Ain't It Cool News (www.aintitcool.com)
Movie News

AICN COMICS: THE @$$HOLE TRADE SHOW!!

Hey, everyone. "Moriarty" here with some Rumblings From The Lab.

Holy cow. Two columns today. Busy over there, aren’t they? They make me feel bad. I have some serious writing to do...

Cormorant here with Round 2 of the popular @$$hole Trade Show, a subdivision of @$$hole Reviewing Inc. in which we review exclusively trade paperbacks and graphic novels. Several of the trades we cover, like WHITEOUT and RISING STARS, date anywhere from several months ago to a year or two back. Others, like LEGION OF SUPERHEROES: THE GREAT DARKNESS SAGA and CATWOMAN: SELINA’S BIG SCORE, came out as recently as the last few weeks. Since most trades have the extended shelf-life of regular books, we plan to always mix in a bit of the old and new, and any decent comic store (or even your local Borders or Barnes & Noble) should have ‘em readily available.

By some quirk, we don’t have anything in the way of Marvel trades to review this time out, though Marvel’s been putting out some gorgeous trades and hardcovers lately (but where’s the second THOR VISIONARIES: WALT SIMONSON, dagnabbit?!). Nope, we’re heavily weighted toward DC this week, with just a pinch of Top Cow, two big scoops of Oni Press, and one straight-up indie trade from Moody Cow Press. There’s also a little cheating going on, with several of us, myself included, reviewing two or three trades in a single review. Just roll with it. Some of these bad boys are ongoing stories, and others are just damn swell combos for you to consider.

And speaking of cheating, I’m going to use abuse my intro-writing privilege here and give a special shout out to Lizzybeth’s review of WHITEOUT, that trade being one of my favorite comic book reads of the last several years. In fact, let’s open with that one, shall we?

WHITEOUT

Greg Rucka, Steve Lieber

Oni Press

reviewed by Lizzybeth

Every time I read this book, I could swear the room gets colder.

This is how effectively Greg Rucka and Steve Lieber portray the desolate setting of Antarctica in WHITEOUT, the original four-issue miniseries collected in 1999. We’ve all heard the “polar bear in a snowstorm” aphorism – here, Lieber has the dirty job of taking bare-bones facilities, bulky coats, and lots and lots of snow, and making them look interesting. Somehow, he manages to make the icy landscape as detailed and textured as Rucka’s writing, allowing fields of white to creep across every page much as the story allows for shades of gray in its characters. Antarctica is a hostile and deadly place where humans were never meant to live. Every day, working, traveling, existing, is a struggle in this brutal environment. Add in a mystery and a killer on the loose and you’ve got a tense, fascinating graphic novel.

WHITEOUT begins with a dead body, and ends with several more. “People get claimed by The Ice all the time,” a character tells us at the start of the story. “But murder, that’s new.” It is the first homicide on McMurdo Station, where the small population and deadly temperatures (-30 degrees Celsius on a good day) have kept crime to a minimum. Now, a researcher has been killed while camping on the ice, and the rest of his team has vanished. One of them may be smuggling a valuable discovery, and government agents (of what turns out to be various countries) have to track down the culprit before he can find a way off the continent.

In the middle of this mess is Carrie Stetko, the US Marshall whose inner landscape resembles her sub-zero surroundings. I am drawn to comics stories with female protagonists, and Carrie is one of the most memorable. As called for in stories of this nature, Carrie has “a past”, and her tour of duty in the literal middle of nowhere is a bit of dues-paying for her previous mistakes. She is not a youngster. She’s a stocky brunette whose pleasantly-freckled face contrasts with her perpetual grimace. Resigned to her fate, she has grown accustomed to the harsh life on the Ice, and even seems to enjoy the hostility of the workers under her jurisdiction - hostility she returns often, and with pleasure. The Ice has gotten into her blood, and she feels a kinship with it even as it threatens her life. Many times when a character starts out as a hardass, a story will insist on breaking them out of it only to lose everything that’s interesting about the character in the process. Not so here: Carrie becomes even more interesting as the thaw sets in, spurred on by a harrowing physical trauma and a mysterious fellow investigator who will help her dig into the secret of the killings.

WHITEOUT is a skillful exercise in murder and betrayal, but it’s much more than that. It’s about a place, and what that place does to the people in it. In such desolation, where you could take literally a few steps outside and lose sight of all human development, the top priority is survival. The characters all have different means, but one motive: to stay strong, in the face of forces much bigger than a single person can battle. This is one of the few graphic novels that will appeal to readers of all persuasions, and I encourage you to take a look.

