving Private Ryan" in space. Blood, guts, bullets, lasers, explosions, flying alien entrails, and a creepy interlude with the flood. The Halo mythology is neat enough that it can be rejiggered into a successful space opera type of thing, but if this movie is rated anything less than a hard R it won't be worth the trouble.
Oct. 24, 2006, 4:39 p.m. CST
A whole lot of flash with zero substance.
Oct. 24, 2006, 5:03 p.m. CST
Logical idiocy, that is. Nobody said all comic book movies suck. In fact, there have been examples of quality comic book movies since well before aicn existed (or a commercial Internet, for that matter). On the other hand, a whole lot of video game movies have been made, and they all pretty much blow chunks. Oh, and like books, short stories, etc. comic books are read. Video games are played. So it's a stupid comparison all around, even if someone had said they all suck (and, again, nobody did). Reading is a skill.
Oct. 24, 2006, 5:28 p.m. CST
I personally love MGS2's storyline, it developed the boss characters (Not THE boss, but y'know, bosses, the Dead Cell members)and overall had more meaning to it than MGS3 which took a James Bond-ish approach but was damn entertaining.<br><br> The whole reason I believe most were turned off by MGS2 were some of the long codecs and because it contained major mindfucks on par to Matrix: Reloaded's Archietect scene. Most people got confused and gamers in general are never expecting a game of all things to get into highly complicated philosophical issues. MGS2, if you take the time to understand it, is fucking ingenius!<br><br> It is also true, however, that MGS2, couldn't be turned into a film too well. Because it dealt with some 4th wall breaking stuff that got the player to question their purpose for continuing to engage and enjoy playing a game. In fact, the player, more than ever with all this talk about immersing ourselves in the game, is indeed Raiden! The moment the AI starts freaking out and yelling at you to turn off the game console is where it really freaks you the fuck out! Questioning why you are so concerned with your 'mission', why you are forced to linearly complete this or that objective and how banal it all is unless some heavy burden rests upon you that necessitates you to complete it according to the dictates of the person who has created the 'game' or VR Sim! "This is a virtual simulation after all, it's a game just like any other," right??? THOSE MOMENTS RIGHT THERE CONCRETELY SHOW A GAME SINGLE HANDEDLY EXCEEDING ANY OTHER ARTFORM OUT THERE!!! It's Unprecedented!!!<br><br> I could rave on about how magnificient a work MGS2 can be, it's unfortunate that criticisms about it being difficult to understand or being 'pretentious' led Kojima to dumb down the content for Snake Eater to please the lowest common denominator, and I personally hope MGS4 brings back some of this.<Br><br> MGS2, remember, is a game! it's not restricted to a limited amount of time like a film, and the game goes on to touch upon many things, Memes, Genetics, Nuclear era mentalities, wartime ethics, engineered evolution, the threath and beauty of technology, etc. etc.! Frankly, in truth I doubt a movie could ever live up to the game, but that doesn't mean you can't make a good movie based on the game!!! MGS2 is HIGHLY underrated!!
Oct. 24, 2006, 5:39 p.m. CST
can't be made. I like the idea of making a game within the same world of the video game, but having another story. Too bad Paul W. S. Anderson did this with Resident Evil and not a more talented director. Metal Gear Solid would make a great movie, but I would still rather it be set in the MGS world rather than a direct translation of a game. I haven't played a video game in years so I don't know if there are any recent games that would translate well.
Oct. 24, 2006, 5:40 p.m. CST
But alot of the rest of MGS2 was really contrived, and you couldn't help but hate Raiden because after 3 years of waiting, you were playing as him and not snake. Poor bastard never had a chance.
