Harry here in rain soaked ATLANTA. Hurricane Earl is making it's self evident, and sure enough Quint and Tom Joad made it, though their adventure is dare I say fantastic. But that's not why you clicked here, you clicked to read this rather intelligent (not what you're reading, but what's below) discussion piece about the art and technology of ANTZ and A BUG'S LIFE, so read on you should enjoy it...
Whether this comes as interesting information to the masses, or just
another
misguided missive, who can say? Still, after having been treated to back to
back previews (and such) for both Disney/Pixar's "A Bug's Life" and
Dreamworks' "Antz", I was compelled to shoot my big mouth off.
To put my opinions in perspective, I offer up the following obligatory
information. I am an obsessed fan of the art of animation. Serve it up in any
guise you choose: Disney-style, anime, stop-motion and computer. Hey, I
watched 'Heavy Metal' on the basis of artistic merit (pathetic, isn't it?). I
have dipped my toes into the cg pool as well, studying the different
software
packages that are available...
But being a fan of animation doesn't necessarily prepare one to like or
dislike a movie. There have been some lavishly animated, but ultimately
soulless, duds... just as many times that crude animation told a great story.
On those terms, understand that this is just a cursory review of what is the
best source material at the time, and that a good script doesn't necessarily
come through the 'coming attractions'.
There is a term in computer animation known as "seeing the software". You
may
have experienced the phenomenon yourself after seeing too many cg
commercials.
You start seeing common traits in the processing of images, a familiarity of
movement, even a repetition of texturing of cg models and special effects.
This is because of the use of tried and true software and why it is now so
hard to really impress audiences anymore with old-school product, instead
of
writing your own code and tweaking the pre-existing packages.
"A Bug's Life" from Pixar is a seamless piece of work. Much like their work
on
"Toy Story" (and their short films previous to it), the character design draws
closer to traditional animation styles than the on-screen design work
utilizing nurbs and splines. Also, the texturing is unique and dense, again
like "Toy Story" where you could marvel at such benign details as wood
grain,
gravel and blanket fuzz. Visually, you cannot "see the software" unless you
get so anal in studying the product that you leave forehead grease and snot
on
the screen.
"Antz", on the other hand, puts the software way up there. Everything looks
cool enough, but the artifice of cg animation keeps the viewer from being
immersed in the sights. I wondered, as I watched, what workstations they
were
using; Windows NT or Silicon Graphics. Was that a Softimage water effect or
glow... that sort of thing. The common viewer wouldn't be such a hardnose
about it, but others were telling me straightaway that "Antz" didn't come
close to "A Bug's Life". So even though I know the laundry list of
behind-the-
scenes junk, Joe Blow noticed the difference too.
Aside from that, I think the vocal talent on the films draw the attention in
opposite directions too. "A Bug's Life" has possibly the coolest guy in
Hollywood right now, Kevin Spacey, as a voice, and he isn't distracting in the
least. Like any good actor, he becomes the role, at least as presented in the
preview. The other voices aren't quite as invisible, but most of them are not
ridiculously glaring. Casting was important here, and I hate to refer back to
"Toy Story", but the most jarring in-joke in it, Don Rickels as Mr. Potato
Head, became easier to deal with thru it, eventually having Rickels become
the
character instead of the character always wearing a celebrity voice.
There is casting all over "Antz" and I think it could be the biggest problem
of all. On paper, having voices like Woody Allen, Sharon Stone and Sylvester
Stallone looks mega. But after even the preview, something didn't click. I
felt like it was going to be impossible to marry the voice and the character
on it. Sharon Stone has the best of the bunch and blended very well here.
This
is, obviously, because she doesn't have the kind of voice that has been
mimicked to death ad infinitum, ad nauseum. I hope that my opinion will
change
once I get to see the real deal, but if you see the movie and wind up saying,
"What were they thinking, casting such familiar voices that I just couldn't
get into it", remember me...
To herald or crucify any project on the basis of an advance preview is unfair.
The constraints of both time and comfort are imposed in order to sell the
thing and trailer cutters go for the big scenes to grab that attention
(another recent and hateful practice, but that's for another time) . You don't
learn to love or hate characters based on snippets of dialogue sandwiched
in-
between a little flash 'n boom. Still, Dreamworks and Disney have presented
a
puzzle to us: two computer animation movies at the same time, both with
star
voices and both about insects and such. I hope I'll like both, and would hate
to think that the demise of a project (or worse, both) would stop companies
from releasing this type of movie.
For right now, "A Bug's Life" is the winner, and while not a loser, "Antz"
isn't going to make anyone forget the competition.
See you in November.
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