RISING STARS: BORN IN FIRE &

RISING STARS: POWER

Written by J. Michael Straczynski

Art by Various

Coloring by morons who can’t tell blond from brown

Published by Top Cow/Image

A Jon Quixote Review

All of the great comics have their origins in the classics. Batman’s ancestry can be traced all the way back to The Scarlet Pimpernel. The Incredible Hulk is little more than a Dr. Jekyll & Mr. Hyde for the nuclear age. And Archie, apparently, ties in nicely with The Great Gatsby. J. Michael Straczynski understands this correlation, and his Rising Stars is also deeply rooted in a classic story: the 1995 movie Village of the Damned. Both stories follow the same premise - a mysterious flash of light results in the expectant mothers of a small town giving birth to a group of children possessed with superhuman abilities. As they mature into their powers, these gifted souls then plan to use their abilities to change the world. Yet, for both these groups, this attempt is frustrated by the efforts of the non-powered people around them; the Specials in Rising Stars must deal with a suspicious U.S. Government, while the creepy white haired kids in Village of the Damned are opposed by Christopher Reeve and a shotgun-toting Mark Hamill.

Yet the two stories are not entirely identical. One of the most obvious differences is that Rising Stars follows the lives of the Specials as adults, while the Village of the Damned kids get blown up before they sprout their first pubes. Writing about super-powered adults as opposed to children gives Straczynski more options at his disposal, and allows him to write sex scenes that are more gratuitous than creepy or illegal. It also allows him to diverge from the pessimistic world view held by Village of the Damned; the attempts by the Specials to change the world are viewed as benevolent, while the creepy white-haired kids are viewed as little more than creepy white-haired invaders. Both groups attack and kill those that threaten them; a pyrokinetic Special deep-fries a molesting camp councilor, and when Mark Hamill attacks the Village of the Damned kids, they convince him to turn his gun on himself, possibly by showing him Black Magic Woman. Yet the first attack is viewed as just, while the latter is viewed as evil, even though it spares their world from any sequels to Laserhawk.

Amazingly, the difference is simply one of perspective. By watching the events of Rising Stars through the eyes of a Special, the viewer identifies and even cheers for these super-powered social landscapers. Their individual abilities are seen as strengths, and the emphasis is placed on the role of an individual in a team setting. Whereas in Village of the Damned, the story is told through the eyes of Christopher Reeve, and the kids are seen as a dangerous clique of young automatons that must be stopped by any means possible. They all look the same, talk the same, and act in a manner that completely befuddles their parents, and therefore are executed in a fiery explosion by Christopher Reeve, who no doubt has the kids from Clueless next on his list.

The point of this review up until this point is twofold. One is obviously to break the single-review record for Mark Hamill jokes (next stop: The Guyver). But the second is to illustrate the near-universal optimism found in the comic book medium, and how it is unique to other storytelling mediums, especially those grounded in reality. The basic premise, a group of gifted beings try to change the world, is the same. The adversaries, frightened ‘normals’ desperate to preserve the status quo, are the same. Even the fact that the characters are virtually indistinguishable from each other is the same; the Village of the Damned kids all have white hair and monotone voices, and the male Specials in Rising Stars either look like Brad Pitt in Legends of the Fall, or like Brad Pitt in Ocean’s Eleven . Yet in one story we’re following the exploits of benevolent super-powered beings as they combat the evils of society, whereas in the other we’re following the attempts of a benevolent society to combat the evils of a group of super-powered beings.

What Straczynski is does in Rising Stars is take two important conventions of the super-hero comic book – the spandex hero and the optimistic viewpoint – and apply them to a real world setting. The result is that rare comic book that brings something new to the table while still honoring the traditions of the medium. It is well-paced, wonderfully structured (thanks to Straczynski’s Hollywood approach to storytelling), and a whole lot of fun. It also raises some interesting questions, looks at the superhero genre from a completely different perspective, and, in combining comic books and cinema, creates a finished product that truly delivers the best of both worlds.

That isn’t to say it is without cause for criticism. The art, while not bad, can be very confusing at times, and the coloring has all the consistency of John Carpenter’s resume. And, ore often than not, there is simply too much story packed into each issue to really get a feel for the characters. The series is broken down into three 8 issue acts; it might have been a good idea if Straczynski added a couple issues to each one, if only to give the reader more time to get to know the characters. Because the characters are some of the best I’ve ever read, and very fresh and unique. The invulnerable man so numb to the outside world that he becomes addicted to the only sensation he can experience: taste. The telepathic singer. The hero cop, twisted into a tool of evil. The gay preacher’s son… Okay, some of the characters are not so fresh and unique, but still, I want a lot more than I’m getting.

I missed Rising Stars when it first came out. When I finally got around to picking up the first trade, it was a matter of hours before I ran out and bought the second. Rising Stars has all the makings of a landmark comic series, and, simply, should not be missed. It is that good.

Of course, it’s not Time Runner good, but what is?