Oct. 24, 2006, 5:41 p.m. CST
But the hype over its release was just about unparallelled for a game, and even now people go on about it, so I wouldn't say underrated. Also, the meta-fiction, (or meta-gaming) aspects are clever, but it's not an entirely new thing (from the admittedly crude lakitu camera-man in Mario 64, to Cypher asking to become an actor in The Matrix). There are many self-referrantial works of art out there, starting with the likes of Beckett in the modernism of the early 20thC. A subsequent meta-gaming example would be the insanity effects in Eternal Darkness, which follows the same idea, so i'll concede that it was a refreshing and clever influence, but it was just a sort of after-touch or in-joke to me, much like most meta-art examples are.
Oct. 24, 2006, 6:29 p.m. CST
And I'll bet the next deal won't be as favorable to microsoft. There's no question that the license has potential but if the MS guys have too much control and send it way over budget, it's not worth it for a studio to take on. Even if it's well done, is $200M domestic really a sure thing?
Oct. 24, 2006, 6:45 p.m. CST
and that is that
Oct. 24, 2006, 6:47 p.m. CST
I didn't notice any, but when someone says that are they usually referring to those little things that are left unexplained as Vamp's regeneration, the Patriots etc.? Because if so, then those aren't plot holes, but just open ended things to be tackled in sequels to keep you interested. Kojima once said somewhere that when he writes the storyline he'll usually include or end off with some bizarre things vague interesting histories/pasts for characters and plot twists that you never saw coming or leaving things open to speculation in order to challenge himself as a writer when approaching a sequel to tie up those mysteries, develop characters and thus make the next installment interesting and worth it.<br><br> And Pandamaster, while things like that have been included in other games, I believe MGS2 is the first one to seriously use it as a way of reaching out the gamer rahter than as a clever joke, although Kojima has even been including little jokes like that since the first MGS (I've never played any of his earlier works). If there are any other titles out there that approach stuff like this in interesting ways I'd like to play them :)
Oct. 24, 2006, 6:52 p.m. CST
Yeah, when I said MGS2 was highly underrated, yeah you're right, it's underrated as a part of the MGS mythos. MGS2 continues to be one of the most loved games out there... IGN's recent Reader's picks out of 100 list them as:<br>Metal Gear Solid 2: Sons of Liberty at 55<br> Metal Gear Solid 2: Substance at 53<br> Metal Gear Solid 3: Snake Eater at 10<br> The original Metal Gear Solid at 9
Oct. 24, 2006, 7:57 p.m. CST
Too many dreamy-eyed fans fawning over everything Halo have lost touch with unbiased reality. Halo will bomb, leaving behind a humiliating sore that even a fan couldn't overcome. The general public will shun the movie, while the rabid fans bad-mouth the masses for their narrow-minded taste. Hilarity and hijinks on the 11 o' clock news...
Oct. 24, 2006, 8:47 p.m. CST
I'm sure the people on this board are in tune with what the general public thinks. You guys helped out Snakes on a Plane a whole shitload didn't you. My comparison to comic book movies was just stating that there are more shitty comic book movies out there than good ones. You throw enough shit at a wall and some will stick. This will start a trend towards putting good talent and a lot of money behind a project once something sticks. The so far successful comic movies are not based on deep complex comics. Superman, Batman, and X-Men are not any more complex than a storyline in a game. They are actually quite simple and oftentimes have corny ass dialogue. But people with talent get ahold of it and polish till it shines. Superman, when you think about it, is pretty fucking simple and rediculous. Man from other planet gets here and has superpowers because of the sun. But when a Covenent of aliens( a mishmash of species who have been conquered and enslaved) are looking for religious artifacts(the Halos being one) from a bygone race of intelligent beings(some claim the Old ones are humans from eons ago due to Guilty Sparks(an artificial intelligence on Halo) asks why Master Chief is wearing such outdated armor.) run into humans and try to conquer them (because a possible artifact is on Earth) it doesnt have a story. Humans raised from birth to be fighting machines and given physical enhancment drugs and given armor that also enhances there reflexes and strength(technology already in the works in the real world). It is alot better than alot of the shit that comes out. A boy is bitten by a spider and gains the strength and agility. Enthralling. Sure it borrows heavily from other sci-fi stories(what doesn't), but that doesn't mean it can't be good. When you can make a good movie out of Spiderman, Batman, Superman, X-Men, or any other comic book movie, dont tell me something with a more complex story cant be done. And dont say their stories are complex, because their not.
