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The Amazing 'F8' CGI Short To Become A Feature FIlm!!!!

Hey folks, Harry here with fantastic news... Here is the little short film that could... the one amongst the many that will see life as a feature... That will move forward into the next realm. This happens very rarely and Massawyrm and his column INDIE INDIE was the first to tell you about it. I considered saving this for another day, but he wrote this before, well... you know, and this was the last bit of pure joy I saw sent in. Something where he was so excited for the indie filmmakers that they would be getting their shot, and that they so richly deserved it. Check out the links and see a bit for yourself! This is finely, at long last... cool news!

Holy Christ in a bucket! Man am I excited!

Hola all. Massawyrm here with a happy happy joy joy kind of moment to share with you all. For those of you who have been with me since I first came here to AICN, you may recall me getting all wet over a bad assed little piece of animation called "F8". Now ever since I've gotten this, I've showed it to a multitude of people who did none but rave about it. I've watched this short damn near twenty times and I love every frame of it. If you never read such a piece and are currently scratching your head wondering what the hell I'm talking about, read this CLICK HERE TO READ . For the rest of you, enjoy a few pieces of info have come to my attention.

First of all, you will finally get the chance to see F8. Now I got this bit of info a few months back, but as I didn't get an air date, I didn't spill it. Well, I still don't have an air date, but damnit, I'm gonna talk about it anyway. F8 got picked up by the Sci-fi channel for Exposure, a weekly animation showcase. The minute I have the air date I'll post it. You must see this.

But here's the really exciting news: Jason Wen (the animator) and his brother Howard Wen are currently working on a feature length version of their masterpiece. As they talk about here CLICK in their interview with the San Diego Asian Film Festival, they detail exactly how they went about making F8 and the procedure they're going through to work on the feature. They're a little scarce on the details, but work is being done. This, in my honest opinion, is cause for celebration. This feature will rock! God I hope someone out there subsidizes this so we can see this ASAP.

Man oh man this is cool news, this day was so depressing, but this gives me hope for those of us that must move forward. Good Things still happen. It no doubt will take a while, but its good to know that there's animation talent out there not afraid to work against the grain of current American animation trends to give us fans possibilities we've been missing out on.

Until next time friends, I hope you are praying for those touched by the tragedy in New York and D.C. I know I will.

Readers Talkback
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  • Sept. 12, 2001, 1:02 a.m. CST

    Okay, I must be getting old

    by DomisInnerChild

    But I wasn't impressed by the trailer. Seemed like it took a bunch of ideas for Alien, Aliens, Robot Jox, and a bunch of others, framed them like City of Lost Children and put a wacky guy in there. I think the character motion was the worst thing that took me out of it. For what it's worth, FF (horrible movie) looked a lot better except for maybe the backgrounds.

  • Sept. 12, 2001, 1:05 a.m. CST

    just remember...

    by straxboy

    ...everyone was getting mighty wet for Final Fantasy about 6 months ago. All CGI huh ? Hope there's a story to go with it too and not (as will probably happen) some psuedo-mystical bullshit masquerading as meaning.Mind you, nothing else really matters much at the moment does it so I could really care less about some animated shit....!!!?

  • Sept. 12, 2001, 1:27 a.m. CST

    pseudo-mystical bullshit

    by Andy_Christ

    It was a FINAL FANTASY movie after all...pseudo-mystical bullshit is what the whole series has been about.

  • Sept. 12, 2001, 2:09 a.m. CST

    So ? It's genealogy doesn't preclude the fact that it's still b

    by straxboy

    Mmmmm ?

  • Sept. 12, 2001, 6:32 a.m. CST

    PDI is interested

    by BannouBunkaCoby

    The head of my Department here at SVA is this year's head of Siggraph. He said that PDI was very interested in throwing money at F8. As for myself, I certainly hope they get funding. I WANT to love F8, but though I've seen the short and it WAS wonderful, it really did have some problems. The world and the characters were truly intriguing, but I could barely tell what was going on sometimes. The camera angles hurt my brain, and they used crossfades WAY too much. Also, the sound design sucked and was nearly non-existent. I am hoping that this is just for the short and that the feature will be cleaner and better edited. If so, this film will ROCK!

  • Sept. 12, 2001, 7:06 p.m. CST

    by waynesworld

  • Sept. 12, 2001, 11:22 p.m. CST

    intriguing trailer

    by Cthulu

    Looks like the real deal. The CG motion actually worked for me because the character looked like could be in a world of lesser G force. Great character designs and awesome colors and textures. Looks like the kind of thing that would take a team of PIXAR people years to put out. Something tells me we'll be hearing from Jason Wen again... and not in the postcards!