CRISIS ON MULTIPLE EARTHS

written by Gardner Fox

art by Mike Sekowsky, Bernard Sachs, Sid Greene, Murphy Anderson, Joe Giella

cover by Alex Ross

published by DC

reviewed by Buzz Maverik

Hi, Gangmembers! Buzz Maverik here. Y' know, every now and then, I like to sneak into the @$$hole Clubhouse when none of the other @$$holes are around, change the locks, tear out the phones, and summon the various Buzz Maveriks from all the Alternate Earths, worlds that exist alongside our own but vibrate at a different speed. You know, like Earth 2, Earth 3, Earth A. We Buzz Maveriks get together, shoot the shit and even talk some.

Last time we gathered, before we set the clubhouse on fire and the Bureau of Alcohol, Tobacco and Firearms showed up, we discussed DC's new trade paperback CRISIS ON MULTIPLE EARTHS, which contains reprintings of JUSTICE LEAGUE OF AMERICA stories from 1963 through 1966, each about the Justice League meeting the Justice Society, who were supposed to be from alternate Earths.

"You know what cracked me up?" said Earth 2 Buzz. "In the first story, the supervillains Felix Faust, Chronos, Dr. Alchemy, the Fiddler, the Wizard and the Icicle cross back and forth between world by using special vibrators."

I said, "Yeah, where would they get those, at some sort of metahuman sex shop?"

We all agreed that the second story arc was the best. On Earth 3, Wonder Woman, Batman, Superman, the Flash and Green Lantern are supervillains called, respectively, Superwoman, Owlman, Ultraman, Johnny Quick and Power Ring. Bored, they cross over into other worlds to fight the Justice League and the Justice Society.

“You know what I don't get?" Earth 3 Buzz said.

"Sex?" all of us other Buzzes said in unison.

"Fuck you guys. No, what I don't get is that these characters call their world Earth 3. And the Justice Society call their world Earth 2. Wouldn't you call the world you came from Earth 1, regardless of how many Earths there are out there?"

"Maybe it was because they were guest starring in The Justice League's book. You know, being polite," I said.

"Aw, yer full o' shit. The Crime Syndicate of America wouldn't be polite to the Justice League. And the evil Johnny Thunder's Lawless League of Earth-A wouldn't worry about hurting anyone's feelings."

"Speaking of the Lawless League, when Johnny Thunder's Thunderbolt went back in time and gave each of those crooks the powers of a Justice League member, how'd he turn Ripper Jones into Superman? Did he have Ripper's mom go to Krypton and get pregnant by Jor-El so that Ripper would be given powers by the yellow sun of Earth?"

"This was Earth-A. Maybe Earth-A doesn't have a yellow sun."

"Well, what about Bill Gore turning into Batman. Did a cop shoot his parents in Law Alley after a showing of ZORRO? Did young Bill vow to battle goodness, and decide that since law enforcement officers are a superstitious and cowardly lot that he'd dress up like a bat?"

"I want to get back to the Crime Syndicate of America for a minute. These are villains with the same powers as Superman, Wonder Woman and Green Lantern, right? At one point, Owlman sets up a trap that could destroy both Earth 1 and Earth 2, right? These guys can destroy worlds. So what do they do? Rob banks and museums and steal fur coats!"

"They probably didn't want to be bothered with the day to day work of ruling worlds. Another thing about that story, did you notice the first time the Justice League ran up against the Crime Syndicate, nobody fought their own counterpart? I mean, the Flash fought Ultraman, Batman fought Johnny Quick, Superman fought Power Ring, Green Lantern took on Owlman, except--"

"Except Wonder Woman fought Superwoman. What are the odds that the chicks would be the only two to meet up?"

"And Superwoman later fought Black Canary of the Justice Society. Love Black Canary's fishnet stockings!"

At this point, somebody's gun went off and we all started shooting.

Title: GREEN LANTERN: WILLWORLD

Writer: J.M. DeMatteis

Artist: Seth Fisher

Publisher: DC Comics

Price Tag: $24.95

Reviewer: Ambush Bug

J.M. DeMatteis has written some of my favorite tales in comics. He wrote "Kraven’s Last Hunt", a tale that made a laughable villain into a horrifying menace in one of the most gripping comic book stories I have ever read. DeMatteis also co-wrote the adventures of my favorite incarnation of the Justice League in JUSTICE LEAGUE INTERNATIONAL. Those stories were fresh, original, and set a new standard for team books. I’m a big fan.

So imagine my frustration when I have to inform you all that J.M. DeMatteis is also the writer who is currently telling the tales of Hal Jordan on a monthly basis in SPECTRE. I have always found Hal Jordan to be an interesting character. In the past, he’s been characterized as a staunch rule follower with a high moral code, but he’s also been described as a hotshot with a "devil may care" attitude when it comes to adventure. These two characterizations seem to conflict with each other, but that conflict is what gives Hal much of his humanity. For some reason, DeMatteis doesn’t seem to care about all of that. In SPECTRE, Hal is stuck in this "Holy moley, I’m really the Spectre! What’s a lug to do?" phase. There are no daredevil stunts. There are no rules that are being brazenly broken or strictly upheld. DeMatteis seems to forget that it is Hal Jordan underneath that green hood. In GREEN LANTERN: WILLWORLD, DeMatteis makes the same mistake. Considering this is supposed to be a Green Lantern tale and not a Spectre tale, this is a major blunder.