Oct. 24, 2006, 9:51 p.m. CST
Pretty cool videos explaining the various aspects of the PS3. http://www.playb3yond.com/
Oct. 24, 2006, 9:59 p.m. CST
... but look at this logically. To succesffully recreate the world of Halo and MC adventures in it, would cost millions of dollars. I meant think of the CG required, the set and creature design, action sequences. Any studio would tink twice about sinking that kind if money on a video game movie And studios generally only make a big budget film like this if a bankable star is in the lead. Now what start would agree to do this movie, especially if the MC is going to be wearing a helmet througout the whole movie covering his face and having little dialouge. And I mean you can't have a movie where a character only occasinally grunts to a computer AI. Im sorry but Halo is not a good story for a movie. Theres a difference between a good concept and agood story. Halo has a great concept with relgious aliens, super soldiers, etc, but the fact is that al MC does for the majority of Halo is running around shooting aliens. The only hope for this to be a good movie is that a good script is written. And given the track record of video game movies that looks unlikely to happen Fox sucks though
Oct. 24, 2006, 10:32 p.m. CST
That way, we don't have to see Peter Jackson struggling to stay awake at the 2008 World Series, a dropship called GWB#1, Toby Keith as a space marine, and Master Chief planting an American Flag inexplicably in the head of a dead Flood organism while breaking the fourth wall and telling the audience how OUR 'flood' always enters from the left, and that The Library levels were boring because, well, libraries and reading are boring. Hope I didn't get, you know, OPINIONATED or anything. FUCK FOX.
Oct. 24, 2006, 11:04 p.m. CST
Gordon Freeman probably would have to be mute in order to be totally faithful. We never hear him talk in the game but that doesn't mean he doesn't have a freakin voice. He'd probably talk in the film, and it'd be fine. In the game, Master chief talks whenever he wants! He has dialogue, alot of it with Cortana.
Oct. 24, 2006, 11:07 p.m. CST
I don't get how this is a rip off of aliens. Ok, they have marines fighting extra-terrestrials. That's pretty much where the similarities end. An ancient race creats a series of halos throughout the universe, weapons to combat a galaxy-wide plague which are capable of wiping out life in the universe. Seemingly, these forerunners, wiped themselves out with their own weapons, but the plague lived on. Millions of years later, a race of aliens are after the halos because they think they will lead them to another level of existance, while the humans, who have realized what the halos really are, are doing everything they can to stop them from being activated again. Meanwhile, while fighting for control of the weapons, both races have to contend with the ancient plague infesting the halos, which threatens to assimilate both species. I'm sorry, any similiarities to aliens or super troopers are superficial at best.
Oct. 24, 2006, 11:25 p.m. CST
All superhero movies are exactly the same then, by that logic. "A man discovers he has superpowers and begins to fight crime." Since the type of aliens don't seem to matter for halo, the type of superpowers don't matter here. The details don't matter. All that does is what you THINK the logline would be. The same goes for any movies that deals with ghosts, serial killers, etc. Any film with even the barest shred of plot similarities are the same thing then, huh. Police pursue a serial killer who taunts them at every turn. "Kiss the Girls" fits that description... So does "Se7en". Are they the same film?
Oct. 24, 2006, 11:36 p.m. CST
"The crew of a spaceship must survive a hostile alien species which have stowed away inside one of its members." Whereas Halo would be something like "The discovery of an ancient weapon in deep space triggers a power struggle between three races for control of the universe." These aren't amazing but you get the idea. They're nothing like eachother.