  • Sept. 13, 2001, 3:02 a.m. CST

    The full short film....

    by The Reef

    Can be seen where, exactly? Enquiring minds and all that. I must say it reminds me of the animation at the beginning of the videogame 'Abe's Oddysee' where he goes from being 'Employee of the Month' to The Fugitive as he finds out the horror that is 'New and tasty'. Very Soylent Green. I agree with C'thulu (may his sleep in R'yleh last ten thousand years)that it looks like a low G world (0.8?) intentional or not I still loved how he moved. I also love the way his Helmet looks like the lamp outside my front door. The whole thing looks as if Luc Besson had a go at remaking Twelve Monkeys with the architects of Geidi Prime acting as Visual Consultants, consequently I'm in love. Come on Massawyrm, pester some Sci-Fi chap until he spills the beans. I am Jack's childlike sense of wonder. Reef out.

  • Sept. 13, 2001, 10:20 a.m. CST

    Whoa there, Harry! Here's the truth...

    by VarietyWriter

    I know Howard. He and I are colleagues who have written for the same publications, and we correspond. They have no deal now but an agency is shopping around the idea of an f8 feature. It's possible that some of the studios are interested in hearing a pitch, and that is what they are trying to get happening now. There is more than one version of an f8 feature they want to pitch. Meaning, if a studio doesn't like one story, they have other stories based on the f8 world they will pitch. Also Jason has ideas for more kiddie oriented films, which Howard would only say would be similar to what Pixar or PDI does but hopefully edgier. They plan to shop these around as well. Howard also expressed concern over the failures of Final Fantasy, Atlantis and Titan AE, and how this could affect the chances for them with regard to an f8 movie. He was cautious and quite realistic about these matters last we talked.

  • Sept. 13, 2001, 10:40 a.m. CST


    by davidstewartprod

    you should recieve it today M.

  • Sept. 14, 2001, 12:18 p.m. CST

    I need to straighten this out

    by JWen

    Hi, I hope this isn't too late. Thanks for posting the bit on f8 being up for broadcast on Sci-Fi. I am very pleased with your enthusiasm towards my animation. However, some of the remarks in my SDAFF interview regarding the project being turned into a feature have been taken a bit out of context. To put it bluntly, maybe I wasn't paying attention carefully enought to some of his words, but some of the questions seem to have been reworded a bit (i.e edited) to get the biggest impact, in regards to any feature work. There definitely was a need for some editing, as the verbal interview went on for something like 1 1/2 hours. First off, I need to state that the f8 idea has not been greenlit by any studio whatsoever. No money has changed hands. I still haven't earned more than the much appreciated 3900 dollars from the JDAF (Japanese Digital Animation Festival) off the animation. To give you some facts, I was in LA for SIGGRAPH in August. While there, I spent a good two weeks meeting with people at various studios and with a number of agencies. This was all a very interesteing, educational and tiring experience. I did end up signing with the Writers and Artists Agency. It was near the end of this time that this interview was conducted. SDAFF: Who is your dream collaborator and and what is your dream job? JW: Dream job would be doing my own feature-length project in a small studio that I put together. I like to work with well-known musicians like RadioHead. Maybe Bill Reeves and Eben Ostby of Pixar who I interviewed with. Also, the wording here makes it seem like I'd want to work with Bill Reeves and Eben Ostby on equal terms. Yeah, right. They are Supervising TD's at PIXAR. The way the comment is worded in the interview, it makes me seem like some egotistical asshole. I'm pretty sure that there is some stuff missing. I believe that I said something more along the lines of, "if I were to be employed at PIXAR, it would be cool to work at the same company as them, as they have been with the company at its beginning. It was because of PIXAR's Luxor Jr. that I decided I wanted to enter into this field." Currently, my brother and I have worked on writing treatments for a few different ideas which we may possibly get the chance to verbally pitch. There is no way that we'll do more work than that (i.e. writing a complete screenplay) unless genuine interest (i.e. money) is generated. I am well-aware that this all can go awry and end up no where. Countless numbers of people you hear about today are gone tomorrow. There is still quite a very good chance that nothing will come of it. And even if something does, it can take year and years and years. We have only just got a toe in the door. So, hopefully that will straighten some necessary points out. As I haven't been going online much of late, I'm sorry that I didn't catch this earlier. Best, Jason