The story opens with a confused Hal Jordan riding a purple elephant/horse-like thingee in from a vast, stark landscape. Hal does not know who he is, where he’s going, or what planet he is on. Hal’s path leads to the Land of Odd, a bizarre city filled with dream-like manifestations and inhabited by all sorts of alien cultures. Hal wanders through the labyrinthine streets of Odd as a blank slate with wide eyes and relatively no experience to draw upon.

The problem is that DeMatteis sets this story up as a mystery, but the readers know most of the answers. We know this is Hal Jordan. We know what the ring does. We know something is wrong. We may not know the specifics about what this place is and why Hal is there, but DeMatteis seems more focused on having Hal ask the “Who am I?” question than anything else. The pacing is monotonous because even when the clues drop like anvils, Hal doesn’t catch on. Like all good mysteries, the secret of Willworld isn’t revealed until the last few pages, but I was so frustrated at Hal by the end of the story for not realizing who he was, or what the damn ring is doing on his finger, that I didn’t give a shit what this Willworld place was all about.

DeMatteis did his homework for this tale, and that is one saving grace. One of the main struggles in the book deals with the Object Relations Theory from Classic Psychoanalytic Studies. This theory describes the psychological space between the Subjective (that which goes on in one’s head) and the Objective (that which goes on in the real world). DeMatteis hints at another space, the Omnijective, which is a combination of the two where something immediately exists as soon as it is thought about. It is good to see such existential psychological material being dealt with in an intelligent way in comic books, but the average reader could care less because it does very little for the story other than make you scratch your head and make Tim Allen sounds.

There are some good moments peppered throughout this book. There’s a scene where Hal gets behind the wheel of an aircraft and he remembers what it is like to soar in the skies. For a moment, he starts to remember who he is and it starts to seem like DeMatties does too. There are other moments when Hal lashes out at some of the inhabitants of the bizarre world. His scuffle with the Cow-boys (trash-talking men with cow heads dressed in Western gunmen regalia) is one instance where the harsher Hal comes out to play and enacts a form of justice that is more along the lines of what Parallax would do. But these moments are few and far between. It’s not enough to save the book or give us any indication that DeMatteis knows Point One about the Hal Jordan character.

If this were a story without pictures, there would be no way in the world that I would recommend it. The one thing that this book has going for it is Seth Fisher’s art. Let me try to describe the art in this book…

Okay, forget that. I’m just going to describe one panel. It’s a splash page that shows Hal Jordan and his friends, Mu-Fon the Grey Alien and Kelly the Six Armed Girl, as they gaze in awe at Kat’aa Peelar, a nude, droopy-eared, obese wise man with bushy sideburns. He’s smoking a tiny cigarette and wearing a pine cone helmet and a belt made of bananas. Kat’aa is sitting hip-deep in a pool surrounded by three Indian-like elephants carrying golden scepters and wearing jeweled headdresses. Purple women in belly dancing regalia shake their boo-tays seductively around the room. Giant, floating, bodiless, stubbly-shaved heads look suspiciously at the trio and block the entrances of the room. And gigantic beetles, centipedes, and dragonflies crawl all over the ceilings and walls.

That’s just one page of this book. And that’s one of the tamer panels.

This isn’t your typical artistic experience. Seth Fisher is THE surrealist artist in comics today. His highly detailed and delightfully warped images decorate every inch of every panel of every page in this book. It almost makes me wish that this was a silent issue because the word balloons block out intricacies that I know I’m missing. I would love to see a regular series with Fisher’s art, but with the amount of detail and precision that goes into his artwork, I don’t know if it is humanly possible for the guy to produce such a product. I guess I will just have to settle for the beautiful renderings in the prestige format books and mini-series that he’s been generously churning out throughout the year.

This hardcover had a lot of potential. It would be nice to see a decent Hal Jordan story put to Seth Fisher’s amazing art. DeMatteis has the ability to write rich and interesting characters. It is too bad that he doesn’t use some of that talent on Hal. In both SPECTRE and WILLWORLD, we are witness to a non-character ambling around trying to find himself. That would be an interesting story if there were a payoff at the end. But no such payoff arrives when we get to the end of WILLWORLD and after 20 issues of SPECTRE, Hal is still wandering aimlessly.