Oct. 24, 2006, 11:37 p.m. CST
Oct. 24, 2006, 11:38 p.m. CST
The halo movie is gonna have human beings in it? Damn that has been done before. Maybe a movie made entirely with monkeys. Wait thats been done before. Shit there is nothing left to film.
Oct. 24, 2006, 11:42 p.m. CST
And whoever said that Master Chief only grunts has obviously never played the game. Giving credence to the idea that most people on this board have never played the game, which makes me wonder why they would click on the news link. Perhaps they enjoy reading about stuff they dont care about. Which in turn is a waste of time. But then not only did they read the article, but they also felt the need to post something about it. Alot of time wasted on something they dont care about. If I see a news article about a movie I care nothing about, I am not gonna read it.
Oct. 25, 2006, 1:36 a.m. CST
Just because I don't think the movie will be able to suceed doesn't mean I don't like Halo or have never played it. I have an Xbox and Halo is one of my all time favourite games. Lets look at some lines from the epic dramatic banter-filled, Halo. "Woah. Calm down, he's a friend.", "You okay?", "Hold on now, you're losin' me. "Something buried? Wha...". I can imagine the auidence really responding to this verbose exahnges. Like I said, a decent script may produce a good movie
Oct. 25, 2006, 2:26 a.m. CST
by Franklin T Marmoset
I think I made the first comparison in this here talkback, so sorry if I caused any trouble. I wasn't criticising Halo for being derivitive, just saying I don't envy the guys who have to turn it into a film. It's an uphill climb for those poor bastards. They have to overcome a growing feeling that videogames make for poor films, they'll face legions of ardent fans who won't like the inevitable changes they'll make to squeeze a story out of it, and they're still going to be stuck with the problem of 'how do we make a film about space soldiers who shoot aliens without making it seem like an Aliens rip-off?' I wish them luck, though. I'll likely be going to see their film, so I'd prefer it to be good.
Oct. 25, 2006, 2:43 a.m. CST
in game dialogue in the film, do you? Not unless the line was incredibly iconic. Chances are they'll fix (or try to fix) alot of the corny random stuff into something that has a context. In a perfect world, anyway. I trust these guys for the time being.
Oct. 25, 2006, 3:07 a.m. CST
Actually, this is good news for Halo fans, me I don't really care. I'm just interested to see if Jackson has some writing chops or if LOTR was the extent. As for Tom Rothman, basically, he's one of the head suits over at FOX who basically interferes with production and genrally makes life hell for would-be great directors. He is essentially a superfluous, overpaid, incompetant who needs to learn that good movies make a lot of money. Serio.
Oct. 25, 2006, 10:15 a.m. CST
There is video game material that's just as worthy of a big screen interpretation as anything else. What matters is the final product. And the inspiration can come from most any source. DOOM, TOMB RAIDER, etc... (a chewing gum wrapper) can all be excellent movies with the right screenplay and visual interpretation (acting, etc.) For ALL people who do not understand this, stay the hell away from the movie business.
Oct. 25, 2006, 11:29 a.m. CST
There is a huge story associated with Halo that can, and I am sure will, be tapped into. There were three novels written based on the game which opened up some pretty decent avenues for the story to go through. What I got from the above listed AICN snippet was that Universal/Fox probably tried to do that movie studio thing where an idea is pitched and then some 60 year old exec who is losing touch with times feels that it'll be CHEAPER to go a different route. And they were hardballed by Microsoft/Bungie/PJ and those others. And the deal disintegrated. I am confident that Microsoft WILL NOT let this project be crappy. It took a long time for them to allow ANYONE to option the game. They held the reigns on it to avoid some asshat lik Uwe Bolle get his dickbeaters on it. PJ may have made Kong a bit too long but it was a beautifully shot movie. As far as the budget on Halo; if you play the game you'll note that a LOT of it happens in either an outside environment or an alien craft/complex environment. There are epic battle scenes written into the book and referenced into the game so there is no way it will be done cheaply; but those types of locations are not overwhelmingly expensive to produce; especially outside of this country. They'll shoot it in New Zealand for probably half of what it would cost in the US. And WETA is no slouch when it comes to building incredible sets. I would be worried if ANYONE but WETA was involved in this. They are THE alpha male effects studio in the film industry. I think New Line will score with this one, if not it'll be Warner Bros. Both of those studios would do well with the film I am sure. And as a fan of Halo, but not quite a fanboy I know there is nothing that would make me not want to see this film come out. I bought my xbox for one game, and it was Halo.
