One of Father Geek here's favorite films of the Fall is "Steamboy" which actually had its USA public premiere here in Austin, Texas at the gloriously ornate 1915
victorian-style Paramount Theatre a couple of weeks ago... simply outstanding. However, HIFF hosted the film recently and our AICN "Island" reporter Albert Lanier writes in to us with his take on the phantastic film...
ANIMATED EPIC PREMIERES AT HAWAII FILM FEST
by Albert Lanier
STEAMBOY, animator Katsuhiro Otomo's latest film, had its U.S.
Premiere during the 2004 Hawaii International FIlm Festival in Honolulu.
Screened on Sunday, October 24 at the Signature Dole Cannery
Theater complex on Oahu to a packed house of over 300 filmgoers,
STEAMBOY is an eye-popping action/adventre yarn layered with a didactic
and overwrought message.
STEAMBOY opens in a stalactite-filled cave chamber where we see a
man working a machine by turning a wheel which helps extract water from
within the interiors of the environs around him.
The story then shifts to a warehouse in Alaska ("Russian America"
according to the titles) in the early 1860's. A large machine-a
steam-generating device really- consisting of a mass of pipes, boilers
and gauges fills up a portion of the warehouse
Two men-father and son-argue over turning on the machine to the
full range of its power. The father-an elderly white haired man- decides
its time to test this new machine to the range of ts power.
The steam machine starts to produce steam but quickly the increased
power taxes its limits. The son-who is middle aged-wants to turn the
machine off but some pipes suddenly burst creating an explosion and a
exhalation of steam.
Time passes. It is now 1866 and the scene moves to a factory in
Manchester, England. An accident has occured and a young boy pops out of
nowhere to help alleaviate the situation.
This young Mr-Fix-it is Ray Steam and the two men mentioned earlier
are Ray's father and grandfather who are scientists and inventors who
have been away from England for a few years.
Like his father and grandfather, Ray is an inventor. This fact
often results in endless teasing from neighborhood kids who razz him
with such choice insults as "Ray Steam, Inventor of junk." Ray is not
the type to turn the other cheek and ends up beating up one of his
verbal tormentors with a small bit of piping (we find out from Ray's
mother that the kid he hit had to have stitches because of the injuries
inflicted by Ray).
Being an inventor, Ray is always tinkering with different parts and
machines. One day, while at home messing about with a large machine in
the back of the family residence, two mysterious men dressed in black
suits arrive.
One of the strangers announces that he represents the O'Hara
Foundation in the United States. They are interested in research done by
Rau's grandfather specifically an invention he crafted.
Oddly enough, a crate arrives that contains a number of
specifications and blueprints and an odd ball-like object-a cannonball
with a nut and bolt on one end.
The repesentatives from O'Hara Foundation see this device and try
to take it away from Ray. Another development occurs-Ray's grandfather
suddenly pops up in the family domicile. He tells Ray that his father
has died and that he needs to ake sure that his invention cannot fall
into improper hands.
With that, a chase begins the first of many adventures and
revelations experienced by Ray in STEAMBOY.
Another shift in location occurs in the course of the film as Ray
finds himself transported to London where the World Exposition is
currently taking place and where the Expo's centerpiece is the stunning
Crystal Palace, an enormous glasshouse-like structure.
I hesitate to write any more in the way of plot points about
STEAMBOY. This is a film that really needs to be seen to be appreciated.
STEAMBOY took several years to make and millions of dollars to
produce and it is easy to see why. Otomo has obviously done extensive
research on 19th Century England. Overhead shots of London's city blocks
show row after row of houses and Otomo superbly captures the lines and
form of the Crystal Palace.
STEAMBOY is chock full of action at times-we see full-blown chases
featuring offbeat looking vehicles ( such as a huge tractor that comes
bearing down on Ray), Dirigibles and trains- and yet there is also a
more serious message here about the onslaught of technology and the
burgeoning spread of science as not merely a series of progressive
innovations but a greater force for improvement that can wholly recreate
the world starting in Britain and spreading to other industrial nations
and then throughout the globe.
There are some twists and turns here in STEAMBOY, sights to see and
wonders to behold as the old carnival barkers were want to say.
I have to hand it to Otomo here. He has crafted a wonderful
animated blockbuster film, a fine fusion of action, adventure and drama.
If anything, STEAMBOY is far more ambitious than Otomo's magnum
opus, the breakthough animated drama AKIRA.
Whereas AKIRA told a story more attuned to emotions especially the
anger of the title character when he unleashes his powers at the climax
of the film, STEAMBOY aims more for head as well as the eyes.
The script written by Otomo and Sadayuki Murai is better at
providing an entertaining plot than dealing with barely disguised
subtext of the growth of science and technology. Some of the dialogue
seems like prententious title card drivel straight from a silent film
(then again this film is set in the mid-19th century) while the almost
spiritual belief in science seems appropriate for the time scale
STEAMBOY is set in, its a little too much to take.
Still, STEAMBOY is a first rate piece of animation, an entirely
engrossing film that is the equal to any big-budget live action
extravaganza.
What's nice about STEAMBOY is that Otomo doesn't churn out an
unthinking collection of computer composed pictures and tableaus but
fills his film with some literate refences (one of the characters is
named Robert Stevenson and another character is named Scarlet who's
family owns the O'Hara Foundation-a nice reference to Margaret
Mitchell's "Gone With the Wind").
With its proliferation of pipes, boilers, wheels and gauges,
STEAMBOY is a film that is more akin to seeing a brand-new type of car
being unveiled for the first time. We admire the interiors-the seats,
the cd system and other electornic components-and the exteriors-the
tires, shape of the body but it is an admiration of a different sort
more impersonal than personal.
STEAMBOY is a film of beauty but a different kind of beauty
compared to other animated films. Then again, who says there has to be
one standard of beauty anyway?
End
|