BRUNO: HEY MOM AND DAD, I’M DROPPING OUT OF COLLEGE

Christopher Baldwin

Moody Cow Press

reviewed by: Lizzybeth

The lazy girl in me has been content to read through the Bruno internet archives rather than pick up an actual physical copy of the strips, but now that I've started to read the collected Bruno I'm afraid I'll have to purchase them all. I have long admired the consistency and honesty of Chris Baldwin’s daily Bruno panels, which have documented the wanderings of the artist/writer/philosopher since 1996 and allowed her to grow from the disgruntled college student of this first collection to the slightly more centered 28-year-old she is today. Holding a collection in front of me, I notice all the little details that I couldn’t see before, particularly in the Gerhard-inspired backdrops modeled on real places in New England, New Orleans, and everywhere else the restless heroine wanders through. The physical format also forces you, much as anything can, to read everything and in order rather than skipping around frantically the way internet surfing naturally encourages. Like the best syndicated strips, Bruno holds up under such scrutiny. Despite the often-rough nature of the early strips, when the characters haven't quite settled into concrete personalities yet (although that does fit perfectly with the whole college atmosphere), the series has a strong sense of continuity and direction even when its main character lacks both.

Bruno is a tough protagonist to follow. The character has the same combination of exciting/frustrating as real-life people of her temperament. Bruno constantly seeks stimulation, whether it’s intellectual, visual, interpersonal, physical. She falls into periods of crushing depression, drinking binges, and other inadvisable behaviors. Her restless nature drives her to abandon any situation as soon as it becomes comfortable (for her as well as the readers). At the same time, she is a passionate, intelligent woman whose wit and integrity make her easy to follow and admire even as you want to smack some sense into her. Many of the most memorable of her adventures are included in “Hey Mom and Dad…”: Bruno continuing to pose as a student to her parents after she's dropped out of college, getting drunk in the airplane restroom with a resourceful stewardess, the brutal disintegration of her first major relationship, Bruno locking herself in the closet upon said breakup, and corrupting her young and impressionable cousin Amy, to the eternal gratitude of the clever younger girl and the eternal mortification of Amy's parents. It’s best to start with these first strips to really appreciate where Bruno is today in the daily continuity, and well worth the effort to do so.

The Bruno collections are self-published by Chris Baldwin and can be purchased at Moody Cow.

CATWOMAN: THE DARK END OF THE STREET

Writer: Ed Brubaker

Artist: Darwyn Cook (with inking by Mike Allred)

Publisher: DC Comics

******

CATWOMAN: SELINA’S BIG SCORE

Writer/Artist: Darwyn Cooke

Publisher: DC Comics

Reviewed by Cormorant

When I was a wee lad of five or six and my principle means of transportation was a Batman Big Wheel (it rocked), I thought Catwoman was the bee’s knees. At that point I’d never actually read a comic book, but re-runs of the campy 60’s BATMAN TV show had introduced me to the villainess, ably portrayed by Julie Newmar, with tongue firmly in cheek and a fetish costume to inspire lust in young men everywhere.

The reruns dwindled away though (at least until Tim Burton’s Batman movies revived interest in all things Bat-related), and the handful of comics I read in the 80’s and 90’s featuring Catwoman didn’t make much of an impression on me. Frank Miller’s revisionist origin, which cast Catwoman as a prostitute prior to her thieving days, actually struck me as little too grim ‘n’ gritty for the character. When she got her own series in the late 90’s, writers took her in a more adventurous direction, but I had a hard time getting past the somewhat silly T&A art of Jim Balent. Frankly, the character just seemed uninteresting outside of her role as a foil for Batman, and even the otherwise-brilliant Batman Animated Series didn’t seem to know what to do with her. An animal rights activist?

Honestly.

But things change, and DC apparently decided to get a little bit risky with the character after her previous series ended several months ago. Out went the overtly sexualized costume and the bad-girl art style of the 90’s, and in came indie crime writer, Ed Brubaker and an artist who worked in the slick, cartoony style of the animated series - Darwyn Cooke. Cooke was actually a storyboard artist for the animated series and for a few episodes of the Superman cartoon, but his most impressive claim to fame is probably his work in designing the stunning title sequence for BATMAN BEYOND. If there’s ever been a more kick-ass intro to a cartoon, I’ve yet to see it.

And so the pair have relaunched CATWOMAN not as a high adventure series (as it was before), not as a book to follow in the wake of the various Batman titles, and most certainly not as a suggestive bad-girl title – but rather as a hardboiled crime noir book. Their vision of Catwoman is extrapolated from the Frank Miller revisionist origin, and while I’m not a big fan of that retrofit, they make it work by using Catwoman’s history as a means of finally giving this foundering character a direction.

CATWOMAN: THE DARK END OF THE STREET reprints the first four issues of the relaunched series, and opens with a story told from the point of view of an aging, two-fisted private investigator with the memorable name of Slam Bradley. Bradley’s a forgotten DC character that Brubaker revives as a sympathetic bad-ass that might’ve stepped out of Frank Miller’s SIN CITY, and sets him up to become a recurring supporting player in the series.