Oct. 25, 2006, 2:58 p.m. CST
by Childe Roland
...a fanboy. It's pretty obvious from the closing statement you made above. And there's nothing wrong with that except that it's going to hamstring you in any objective discussion of A.) what the bailing of Fox/Universal means to this project and B.) the very real obstacles that faced HALO as a video game adaptation even before this development. I don't really think there's anyone here (except maybe a few Half-Life fanatics) who want to see a HALO movie fail or not get made at all. Most of the concern I hear (being dismissed as the prattle of haters by some very defensive fanboys) is for how they can take this admittedly viable (although by no means guaranteed) property and turn it into a GOOD movie. All we've heard so far from Jackson or WETA is talk about the effects (and, from WETA, that's fine). It's starting to seem like they've been floundering in terms of what they're going to do for a script or even a basic story outline and the bailing of the studio seems to bear that theory out. Time for Jackson to reprioritize a bit if he really wants to see this made. Because now he's got to shop it around to folks who have proven more discerning than Rothman in the past.
Oct. 25, 2006, 6:41 p.m. CST
Than Halo. Maybe I'm over-simplifying here, but the game has a pretty solid timeline they could use as a base. (Forgive me, diehards, if i get this wrong, it's been a long time) It's something like: The discovery of the halo, the introduction of the covenant, The battle on the autumn, the crash landing of the pillar of autumn, investigating the halo, introduction of the flood, going deep into the halo, realizing what it is, deciding to destroy it. Battles ensuing between all three races and chief and company attempt to destroy the thing. Escaping the Halo. Of course pepper battles and vehicular action and all sorts of mayhem liberally, as well as going into detail about the covenant, spartan program, and the mysterious flood. I think there's more than enough there to fill out 2 hours. It's simple, yes, but subplots could be created to deepen it. I'm not trying to stretch this argument out, but it just seems like alot of people are down on this film's chances to be good and I think it has a greater chance of being a success than a failure. In 3 years I could be proven wrong, though. We'll see.
Oct. 26, 2006, 2:33 a.m. CST
I DON"T THINK I CAN WHINE...er WAIT that long. hmmm what can i bitch about till then? What's Joss Whedon up to these days? I sure did like firefly :)
Oct. 26, 2006, 8:57 a.m. CST
by Childe Roland
...more than enough there to fill out 2 hours" is indicative that you don't get my point, Novaman. If they're just trying to fill up two hours with familiar looking/feeling action from the game, they're going to fall into exactly the trap they need to avoid if this is going to appeal to anyone outside the relatively few folks (and, I'm sorry, but it really is relatively few compared to the target audiences for most films) who've played HALO. They needd to try and come up with a story that will be interesting to someone who's never played the game or this movie will tank. That simple.
Oct. 27, 2006, 1:18 a.m. CST
Peter Jackson is what's epic about Halo ;)
Oct. 28, 2006, 3:31 a.m. CST
Phuu. Took me a long time to read through all the comments! But you guys have damn intresting things to say in the terms of adapting video games to the big screen (or the you tube screen for that sake). But I don't want to stop that disscusion there and only with Halo. So, here is your chance to save the world from lousy video game adaped movies! First things first? Would you adapt a video game to film? How would you do it? And which game would you adapt? Looking forward to what you all have got to say! André Hedetoft Geek Movie Director Join my Fan Club so that I get to make my next movie over at http://www.andrehedetoft.com