Bradley’s investigation swiftly takes us to Selina “Catwoman” Kyle herself, a woman struggling with her past and desperate to figure out her future. Fate takes a hand when a mysterious, perhaps even superpowered individual, begins killing prostitutes from Selina’s former turf, Gotham’s seamy East End. The corrupt Gotham cops don’t give a damn, and while Batman might care, protecting hookers isn’t exactly high on his priority list. Selina also bumps into Holly, the underage hooker from BATMAN: YEAR ONE whom she came to protect, and the fact that Holly’s threatened makes things personal. Thus, Catwoman sets about to become the protector of the poor and unwanted souls of the East End, with the bizarre murders as her first official mission.

Brubaker follows the Frank Miller tradition (which is really just a detective story tradition) of first-person narratives for his main heroes, namely Selina herself and the streetwise Slam Bradley. Brubaker’s writing is clean and tough, and if it’s not strictly realistic, it still seems a perfect fit to the visual world that Darwyn Cooke creates. At a glance, Cooke’s visuals are clearly inspired by the Batman animated series, with cartoony character designs that nail the roguish cast of characters that populate Gotham’s pawn shops, sleazeball bars, and gloomy back alleys. These guys look like the might’ve stepped out of DICK TRACY or TERRY & THE PIRATES, and the unapologetic exaggeration is welcome after years of Catwoman comics being defined by quasi-realistic T&A art. Cooke also amps the film noir elements, seeming to draw inspiration from both 30’s and 40’s film noir and the gritty crime movies of the 70’s.

His redesign of the Catwoman costume is terrific, dropping the tail and thigh-high boots in favor of a straightforward leather bodysuit, and most distinctively, mod aviator goggles. Cooke’s Catwoman is sexy to be sure, but he doesn’t emphasize her sexuality to ridiculous levels and he isn’t afraid to give her a touch of masculinity with her short haircut and strong athleticism.

My only complaint about the relaunch is that the story has a few clichés in it (Catwoman dressing as a hooker as a lure for the murderer) and a few contrivances (the lure works – well, sorta). There’s very much a sense that this first story arc must be a defining story for the character, and I think that responsibility is what led Brubaker to opt for a few clichés to reach the ending he needed. There are still some great twists and turns, and finally, a humanized Catwoman I can like, but I can’t deny that the story falls into predictability once or twice. Nevertheless, the trade is essential reading, especially for those looking to join the series in progress, which has become phenomenally good in recent months.

As a sister book to CATWOMAN: THE DARK END OF THE STREET, I’m also recommending CATWOMAN: SELINA’S BIG SCORE, which is both drawn and written by Darwyn Cooke. In fact, I’m recommending it slightly more than DARK END OF THE STREET, as it doesn’t bear any of the burden that story does to redefine Catwoman. Instead, SELINA’S BIG SCORE is essentially one big heist story, set between the end of the previous Catwoman series and Ed Brubaker’s relaunch. That means there’s no Catwoman costume, but you’ll still see plenty of Selina as a totally professional thief, and all in the context of a story that draws from influences as diverse as OCEAN’S ELEVEN, THE GETAWAY, and Richard Stark’s Parker novels.

What’s cool about SELINA’S BIG SCORE is that Darwyn Cooke has a full 96 pages to tell his story, so after a stunning opening chase sequence, he lets the story of an elaborate train heist unravel at a slow pace, introducing the colorful cast of players one-by-one, and then building momentum again as the heist approaches. I’m reminded of the 70’s style of filmmaking, where directors took a more measured and controlled approach to crime and caper stories, but the few action setpieces they broke out could be stunning. Think BULLITT or THE FRENCH CONNECTION, as filtered through the remarkably powerful visual style of BATMAN: THE ANIMATED SERIES.

Notable players in SELINA’S BIG SCORE include Stark, an aging but merciless thief whose past includes a romantic entanglement with Selina; Jeff, a pretty-boy hipster and gambler, brimming with confidence; and good old Slam Bradley, the two-fisted P.I. who’s fast becoming a guest-star favorite for me. Cooke is obviously a fan of hardboiled crime fiction, and no kidding around, this artist writes better than half the guys who are only writers. He’ll draw you in with the build-up to the heist, creating cool and quirky characters you want to know, pin you down with some serious sparks between Selina and Stark, and take you on a helluva ride when the shit hits the fan at the end. Cooke’s previous writer/artist credits include a prestige format project called BATMAN: EGO, which I haven’t read but must track down, and a Valentine’s Day-themed issue of TANGLED WEB, which I have read and found to be hilarious. This guy’s a double-threat of the highest order, and I’m pretty much willing to check out anything he does from this point on. His art for the book is on fire – even better than his regular CATWOMAN stuff, perhaps because he’s doing his own inking – and Matt Hollingsworth’s colors look electric on the hardcover’s glossy paper. The crowning touch is a pin-up gallery from artists like Adam Hughes, Mike Mignola, Steranko, and Jaime Hernandez.

Final judgment: I was as skeptical about the CATWOMAN relaunch as anyone, but these two projects are proof positive that DC really found the right creators to allow the character to stand on her own. I recommend these projects to fans of crime comics and novels, first and foremost, but also to lovers of the clean-line art exemplified by Alex Toth, Hugo Pratt, and Bruce Timm, and finally to those comic fans who always wanted to like Catwoman but who never found a version that was worthy. Give this one a try. You’ll be impressed.

THE LEGION OF SUPERHEROES: THE GREAT DARKNESS SAGA

written by Paul Levitz

art by Keith Giffen, Pat Broderick, Curt Swan, Larry Mahlstedt, Romeo Tanghal

published by DC

reviewed by Buzz Maverik

Resume

Buzz Gaiman Maverik

Violent Ward - Turgis State Hospital

Issues, CA

(555) 555-5150

Attn. Paul Levitz, Head Suit Of DC Comics

Goal/Objective: To write BATMAN and SUPERMAN comics as well as Paul Levitz wrote THE LEGION OF SUPERHEROES: THE GREAT DARKNESS SAGA. I am willing to immediately replace Jeph Loeb on BATMAN (working with Jim Lee would be almost as cool as working with Keith Giffen must have been on LEGION) and Geoff Johns and Jeff Waid on SUPERMAN. I'm even willing to change my name to Jef Maverik.

Training/Qualifications: Reading incredible comic stories like THE GREAT DARKNESS SAGA (which was originally published in the early 1980s) and learning from the masters like Levitz and Giffen. For example, thanks to their work I know how to pack more action and excitement into a single issue than you see in a whole yearlong story arc of a modern book. Also, they have taught me how to make an overused villain like Darkseid cool by keeping him offstage for over half the stories.

Work History

Current: Reviewing comic books for the Talkback @$$holes on AICN. Duties include enjoying the great characterization of the huge LEGION cast and admiring the clear, detailed artwork in THE GREAT DARKNESS SAGA. Fringe benefits include being able to write sarcastic remarks about comics not as good as the work of Levitz, Giffen and CO.

1992-2002: Remote viewer for a C.I.A. black bag operation. Reason for leaving: I tried to murder my boss when he told me to quit reading THE GREAT DARKNESS tpb and get back to work.

Military Service: Decorated for saving my whole platoon in combat. Just between us, we were all well away from the fighting, stoned and reading L.O.S.

References:

Superboy -- Smallville, Kansas.

Mon-El -- The Phantom Zone.

Dream Girl -- The planet Naltor.

Note To Mr. Levitz: I'm not just kissing your ass here because you’re the grand poobah of DC. You and Keith and Pat and everybody put out a great series of stories here.

BLUE MONDAY: THE KIDS ARE ALRIGHT &

BLUE MONDAY: ABSOLUTE BEGINNERS

Chynna Clugston-Major

Oni Press

reviewed by: Lizzybeth

When something is described as a “chick movie”, or a “chick book”, it is generally code for “this sucks”. Here is one comic that ruins this code – it’s proudly girly, lots of fun, and one of the most entertaining comics around.

BLUE MONDAY is a manga-influenced American teenage screwball comedy set in the early 90’s. That pretty much says it all, but just for kicks, I’m going to play English teacher and dissect this statement.

Manga: the Japanese graphic format borrowed from and by American Comics. Its distinctive appearance and thematic consistency make it an identifiable influence on a lot of modern art forms, even though there is as much variation within Japanese manga as there is within western comics. BLUE MONDAY is not a manga title in a strict sense, but it does hijack some of the look and themes. Elements such as the large eyes, extreme facial expressions and body language, and a typically cinematic presentation of storyboard-style layout, are all used in some form to add comedy, playfulness, and the occasional pathos to the story. It also uses a similarly nuanced black-and-white shaded color scheme. While many American books will use the manga-style character design to add some life to an otherwise drab and unoriginal product, BLUE MONDAY's look only augments its kind of characterization and swift pacing reminiscent of the best of manga.

American: while there is some resemblance to shoujo manga, the content is distinctly American, taking place in a U.S. high school and featuring kids of a mixture of origins. In this case, there’s a trend towards the Irish decent (Clover is actually from Ireland, while other characters sport names like Finnegan and O’Neal) and a preoccupation with British music and style, mixed with a typical teenager’s attitude and language (read: bad and worse). There is a strong versing in American sources like the 80’s teen comedies and classic comics (Clugston-Major has been heard to refer to her series as “Archie on crack!”), but with enough personality of its own to avoid becoming a bland copy of any of its influences.

Screwball Comedy: pre-WW II American film genre where glamorous men and women fight like cats and dogs. The action is madcap, the dialogue is fast and witty, and the characters tend to be stylish and smart, though with a tendency towards scatter-brained scheming. Basically innocent with an undercurrent of entendre, sex does not enter the picture here but the couples will spend the whole film arguing before they’ll admit to having feelings for each other anyway. All of this translates perfectly into the punk teenagers of BLUE MONDAY, whose idea of flirting is a series of escalating pranks and other contests of one-upmanship. The screwball comedies riffed on social mores of gender and social class, which is echoed in various ways by the teenage rebellion of the Jefferson High characters. Their classmates may think they’re losers, but we know better.

Teenagers: Yes, they tend to be annoying, self-centered, obnoxious jerks. But the BLUE MONDAY characters, while immature enough to be realistic, are the kids we wish we were: the cooler, sharper, livelier revisions of ourselves in high school, back when music was life and clothes were intense personal statements. They’re awfully funny. Where other comics will draw humor from a zany high concept, BLUE MONDAY’s humor is character-based, and with these characters there’s a deep pool to draw from: Clover, the Irish madwoman / soccer hooligan, Bleu the dreamer / obsessive, Erin the prim manipulator, Alan the deludedly confident, Victor the adorably infatuated, poor Monkey-boy, and the Jesus-heads. Let’s not forget the Jesus-heads. This comic makes me laugh out loud more than any other right now. It’s jam-packed with humor and action on the high-school level, which isn’t terribly adventurous (unless you count breaking into the Adam Ant concert, trading naked videos of your friends, and holding public soccer humiliations, which you may) but it’s definitely amusing.

Early 90’s: This aspect will work best for anyone who was in school between the late 80’s and early 90’s, but I think quite a few folks here could appreciate the cultural references, particularly the soundtrack. Music will never sound as good as it did when you were seventeen, regardless of when that year happened to fall. For the BLUE MONDAY kids, we’re in 1990, and the soundtrack of their lives is The Cure, New Order, Social Distortion and an assortment of old faves like Roxy Music and the Buzzcocks. This may not matter to anyone else, (it’s not like the comic plays the songs) but it’s a nice touch for me.

BLUE MONDAY started out in the ACTION GIRL anthology and has put out two collections: “The Kids Are Alright” and “Absolute Beginners”. Both collections are highly recommended. While there is no continuing series, the kids are carrying on in a string of one-shots like last February's "Lovecats" and the upcoming Halloween release. Also look for Chynna Clugston-Major's SCOOTER GIRL project, and the IT GIRL special.

THE TOWERS OF BOIS-MAURY VOL. 1: BABETTE

Written and illustrated by Hermann

Published by Dark Horse Comics

Reviewed by Vroom Socko

What is it about French comic book artists that both draws me in and drives me nuts? Hergé, Moebius, Hermann; they sure seem pretentious, with their single names and their European living. But goddamn are they talented. Amazingly talented. The Tintin books have been favorites of mine for twenty years, and Moebius… hell, you’ve all seen Moebius.

As for Hermann, this is the first story of his I’ve read. I knew that Jeremiah, that show JMS does for Showtime, was based on one of his books, but this is the first time I’ve held his work in my hands. What work it is, too. There are moments where the art just sucked me in, made everything outside the book vanish. There’s one panel of a guard leaning against a wall, his spear held in the crook of his arm. There’s something about the shadows, the look on his face, his body language that tells a story of it’s own. Just one panel, on the eighth page of a 46 page story, but this is the image that comes to mind first when I think of this book.

The story itself is even more engrossing, not necessarily because of the subject matter, but how the story flows. The hero of the book is Sir Aymar, a wandering knight, whose only desire is to return to his homeland and look upon the titular achievements in architecture. While visiting an old friend, a knight in the friend’s service is murdered. It turns out that the knight in question was about to rape a peasant when her mason boyfriend skewered him with his own lance. Aymar, whose concept of chivalry differs from the others, does what he can to prevent the mason from being put to death. I don’t want to spoil any more of the story for you, but the way the story unfolds is part of what makes it so enjoyable. Aymar is all but gone from the story by the halfway point. From then on, the focus is almost entirely on the peasant who managed to come out of this ordeal alive, but not unscathed. We get to see how one almost random act by a noble causes this person’s life to spiral out of control into despair. By the end, they accept that they have no control over their live, no choice about where to go and what to do.

A bit dark, isn’t it? And yet, there is hope to be found in Sir Aymar’s quest. His search for home, his yearning to see the towers of Bois-Maury, is a search for beauty in a world of ugliness. Truly, any story whose protagonist values honor and beauty above all else is an uplifting one in the end.

Dark Horse will be releasing the second volume in the series relatively soon, and September will see the release of a Jeremiah book as well. I’m planning on picking them both up, along with any other books by Hermann that I find.

Oh, and before some talkbacker goes berserk over my opening paragraph, I already know that only Moebius is French, Hermann and Hergé are Belgians. I also know that Hergé’s real name was Georges Rémi. Give me some credit.

Great stuff, guys. Thanks. Next week we’ll be back on our regular schedule.

"Moriarty" out.





Readers Talkback
comments powered by Disqus